STALKER aliVe version 1.6 for you guys to enjoy!
It is compatible with patch 1.0004 and has been completely overhauled, except for scripts and dialogs, which will follow in the next version among other things. This is the most thought through and balanced version until now, focused on fitting the whole picture and not breaking any important quests.
### CHANGELOG ###
Version 1.5 - 1.6 - all files merged with 1.0004 and bardak's 1.0004 bugfix attempt (BFA) - most parts of the Zone Reclamation Project have been integrated, adding a lot of bugfixes (credits go to NatVac) - all smart_terrains have been completely overhauled - NPCs take and hold positions that suits their factions better (i.e small camps for bandits/loners, more important positions for Duty/Freedom/military) - results in better overall spawn rates and less "over- populated" areas - certain quests are much less likely to be uncompletable - "Kill the Stalker" Quests are fixed, NPCs won't make their way to Pripyat in early stages of the game - all respawns have been completely overhauled - spawn rates balanced - conditioned some respawns to lower the probability of crowds at level changers (still happens sometimes) - some aliVe scripts reworked - coordinates and spawns changed (complete script overhaul will follow in next version) - new aliVe creatures added - some dialog issues fixed (thanks to Victim and NatVac) - anomaly evader crash issues fixed (thanks to Victim and NatVac) - new (old) mutant added - Burer (thanks to Jeppa for helping and providing his files as basis) - equipped some quest NPCs with new weapons - certain NPCs have new smart terrains to go to while the game progresses - decreased corpse stay time (NPCs & mutants) to 10 ingame hours - removed aliVe modified gulags - bugfix: talking to Seriy after going to Strelok's stash will not crash the game anymore - sleeping bag mod added as addon (thanks to russo for his awesome work) - translated the sleeping bag texts for the german version - repair mod addon removed and integrated into aliVe - fixed Emporikon Trader Mod for 1.0004 - military at the bridge in cordon can be bribed again - scripted bloodsucker spawn in agroprom underground works again - scripted bloodsucker spawn in dark valley works again - removed some aliVe dialogs - Wolf dialog fixed - german readme added
Download link: File-Upload.net - Ihr kostenloser File Hoster!
Please make sure to read the readme.txt file to ensure everything runs smooth and as intended.
Bug reports and feedback is very welcome. I wish you a lot of fun!
Special thanks go to sooth without whom this version probably wouldn't be done yet.
I seem to have made a mistake and uploaded a minimal HUD mod along with aliVe. I can't seem to edit my post, so here's the correct version:
both downloads are dead, PLEASE re-upload
check here bro:
oh bitch yes thanks shadow_state you are the man with the plan