More like a survival horror game -1 reply

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#1 12 years ago

Hello, I always envisioned stalker to be more of a survival horror game rather than just action. So are there any mods that make it more like how I want it? I assume the realism mods are what I'm looking for. Any suggestions? There are so many mods.

Some people may have different perceptions of "survival horror." I want stalker to feel more like I am this stalker dude and I am trying to survive. I know the zone is just one (relatively) little place and that this isn't some post apocalyptic world, but I wished it would feel more like it. I want things to be more difficult and scary. Like the zone is giving me a hard time. Stuff is expensive, valuables less readily available like ammo, guns, and food.

It feels like the devs had some good ideas, but didn't delve further into the survival aspect. Like how they put in the hunger feature of the game. It feels tacked on. Food is everywhere and never a problem. Why bother with such a feature? You don't have to drink or sleep. I thought if they worked more on such ideas it would be neat. Like having some sort of fatigue system. Eventually you need to rest or something. I won't go on, I can't mod and I am not much for good ideas.

Anyway, you know what I mean eh? I would like a more realistic and challenging experience. Any mod suggestions? Or is there a current work in progress to look forward to?




Starce3

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26th July 2007

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#2 12 years ago

Nope, it is a whole package. RPG, FPS, Horror as some points, and a HELL of a lot of action! That's is why we love it!




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#3 12 years ago

Nothing? I looked around and the Stalker 'Redux' mod seems really cool. I'm gonna try that out.

link> S.T.A.L.K.E.R. Redux

I hope it's as good as I think it is. One thing really bothers me though. The anomalies were made invisible. That might be hella annoying.




subzeroplainzero

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24th April 2007

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#4 12 years ago

have you tried the horror mod? it makes it quite silent hill-ish. Not sure if it makes it any more difficult though




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#5 12 years ago

No I haven't, will look into it though, sounds cool.

Anyway, that Redux mod apparently has an "extreme" version in the works. Sounds like it's going to be more like what I want

link for interested people>>S.T.A.L.K.E.R. Redux -> Redux Extreme teaser




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#6 12 years ago

Yeh, redux is a good mod, perhaps better than Faiakes? A good player can remove that element of difficulty with ease but it's not that important. It is generally a good mod, definately worth trying




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#7 12 years ago

The UHSF smart mod adds several aspects to the game, one of which is random blow outs in all zones, another is several creatures including the more traditional zombies, which only seem to show up at night, adding a more "horror" like theme, also editing or dling one of the several atmosphere mods will change the view and the creature counts to be more akin to that of a horror game. Stalker is a tactcle shooter above all else realy, but that low hit count desparation, and an often high hit count on enemies that are along the lines of monsters or zombies brings that sense of desparation that FEAR had, as well as the same intensity. While far more realistic, you may notice the med kits function very similar to that in FEAR, allthough designed from the ground up for its realism/rpg style. Having to f*ck with bandades and medkits with a quick to diminish health level (baring super armor like the military plates you pick up in the hotel twoards the end) may only add to the intensity of it, rather than the atmosphere, but a horror game is only as scary as it is tense. Stalker is by far the highest point as for a realism balance. The weight carried the meticulis deitail in the gun fire and bullet physics, as well as the damaging and hit boxes are truly at the peak of the game, even if the values arent on par with those that ARMA, OpFshPnt, or the Tom Clancy games made up untill 2003 have sported as they featured more realistic bullet damages, but they also dont involve rpg openended play which of course requires some game balancing for mass apeal. Of the best survival horror games such as MANHUNT, the first two Silent Hills, The first few REs, the RE spin off COLD-FEAR, and Monolith's focus demo for the Jupiter engine that tested a pure survival horror enviroment [Condemned] (even if the usualy brilliant dialogue and storytelling was absent); Stalker may not seem to fit amoung them, but if you take a closer look instead of a step back at the over all picture you will see that when the lights go out the chill comes alive. Stalkers lighting is absolutly incredible. Having the sounds and the shadows mix together, as well as a conglomoration of effects, it brings an atmosphere that while sectioned into parts is not only something of an originality but a standard of excelence. Even if the eating and the gameplay system seems either tacked on or poorly implemented, all of the values can and have been heavily moded. DLing some one elses tweak mod, and then going in and adjusting the coresponding values may get you what you want. I know that some aspects bugged the sh*t out of me about this game, but I was able to simply adjust the little aspects like weapon properties, or zoom features and hammer out what to me is a far more realistic and fullfilling gameplay.