Remove the monsters!... Almost. (No ammo required) -1 reply

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powerhorst

I don't spend enough time here

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23rd August 2008

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#11 10 years ago

hehe i *could* understand that... the cats in hell difficulty are a major pain in the ass: nearly got myself killed at the farm (first quest, killing the raiders at the farm). saw them spawn not far away and had to decide to make a run or fight 4 cats with a broken shotgun. well, fight it was - they are the only animals that will follow you everywhere... even climb up to the 2nd level of the main farm house ><. made it with 1 column of health...

i LOVE the mutants and animals. adds to the athmosphere, and the sounds are great. especially in earlier levels, with crappy gear and nearly loaded to the max... running away from a horde of rabid dogs hoping your endurance doesnt run out too soon (in OL, you cant see your endurance).




mr spock

A troo Scotsman!!

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2nd March 2008

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#12 10 years ago

hallajuhja i can play ol without crappin myself. before i posted this i tested it and there was a bloodsucker in cordon.




mr spock

A troo Scotsman!!

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2nd March 2008

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#13 10 years ago
greysoup;4536235I made this because I think mutants ruin what might otherwise be a good gun RPG... I'm probably crazy but yeah. P.S. I know no one is really scared of the mutants. That was just my attempt at a little humor.

If thats the case then i must be some kind off computer virus that has near enough 300 posts! never say noone until you know every one




greysoup

koff

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28th August 2008

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#14 10 years ago
mr spock;4538236hallajuhja i can play ol without crappin myself. before i posted this i tested it and there was a bloodsucker in cordon.

What... there aren't supposed to be bloodsuckers in cordon. I don't think the original all.spawn has bloodsucker spawns in cordon.

Maybe that's just it migrating from somewhere else, I did only do 8 levels after all... (Yay, now we get more *dangerous* monsters in the starting level cuz of this mod!)

I'm working on the complete version...

Come to think of it, this might be useful for anyone who wants to make their own monster spawns in OL and start over... yeh... no.

Okay I've finished it...

If that doesn't do the trick you might have to make your se_respawn.script look like this:

local simMaxCount = { stalker_novice = 26, stalker_regular = 24, stalker_veteran = 22, stalker_master = 10, monolith_novice = 2, monolith_regular = 15, monolith_veteran = 17, monolith_master = 15, military_novice = 2, military_regular = 16, military_veteran = 11, military_master = 2, killer_novice = 5, killer_regular = 20, killer_veteran = 17, killer_master = 15, ecolog_novice = 1, ecolog_regular = 1, ecolog_veteran = 1, ecolog_master = 1, dolg_novice = 2, dolg_regular = 17, dolg_veteran = 18, dolg_master = 8, freedom_novice = 25, freedom_regular = 10, freedom_veteran = 13, freedom_master = 10, bandit_novice = 15, bandit_regular = 20, bandit_veteran = 9, bandit_master = 5, zombied_novice = nil, zombied_regular = nil, zombied_veteran = nil, zombied_master = nil, rat_weak = nil, tushkano_weak = nil, tushkano_normal = nil, flesh_weak = nil, flesh_normal = nil, flesh_strong = nil, boar_weak = nil, boar_normal = nil, boar_strong = nil, dog_weak = nil, dog_normal = nil, dog_strong = nil, pseudodog_weak = nil, pseudodog_normal = nil, pseudodog_strong = nil, psy_dog_weak = nil, psy_dog_normal = nil, psy_dog_strong = nil, psy_dog = nil, zombie_weak = nil, zombie_normal = nil, zombie_strong = nil, snork_weak = nil, snork_normal = nil, snork_strong = nil, poltergeist_weak = nil, m_poltergeist_normal = nil, m_poltergeist_normal_tele = nil, m_poltergeist_tele_outdoor = nil, pseudo_gigant_weak = nil, gigant_normal = nil, gigant_strong = nil, controller_weak = nil, m_controller_normal = nil, m_controller_normal_fat = nil, m_controller_old = nil, m_controller_old_fat = nil, controller_tubeman = nil, burer_weak = nil, bloodsucker_weak = nil, bloodsucker_normal = nil, bloodsucker_strong = nil }




mr spock

A troo Scotsman!!

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2nd March 2008

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#15 10 years ago

winrar doesn't like it,wont let me open,view or extract




greysoup

koff

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28th August 2008

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#16 10 years ago

That's strange; but if you're using win xp or vista you could try opening it with windows explorer.

Nevertheless, I'll upload it again.




Guest

I didn't make it!

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#17 10 years ago
mr spock;4538236hallajuhja i can play ol without crappin myself. before i posted this i tested it and there was a bloodsucker in cordon.

Some of the monsters spawn by script, including the bloodsucker in cordon.




Supernatur4L

Resident Stalker

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23rd July 2008

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#18 10 years ago
rkteckt;4541059Some of the monsters spawn by script, including the bloodsucker in cordon.

I really dont recall ever seeing a prescripted bloodsucker in cordon. The controller at agropom is scripted, ive never seen a trigger or a mission that would spawn a bloodsucker in cordon.

Do you know where that script is kept? Or what triggers it?




Soul_purifier

WHY CAN'T I WIN!?!?!

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24th July 2008

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#19 10 years ago

In OL after you do agroprom or X18 a couple of bloodsuckers migrate to the factory in cordon. And it's not the whimpy ones either.




Supernatur4L

Resident Stalker

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23rd July 2008

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#20 10 years ago
Soul_purifier;4541080In OL after you do agroprom or X18 a couple of bloodsuckers migrate to the factory in cordon. And it's not the whimpy ones either.

Lolz i like how you say migrate, for some reason i get a picture in my head of 2 bloodsuckers deciding to pack up and start a new life or better yet get their own place.

This conversation takes place at the duty bar checkpoint over at the garbage

Duty: "Passport?" Sucker: *grrr* Duty: "Hmm well i guess i can let you through. Is this your wife?" Sucker: *GRRR* Duty: "Ok sorry, companion, i understand, you may go thru" Sucker: "Thanks" Duty: *grr*

But anyways yea i gotta visit cordon more often lolz and i tried playin stalker again today, got from the start to very beginning of agropom and decided i was bored and quit lolz, i guess im waiting for clear sky, dont want to wear myself out.