S.t.a.l.k.e.r. U.h.s.f. Mod -1 reply

  • 1
  • 2

Please wait...

dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#1 11 years ago

Yo.

We are working on a mod called "UnitedHungarianStalkerForums Mod". Yep its a mod for our stalker fan forum.

There are 2 members of the team: Kanyhalos and me Dezodor.

Some ppl asked us to add some other functions to our mod, so it will be a mod pack too, but not soo big. check the info :)

what we already did:

-random placed cars in almost every levels (incl. stancia1-2) -clean weather at pripjat (you can explore the city in daylight) -clean weather at and stancia1 and stancia 2 (no more darkness) -new sky textures in the default weather file -blowouts (with the cooperation of LSSNeitrino) -no blowout at Stancia1, so you can explore the whole level, you have as much time as you want, the sky is clear, and cars are added, and monsters too. -no radiation at Stancia2 (true ending level exploration), so you can explore the NPP area, and i added some cars and monsters too.

what we included: -sleep mod from Ab@ndon -monsters from LSSNeitrino -blowouts from LSSNeitrino & dezodor (so you will see more than enough blowouts, no need at the final level too... but we can add it later)

Further Improvements: -level changer point back to Pripjat (we are working on it) -Trader at Stancia1 (there is a perfect place for him with a table, radio and a laptop near the plant...but unless we can make the level changer point, we dont need this trader :F)

----------------------------------------------------------- I hope you will like it. Here is some picture of the Stancia 1 free exploration:

RapidShare: 1-Click Webhosting

----------------------------------------------------------- a beta version will be available this week, i guess :)

more infos asap!


dezowave group



dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#2 11 years ago

S.T.A.L.K.E.R. U.H.S.F. SMART MOD 1.0

Our new mod-pack is ready, we created 2 mods a smart one, and a big one... the big one contains much more stuffs from other modders (see the credits) and the smart one contains only some important stuffs (see the credits) and we also made some minor changes in the gameplay. i could call it "exploration" mod. see the changes list : ------------------------------------------------------------------------------- Whats New? ( SMART MOD 1.0) ------------------------------------------------------------------------------- - We added a lot of cars everywhere (random places) in the levels (Cordon, Garbage, Agroprom, Dark Valley, Bar, Yantar, Military Warehouses, Red Forest, Pripjat, Stancia1, Stancia2) - The cars have rusty textures... looks out much better - You will see random Blowouts in the game...better to pack some antirads! - We added Clean weather to Pripjat, so you can explore the city in daylight! - We removed the Pripjat Stadium animation, so You can explore the stadium thru the front gate and the city more! (we placed a car at the stadium too, beware of the soilders equipped with RPG and gauss) - Also took out some "electric shock" anomaly and now you can explore the city deeper... - edited the default weather file, and changed sky textures, and added new ones too - Removed the final Blowout at Stancia1, so now You can explore the whole area, you don't need to hurry, because no timer will be there! - Also added Clean weather to Stancia (to make the exploration more convenient) - Removed the radiation from Stancia2 (true ending extra level) so now you can walk on the ground and explore the area, we added some cars, and some new zombies (in white clothes... you know the fellow workers at npp...hehe) - Added Clean weather to Stancia2, so you can explore the level in daylight. - Added new zombie textures, you will see some interesting stuff there em_smile_01.gif - Moved the level changer points to an other direction at BAR and at Pripjat Stadium and now you can explore those levels a bit more em_smile_01.gif Also added some cars and monsters to those areas! ------------------------------------------------------------------------------- Other features added by existing modz: ------------------------------------------------------------------------------- - cut out monsters and blowouts and psy emission (and teleports only at Cordon) - sleeping (requested by users) (buggy with the blowout stuff, but you don't need to use the sleep function) - trader mod (requested by users) (edited a bit, only the freedom and eclog trader sells everything) - BTR windows are open now (requested, and optional too) - Repair mod is also included (2.x version i guess) - float32 mod for better and faster graphics (only in dx9) - you can trade and repair in Pripyat (requested by users) - you can use the artifacts as a gun, and you can cast anomalies with them - you can put 10 artifacts in your belt now (sorry, but needed for the detectors) - Detector Mod added, you can buy "cut-out" devices again!!! -------------------------------------------------------------------------------- CREDITS: --------------------------------------------------------------------------------

