you know how if you find a neutral guy wounded on the ground, if you give him a medkit he will be your friend? i was wondering if there would be a way to make a script where if you find a bandit wounded, you can give him a medkit and he will become neutral or maybe your friend, or maybe he could get up and run off or something. i think that would at least give you a choice of whether to give the wounded bandit a medkit or to kill him, instead of the only choice being to pop him one between the eyes. :o
i dont have much experience with modding scripts but i think this should definitely be possible to do. anybody like the idea and maybe want to try it? shouldn't be too hard.
also, i'd like to make it compatible with oblivion lost 2.2.
you know, if you give a neutral wounded person, in OL2.2, a medkit he actually will be your friend. if you speak to him after that he will follow you and hive you help in a fight and even heal you... don't say you didn't know that EDIT: But i dont think that you can give an enemy a medkit...
i knew that, i was talking about doing that for certain types of enemies though. that's why i thought it would be so simple to do. i don't know if it would be such a good idea though, now that i think about it. heh, sorry.