Small attention to detail, mod proposal? -1 reply

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Unknown03

Slightly cooler than a n00b

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4th September 2008

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#1 10 years ago

Hey everyone, I have an idea for a mod that could, hopefully, be made. Unfortunately, I dont have any modding experience, otherwise I would have made this mod already. It sounds trivial, and maybe some of you may think it would be annoying; but coming from the military and experience with weapons, something has always annoyed me: And that is the reloading animations.

I would love to make a mod that pays attention to this detail; and is compatible with OL (or any other mod).

If you havent spent all the rounds in a magazine then why does the animation "jack" the chamber and not have a bullet fly out??? Also, if you fired all the rounds then the action would be locked, indicating that you are out of bullets and all you had to do is put in a new clip and release the action (reloading would be faster than it is now), and you should manually press reload -- of course that would be optional.

Plus I feel that your character is too relaxed in a firefight when reloading. If there arent any enemies around then I could see being laid back about it, but when there is an alert sequence your addrenaline is pumping and perhaps you fumble with the magazine and/or are a bit more aggressive about getting more friggin bullets in..

I believe Rainbow Six Vegas does this, and there was a mod for Unreal Tournament a LONG time ago called "Infiltration" that did exactly what I'm proposing.. Infiltration :: As real as it gets

Oh yeah, and "Red Orchestra" mod for Unreal Tournament 2003 does it too Example: YouTube - Red Orchestra Sniper

Does everyone understand what I'm suggesting? Can it be done? I feel it adds to the survival aura of the game..

But thats just my .02 cents (which used to be a dollar)




Abandonator

Darth Taxi

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15th April 2008

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#2 10 years ago

that's very hard to mod, you can't modify the speed, only the animation itself can be changed




Unknown03

Slightly cooler than a n00b

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4th September 2008

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#3 10 years ago

How much work would go into such a modification of animations and "if then else" scenarios?




Supernatur4L

Resident Stalker

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23rd July 2008

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#4 10 years ago

You would have to rewrite ALOT and remodel ALOT to get it to work. Youd have to get scripts that check if someone is actually shooting at you. The only other way is to check when the "notice" gauge goes up but it wouldnt make sense, just because someone noticed you dosent meen you need to fumble the magazine. Thats too rookie.

The chamber flying out and stuff is a little easier but its not a scripting job its more of a model job again.