Problems with "Improve Sound Effects (0.9)" -1 reply

Please wait...

Aewyn

C'est la vie

50 XP

1st May 2007

0 Uploads

113 Posts

0 Threads

#1 11 years ago

Not sure where to put this, but, hey. I'll just list my issues, instead of making a big story. ;P

1) NPCs now seem to detect each other from over half a kilometer away, making some story interactions (such as "Rescuing the Dutyer") impossible because the NPCs are always aggressively tracking a target.

2) Grenade sounds broken.

Any more data needed, I'll gladly submit some. I'd like to figure out what's causing this. A reinstall fixes the problem, but I absolutely love the pistol sounds (as I said when I joined, I LOVE pistols).




dannyboy01

drunk in charge of an uglyface

50 XP

4th April 2007

0 Uploads

460 Posts

0 Threads

#2 11 years ago

ooher, ;). i believe there's a detection mod available (if you don't mind mods) that stops the ai shooting you from "3000 miles away in the dark".




Aewyn

C'est la vie

50 XP

1st May 2007

0 Uploads

113 Posts

0 Threads

#3 11 years ago

Well, it's not so much myself that they are noticing, it is each other. Though, for myself it does seem to be kind of true, however not as bad as them noticing each other...




dannyboy01

drunk in charge of an uglyface

50 XP

4th April 2007

0 Uploads

460 Posts

0 Threads

#4 11 years ago

i think it affects how they detect full stop, so it should sort the problem out you're having but i wouldn't quote me on that. :)