Making Petruha harder to kill -1 reply

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Guest

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#1 9 years ago

Hi, im using OL 2.2 and i want to make Petruha (the leader guy who aids u at the attack of the car park in the beginning) harder to kill by giving him a higher rank or something, can anyone tell me how i go about doing this. Thx alot.




ShadeC4

Lit like a molotov

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13th October 2009

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#2 9 years ago

See: http://forums.filefront.com/s-t-l-k-e-r-soc-modding-mapping-editing/408151-making-kruglov-invincible.html. It contains the info you're looking for, you just have to find out which file is for the character you need and then use common sense to apply any changes/differences. Just note the issue I mentioned in my last post in that thread...

You also ought to check the http://forums.filefront.com/s-t-l-k-e-r-soc-modding-mapping-editing/374631-ol-faq.html under the section "Important NPCs keep dying on me."




Guest

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#3 9 years ago

This is very hard there's no way im able to do this, im not so experieced with modding.




SacriPan

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16th September 2009

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#4 9 years ago

Hi, you can try to give him a TOZ-34 (better shotgun).

I tried two times and he didn't died. They also killed the bandits by themselves.

Just try it and tell me if it's the same for you.

It's a very simple mod so it should fit your needs




SacriPan

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16th September 2009

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#5 9 years ago

Oups, try this one instead, the other one is for a vanilla version.

If it doesn't work, open the same file in your mod and search for "petruha". Then, instead of "wpn_bm16" write "wpn_toz34"




Guest

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#6 9 years ago

Thx but i'd rather had seen him being invul tough




SacriPan

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16th September 2009

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#7 9 years ago

Yes, i'm sorry for not being able to help more.

By the way, why do you want to make him invincible? he's not a "critical" NPC. There's no problem for the storyline if he dies.

So why?




Guest

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#8 9 years ago

Just for realism sake and bandits keep respawning there so he eventually does die.




SacriPan

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#9 9 years ago

is invincibility a part of realism?




Guest

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#10 9 years ago

good point!




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