View this thread it has all the info you need also npc list to test for your own pleasure http://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing/350000-zombie-mod-2.html :nodding:
do it correctly and when a blowout happens there will be huge groups of zombies all over. Also you can seei n the pic theres another swarm in the background theres also loads behind the building and behind me. :deal:
hope this has been help to any1
yeah bro i combined this with Faction Wars for OL2.2 and now the Zone is fucking nuts thanks man :tup:
Oh I have done this, I elimanated all the common mutants that are by default in the game and added them, mostly zombies and a few other none game default mutants like chimra and what not. but I changed the zombie skins around though. remember the corps that weres a yellow shirt and blue pants, he is found laying up against a tree or building in coradon, I used that skin, the OL skin of the one in your pic, and the default skin from the default game files of the same one in your pic, cause he looks older, dirtery. now I get a blow out and receive assorted zombies! :nodding::D
there was some others I did wanted to use but the pics are mapped worng, haven't had the chance to see if i could do a bit of altering like I did with a exo suit and a stalker gas mask suit (that worked well, very well)
im glad this was a help to many modders :) Also im gonna keep adding to the list of monsters you can add soon i jsut need to reinstall stalker when i got time. With me being in uni at the min im very buisy lol
I discovered the back ground corps was mapped the same way and used it. then I re-instated the default zombi corps skin from the default game, it gave it a older look against the OL re-textured look, I also left the OL retextured alone. in short now I have a extended zombie veriaty. just some re-naming and arranging Here are the changed skins I was talking about..... http://forums.filefront.com/members/204728-warcatt-albums-warcatt-s-pics-picture3223-01corps-bkg.html http://forums.filefront.com/members/204728-warcatt-albums-warcatt-s-pics-picture3224-02corps.html http://forums.filefront.com/members/204728-warcatt-albums-warcatt-s-pics-picture3225-03default-corps.html http://forums.filefront.com/members/204728-warcatt-albums-warcatt-s-pics-picture3226-04ol-retextured.html
OK, so I did this little mod thing. And, it worked. No, Bad thing!! LOL :eek: Now the zone is extremely dangerous! I added 200 immortal zombies, 100 weak dogs, 50 weak pseudodogs, 50 weak fractures, and 20 strong bloodsuckers to most maps.:rolleyes: . Had to back off the zombies to 75 due to a drop in my FPS. :mad:
Man, they don’t just spawn in your location, they come from all over the map level you’re in. I had to up my carry weight so I could carry more ammo too. It is real chore to do quests while constantly fighting the critters, but has added a whole new game flavor. :D
Oh, and of course if they see you, they head straight for ya. A fun way to get rid of Bandits, Military, or anyone for that matter! Cheers and thanks for the tips!
Unless you have a very strong machine, keep the numbers low.
I set all levels to spawn my hoards of creatures. Too many as I run out of ammo often. You can't hide for long though, and who'd a thought these creaturs could clime stairs! Ran to the safest area I knew at the wearhouses and got cornered and finally eaten.:uhoh: