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#1 12 years ago

Hey what text file is used to tell the game how fast time should go? I want to make it so time passes more quickly.




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#2 12 years ago

Could someone please help me?




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#3 12 years ago

Heya, im no good at modding, but if you get a mod with the sleeping thing active then you can sleep the time away. Im not sure if this would help you, but its worth a shot, Nzambi




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#4 12 years ago

Umm. Thats actually a very good question. I know theres keys that can speed up time. But I dont remember what they are. There on the num pad somewhere. And I never noticed much of a change with it anyway.




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#5 12 years ago
bando144;3821460Umm. Thats actually a very good question. I know theres keys that can speed up time. But I dont remember what they are. There on the num pad somewhere. And I never noticed much of a change with it anyway.

I suppose it would be to easy of those keys would happen to be + and -, eh? <.




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#6 12 years ago

Haha. There something really retarded. I think its the * and the / keys.




dezodor

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#7 12 years ago

they removed it from patch1.0003 you should check the alife and system.ltx files...


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#8 12 years ago

Well I did find this in the Alife file [alife] schedule_min = 1 ; milliseconds schedule_max = 1 ; milliseconds process_time = 900 ; microseconds update_monster_factor = 0.1 time_factor = 10 ;10;5; 1; ; 396.0; speed for demonstration of change of day and night normal_time_factor = 10 ;Animals in an offline move with a speed, ????????(?) on this factor (that did not run very quickly) max_combat_iteration_count = 10 ; maximum combat iteration count switch_distance = 515 ; metres switch_factor = 0.2 ;0.1 start_time = 05:30:00 ;16:30:00 start_date = 01.05.2012 autosave_interval = 01:05:00 delay_autosave_interval = 00:00:30 objects_per_update = 10 start_game_callback = _G.start_game_callback Maybe something there.




dezodor

level designer @ dezowave

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#9 12 years ago

yep, the time_factor is there... thats need to be tweaked


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