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SNIPER-X

Addicted to GF

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#101 15 years ago

holding comment.....




SNIPER-X

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#102 15 years ago

Here's another version of the SWAT model. But this is the final hood version concept. - swat11ni.jpg




RadioactiveLobster Site Administrator

Jeff is a missing boss

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#103 15 years ago

nice.......how easy is it to skin those? and what program would you use?


If there is no image, Mikey broke something...



SNIPER-X

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#104 15 years ago

It's pretty tough to skin at times. Especially right now due to the fact my hard drive is corrupt. But as it is everything has to be ran in safe mode. Then will crash if tried to be manipulated at times. Programs I use are the ones used for STALKER. -Deep paint 3D. -Adobe photoshop.




wiggleworm

Dig for victory!

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23rd October 2004

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#105 15 years ago

Nice work yet again Stalker. It really is refreshing to see someone so dedicated to modding. Also if you want to see dedicated, check this website out: www.projectoffset.com The engine they built is more advanced than Unreal 3.0 :O.




RadioactiveLobster Site Administrator

Jeff is a missing boss

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#106 15 years ago

holy shit, three people built that!!!!!!! backon topic, id like to try my hand at skinning at somepoint.......dont know where to start though


If there is no image, Mikey broke something...



SNIPER-X

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#107 15 years ago

To start skinning, learn adobe photoshop. Though to only be able to skin, you have to have a set of uv's.




wiggleworm

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#108 15 years ago

But when you skin don't you have to attach the texture to certain points on the model? I don't know much about skinning/modelling.




RadioactiveLobster Site Administrator

Jeff is a missing boss

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#109 15 years ago

well, i know photoshop pretty well, i aint a master.......but i get by and uv's??


If there is no image, Mikey broke something...



SNIPER-X

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#110 15 years ago

a UV map is a projected image of your model layed flat out where you apply textures to. Then you save your skin as a dds, or bmp, targa format. Then you go ahead in the 3D application and in the shaders you apply your skin file to the shader that's applied to your model and then the skin should appear. here's an example. --stalker-- actstalker6le.jpg