Im working on a new stuff -besides the priboi story- and id like to inform you about the changes of the mod:
the game is open ended now, after the true ending final video, you find yourself at stancia2... and you can go back to the warlab. from the warlab you can go back to sarcofag. from sarcofag i added a level changer to stancia1. from stancia1 you can go back to pripyat!
Also added a level changer from escape to darkvalley (thru the tunnel) and an other level changer from radar to x10 (there is a strange place up in the hill with a tower, and a closed door, well that door will take you to the deep labs...)
Removed the pripyat stadium animation, the final blowout at stancia1 and the deadzone in stancia2 (as i did before in the former uhsf mod and monolith mod) and added clean weather for yantar, pripyat, and stancia1-2.
a small, bad quality video from stancia1 to pripyat: YouTube - S.T.A.L.K.E.R. - Free Exploration Story - dez0wave (didnt have fraps...)
you will get the mod soon, its in testing period
I cant wait.
we are testing it now... it seems to work, so we may upload it tonight... but id like to add a trader to stancia1 before releasing the stuff:F
Damn, now i dont know if theres a point starting new on ABC mod or if i should wait
well... the level changers are ready, the other parts are ready too, we only have to put back some mutants and 1-2 cars... and it will be ok. just give us a day :)
we are still working on the most annoying part of the mod: putting back the mutants and cars... the mod will contain co-op.
i saw a video of the moskvich car from the game, so i wanted to add it by myself, because the modell is in the game...
Looked for the ogf file, well that was there, but i couldnt find the ltx file for the vehicle... hm i created a new. that didnt work, i included everything, but the game ctd with some error: can't find bla bla "effect_sect_name= effector_explode_hit" and fragment_speed... BUT its there in the ltx... strange.
Well since my own ltx didnt work, and the others did... i started to look after the ltx files, because something must contain those ltx files.... somehow they must be linked to the ogf of each vehicle. Soon i foud out that every car's ogf contains this: #include config\modells\vehicles\carname.ltx
So i checked the moskvich too. What did i found there? the whole ltx was included in the OGF file... lol. It was a bit old, so i added the missing lines, and changed one... and IT WORKS! I could spawn it to the game...
http://chernobyl.extra.hu/moskvich/ss_zoxfeld_07-23-07_03-04-14_(l01_escape).jpg http://chernobyl.extra.hu/moskvich/ss_zoxfeld_07-23-07_03-04-56_(l01_escape).jpg http://chernobyl.extra.hu/moskvich/ss_zoxfeld_07-23-07_03-05-00_(l01_escape).jpg
This looks awesome:bows: Can't wait for this beast of a mod to come out! Im sick of the original storyline Hope to hear from this over the next few days, Nzambi
im gonna upload it to filefront tomorrow afternoon, or evening.