Modding Tool -1 reply

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Guest

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#1 11 years ago

I am currently working on a GUI tool to aid mod developers. This is seperate from the SDK and probably is going to be obsoleted once it comes out. However I wanted to ask the mod community a few questions to see if it is worth the time to continue it's development. It is about 70% completed, written in .net

What features would be MOST desired in a mod-util?

What items are most often modded for the GENERAL user?

What, if anything, should the mod be able to 'automagically' do without or with limited user input?




Guest

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#2 11 years ago

Find a way to open the models and animations directly into Maya and 3DS Max, then save them back into the appropriate file type, I'll worship the ground you walk on (well not really, but you would certainly get praise :bows:)

That's all i'm really interested in myself; The ability to add my models I been working on for the SDK (guns mostly, not touching character modelling till I see the game's human skeleton).




subzeroplainzero

I post to get attention

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23rd April 2007

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#3 11 years ago

any help with modding would surely be appreciated. I personally need something to help mess around with respawns. COME ON SDK!!! i can almost smell it!




Eisen-Lowe

A.K.A. Broken181

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2nd April 2007

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#4 11 years ago

Most of the mods that I've seen released are weapon/armor/weather mods, not sure about what features it should have though.