*Now lets see what mods we included:* - M_BCCF Monster Mod 3.x and teleports at Cordon by LSSNeitrino - Psy Zone & Emission Mod by LSSNeitrino and dezodor - Pripjat Trader & Repair by Shebuka - Trader mod 1.1 by Balnazzar - Float32 Shaders by NivenhBro - BTR windows are open by Romzes - also thanks to DEXX for the idea of the Pripjat Stadium Exploration, we made it in a different way, but credit goes there too. - Artefact Activation by LSSNeitrino - 10 Slots For Artifacts by Keha - Detector Mod 1.1 by Terminator149 -------------------------------------------------------------------------------- Future Plans? --------------------------------------------------------------------------------

Well lets see our plans to the following version of this mod (1.1) - Level changer point from Stancia2 to Stancia1 (you can go back) - Level changer point from Stancia1 to Pripjat (you can go back) - New trader at Stancia1 (you will be able to buy a lot of stuff)

(yep we can call it a free play mod... i guess) ------------------------------------------------------------------------------- Install Notes ------------------------------------------------------------------------------- Installation:

1. Unpack the content of the archive to your Stalker game directory

2. Start a NEW GAME!!!

3. Open the console (~) and add this: "bind turn_engine kb" (without quotes) and use the button "b" for starting the engine of the cars. (or add an other key)

4. HAVE FUN -------------------------------------------------------------------------------

LINK :

:nodding: [COLOR=Blue]RapidShare: 1-Click Webhosting [/COLOR]


dezowave group



dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#3 11 years ago

hi,

im working on the next version of the uhsf mod, now lets see whats ready: -sidorovich door is always open, and i took out his "i saved you, but im not gonna pretend i did it to win ....." dialog! - you start your game in the zone entrance near the military outpost. - you are a secret agent, and you have to find out whats happenin near pripjat and the npp - you will have the decoder in your inventory in the start (because you are not strelok and you don't need to follow the strelok-storyline) - you can talk to Sidorovich, and apply jobs or you can complete the storyline again, but not as Strelok... you are an agent. - i don't want to spoil everything em_smile_01.gifhttp://img181.imageshack.us/img181/1315/sszoxfeld062707235715l0gl1.jpg

this is the startpic... more infos soon!

( im really sad... ppl here are only interested in for weapon and armor editing? :( )


dezowave group



subzeroplainzero

I post to get attention

50 XP

24th April 2007

0 Uploads

66 Posts

0 Threads

#4 11 years ago

This sounds really interesting! Will you be able to completely ignore the main missions? also will the alife be unlocked? I personally neeed this in every mod from now on:().

I agree, there are far too many gun mods and not enough mods that change the core game, it's very challenging without the SDK though i'm sure.




dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#5 11 years ago

this mod will be compartible with Sanex's Alife mod 4.x and further versions, and if gsc release their own freeplay mod, we will make it compartible with this mod too... (but that will be a hard work)


dezowave group



dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#6 11 years ago

BUGFIX (needed for the 1.0 mod!!!)

RapidShare: 1-Click Webhosting

New gamestart requied (sorry but this one is an all.spawn fix)


dezowave group



dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#7 11 years ago

its a shame that i cant edit my former posts :( (so forget about the post nr. #6)

UHSF MOD 1.0 PROPER BUGFIX 1.0

Sorry agan, but last night i gave you a wrong fix... (well that was the uhsf mod 1.1's spawn file, where you start the game in the cordon entrance... it fixes the errors, but you cant complete the game, because the military is enemy and the trader door is closed)

So PLEASE use this fix:

RapidShare: 1-Click Webhosting


dezowave group



dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#8 11 years ago

some spoilers about our new mod (uhsf 1.1)

VIDEO: YouTube - S.T.A.L.K.E.R. U.H.S.F. 1.1 NEW STORY Prev01.

if you have good eyes... you will see some spoilers in the pda at the end of the video... hehe


dezowave group



whatwhere

I want to be like the Admins

50 XP

3rd April 2006

0 Uploads

204 Posts

0 Threads

#9 11 years ago

ok i downloaded this mod thru the GSC forums,when i went to download the fix patch for it rapid share states that i exceeded my download limit.rapid share is a crap download site any ways.is there any way you can upload both the mod and the fix patch to stalkerfiles.com instead ?




dezodor

level designer @ dezowave

50 XP

18th April 2007

0 Uploads

293 Posts

0 Threads

#10 11 years ago

hehe im not sure how to upload the stuff to filefront... i have to use megaupload, or sg else, and add the stalkerfiles email adress? thats all? ive never uploaded there

EDIT: uploading now to stalkerfiles... btw when will it appear? :F


dezowave group



  • 1
  • 2