removing storyline help needed!!! -1 reply

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Murrald

A Lone Hobo

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18th August 2006

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#1 11 years ago

ok basically i am going to remove the storyline to make you "just another stalker" instead of the amazing strelok.

i am going to remove all missions from the game so npcs do not matter at all

sid will no longer give you the talk to fox mission so you dont get any more in the entire game. this of course has a few drawbacks:

traders door will need to be opened :P how i do that?

the door to x18 needs to be opened :P how i do that?

the secret door at the end needs to have a decoder which now cant be got so help with this as well :P

and the duty guards at garbage will need to be bribed, can someone givbe me a link to a working download for the mod which does this? (STalk to bar mod) on a site that isnt german and that i dont have to sign up on to get!

also the help the scientist in rostok needs to be removed . . .how?

and so does the help duty guard in dark valley. . . .

and anything else people know about that i havent mentioned!

thankyou!




EggChen

Addicted to GF

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5th June 2007

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#2 11 years ago

Can't answer all of it mate, but : Freestate Mod, Stalker Downloads, Stalker Singleplayer Allows you to walk to bar without agroprom suitcase. Pretty sure it is the file config/gameplay/dialogs_garbage that you will need to incorporate in your mod. As for the trader door, I know Basix mod "keeps" it open, but it still does not start open, you still have to talk to sidorovich. Maybe look at that mod?




EggChen

Addicted to GF

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5th June 2007

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#3 11 years ago

Sorry for double post... Trader door, is controlled by config/scripts/trader_door. Check out the latest versions of Basix or Faiakes, which both mod this file.




Murrald

A Lone Hobo

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18th August 2006

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#4 11 years ago

kk cheers