I know what you did wrong. Tolik uses kurtka_mask_damage_no.ltx and so does bandit_3. So rename kurtka_mask_damage_no.ltx to something like tolik1_mask_damage_no.ltx
and also rename kurtka_mask_damage_no.ltx to Tolik1_mask_damage_no.ltx
in the capture folder. You can delete the kurtka_mask_damage_no.ltx now as you don't want bandits invulnerable.
You might as well do the same for Nimble plasch_mask_damage_no.ltx to nimble_mask_damage_no.ltx in case you made another npc invulnerable and delete plasch_mask_damage_no.ltx from the capture folder.
Ok i edited the files and it seems to be working perfectly. Just need Bullet to be checked now and i cant be bothered right now to go to Dark Valley.
Also a little off topic but do you know where bullet goes after that mission to save the first duty member? before you go to bandit base in dark valley.
He normally joins the rest of the duty guys in the garbage. If not, he wonders around the dark valley until he gets killed.
black_shadow;4533474He normally joins the rest of the duty guys in the garbage. If not, he wonders around the dark valley until he gets killed.
Which in my case would be all his hostiles being dead. Well if he stays in dark valley then i guess he may leave me something to follow. Like a load of dead bodies but no attackers.. Then again that could be work of a controller or bloodsuckers
For some odd reason some of the loners in the rookie village were invulnerable when i was testing my new faction out. And i was wondering why this was? I never edited the files to make them invulnerable unless one of the meshes with petruhu or tolik in or nimble is them.
Tolik is green_stalker_2. There are probaly more green stalkers in the rookie camp that are invulnerable. You should open character_desc_escape.xml the find the line actors\novice\green_stalker_2. Replace this with actors\novice\green_stalker_tolik. This makes only Tolik invulnerable. Make the same change in character_desc_general.xml.
Make sure that Tolik's mesh is called green_stalker_tolik.ogf
Thanks that fixed the problem. But now for duty.. One or two duty people are invulnerable and im sure this is somethign to do with bullet. I couldn't find anything to do with him in the gameplay folder but i fixed the other bit. Would the other files fix this?
Rename bullet's mesh to stalker_do_bullet and open character_desc_darkvalley.xml.
Under the NAP1 heading, make sure the following line is as> actors\dolg\stalker_do_bullet
To explain, ui_npc_u_stalker_do_balon_6 is where you tell the game what mesh an npc has.
And actors\dolg\stalker_do_balon_6 is where you tell the game what npc is invulnerable when using an immunity to make him invulnerable.
This is the mesh I used for Bullet.