Question about the STALKER db file extractor and default gamedata.db0 contents? -1 reply

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>Omen<

Modern Warfare

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1st January 2005

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#1 12 years ago

I just downloaded the STALKER db file extractor dbex_rel_en.exe. I didn't realize until after I'd extracted all the contents of the gamedata.db0 file it doesn't give you the option to extract to a specific location, at least none that I could see. Therefore I now need to know exactly what shell files and folders are contained in the gamedata.db0 file so I can place them elsewhere for modding purposes or just delete them. Also, is there a way to use that extractor to extract the files to a specific location? I am in the process of trying to learn how to make and install mods for the game, but am not quite sure how to do it. If you want to install or make a mod that is of a file contained in gamedata.db0\config\weather, do you just place the modded file in gamedata\config\weather shell folders you make in the S.T.A.L.K.E.R. - Shadow of Chernobyl directory? In other words, are shell folders created of the proper designation and located in the proper directory enough for the game to recognize their contents as overriding script to the default which is contained in the gamedata.db0 file?




>Omen<

Modern Warfare

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#2 12 years ago

There must be someone here that can take a few minutes to answer this. I know a lot of you guys are well aware of how to install mods. If you want your mods to be used I would think you would want people to know how to install them.




ZodiacKiller

Piano Man

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#3 12 years ago
>Omen<;3613860I am in the process of trying to learn how to make and install mods for the game, but am not quite sure how to do it. If you want to install or make a mod that is of a file contained in gamedata.db0\config\weather, do you just place the modded file in gamedata\config\weather shell folders you make in the S.T.A.L.K.E.R. - Shadow of Chernobyl directory? In other words, are shell folders created of the proper designation and located in the proper directory enough for the game to recognize their contents as overriding script to the default which is contained in the gamedata.db0 file?

I think so




Final Warrior

Just another Ghø$† ¡n †h€ ƒøg

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#4 12 years ago

1. Back up all of your database files (cut and paste them into a different folder somewhere else).

2. Create a folder called gamedata.

3. Then, extract all the database files into the newly-created gamedata folder.

4. Open fsgame.ltx.

5. Change "$game_data$ = false| false|" to "$game_data$ = true| true|"

Now, whenever you want to install a mod, all you have to do is copy and paste the files the mod comes with over the ones in S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata.

-- Griffinhart




TTKRICKJAMES

The Man

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5th April 2007

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#5 12 years ago

yes, if you mean will the game know where to look.

BTW you have to put all the extracted content into a folder called gamedata, otherwise it wont know where to look




&gt;Omen&lt;

Modern Warfare

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#6 12 years ago
TTKRICKJAMES;3614776yes, if you mean will the game know where to look. BTW you have to put all the extracted content into a folder called gamedata, otherwise it wont know where to look

Thank you, that is the verification I was looking for. Extracting ALL the gamedata files as mentioned above would be way too space consuming just for adding a small mod or two. So I take it then making a gamedata folder then putting the mods in appropriately named nested folders inside it is all that's needed? That's pretty much what the readme of the Darker Nights mod said as far as I could tell, just wanted to make sure.

Oops, almost forgot, I still need to know what the default folders and files are in the gamedat.db0 file and whether the extractor utility can extract files to a specific location? Without being able to locate extractions you'd pretty much have to take a screenshot of what's in the directory of the file you're extracting to know which is which after extracting.




Final Warrior

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#7 12 years ago

Wait, what are you asking? If you just want to install a mod, change the lines in fsgame.ltx (like I told you to in my previous post) so that the game knows to let the gamedata files over-ride the database files, and then just install the mods with appropriate folders. (So if your mod changes weapons, for example, open up gamedata, create a folder called config, create a folder called weapons inside of config, and copy the modified weapon files into gamedata\config\weapons.)

The extractor utility should be able into extract into a specific folder, but it won't extract specific files into folders.

-- Griffinhart




&gt;Omen&lt;

Modern Warfare

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#8 12 years ago

Well I already installed Reality Beta3, Darker Nights, and Weapon Skins pack without changing the fsgame.ltx file and I did notice the mod changes anyway. Don't know why that would be if fsgame.ltx has to be changed for the game to recognize the mods. Anyway, I am now trying to figure out how to extract the cutscenes, anyone know where they're located? I've got every gamedata.db file extracted into separate folders of the same designation so I can sort them out. I just need to know where the cutscenes are. BTW, I've yet to see any mod readmes for the game that tell you the fsgame.ltx file has to be changed before installing them. Maybe it depends whether you have the patch installed or not.




niphty

GF makes me horny

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#9 12 years ago

The video files are located in the textures folder in what seems like random directories, lol. Just look for the OGM files =D




&gt;Omen&lt;

Modern Warfare

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#10 12 years ago
niphty;3626557The video files are located in the textures folder in what seems like random directories, lol. Just look for the OGM files =D

Thanks, but how do you play them without being in game?