Trader Problem -1 reply

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Novosibirsk

I don't spend enough time here

50 XP

22nd April 2007

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20 Posts

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#1 11 years ago

I have been trying to add customised armors to the trade_trader.ltx file all day long but I can't seem to make it work. I followed step by step guides, downloaded custom armor and changed them with mines and it still won't work. Lately I have been trying to add my custom armors to the trade_trader.ltx file that came along with "Trader Mod v.1.1" ( The mod that make everything buyable ), I made it work yesterday with 1 of my then 3 armors, don't ask me how, I don't know myself. Anyway, right now when I try to add my armor half the shopkeeper inventory disapear or my armors never show up.

;-----------Outfits-----------

[outfit_novice_m1]:novice_outfit ;Àíîìàëüíàÿ êóðòêà íîâè÷êà $spawn = "outfit\uniq\outfit_novice_m1" inv_name = novice_outfit_name_m inv_name_short = novice_outfit_name_m description = novice_outfit_description_m health_restore_speed = 0.0006 satiety_restore_speed = 0.001 bleeding_restore_speed = -0.006 power_restore_speed = 0.003 inv_grid_x = 12 inv_grid_y = 21 ; TODO Óìåíüøèòü èçíîñ

[outfit_bandit_m1]:bandit_outfit ;Óïëîòíåííûé áàíäèòñêèé êîñòþì $spawn = "outfit\uniq\outfit_bandit_m1" inv_name = bandit_outfit_name_m inv_name_short = bandit_outfit_name_m description = bandit_outfit_description_m bones_koeff_protection = plasch_antigas_damage fire_wound_protection = 0.28 inv_grid_x = 14 inv_grid_y = 21 ; TODO Óìåíüøèòü èçíîñ

[outfit_dolg_m1]:dolg_outfit ;Îõîòíè÷èé êîìáèíåçîí Äîëãà $spawn = "outfit\uniq\outfit_dolg_m1" inv_name = dolg_outfit_name_m1 inv_name_short = dolg_outfit_name_m1 description = dolg_outfit_description_m1 wound_protection = 0.7 ; TODO Íóæíà çàùèòà îò ìîíñòðîâ inv_grid_x = 16 inv_grid_y = 21 ; TODO Óìåíüøèòü èçíîñ

[outfit_killer_m1]:killer_outfit ;Óêðåïëåííûé êîìáèíåçîí Íàåìíèêà $spawn = "outfit\uniq\outfit_killer_m1" inv_name = killer_outfit_name_m1 inv_name_short = killer_outfit_name_m1 description = killer_outfit_description_m1 wound_protection = 0.6 ; TODO Íóæíà çàùèòà îò ìîíñòðîâ bones_koeff_protection = gilet_antigas_damage ; TODO Íóæíà çàùèòà îò ïóëü inv_grid_x = 18 inv_grid_y = 21 nightvision_sect = effector_nightvision_bad ; TODO Óìåíüøèòü èçíîñ

[outfit_specnaz_m1]:specops_outfit ;Ìîäèôèöèðîâàííûé àðìåéñêèé áðîíåêîñòþì $spawn = "outfit\uniq\outfit_specnaz_m1" inv_name = specnaz_outfit_name_m1 inv_name_short = specnaz_outfit_name_m1 description = specnaz_outfit_description_m1 bleeding_restore_speed = -0.006 inv_grid_x = 18 inv_grid_y = 24 ; TODO Óìåíüøèòü èçíîñ

[outfit_stalker_m1]:stalker_outfit ;Êîìáèíåçîí ïðèçðà÷íîãî ñòàëêåðà $spawn = "outfit\uniq\outfit_stalker_m1" inv_name = stalker_outfit_name_m1 inv_name_short = stalker_outfit_name_m1 description = stalker_outfit_description_m1 health_restore_speed = 0.0006 inv_grid_x = 16 inv_grid_y = 24 ; TODO Óìåíüøèòü èçíîñ

[outfit_stalker_m2]:stalker_outfit ;Êóðòêà è ðþêçàê áûâàëîãî $spawn = "outfit\uniq\outfit_stalker_m2" inv_name = stalker_outfit_name_m2 inv_name_short = stalker_outfit_name_m2 description = stalker_outfit_description_m2 additional_inventory_weight = 10 additional_inventory_weight2 = 20 cost = 18000 inv_grid_x = 16 inv_grid_y = 24 ; TODO Óìåíüøèòü èçíîñ

[outfit_svoboda_m1]:svoboda_light_outfit ;Ìîäèôèöèðîâàííûé êîìáèíåçîí ñâîáîäû $spawn = "outfit\uniq\outfit_svoboda_m1" inv_name = svoboda_outfit_name_m1 inv_name_short = svoboda_outfit_name_m1 description = svoboda_outfit_description_m1 shock_protection = 0.9 ;strike_protection = 0.1 inv_grid_x = 12 inv_grid_y = 24 nightvision_sect = effector_nightvision_bad ; TODO Óìåíüøèòü èçíîñ

[outfit_exo_m1]:exo_outfit ;Ìîäèôèöèðîâàííûé ýêçîñêåëåò $spawn = "outfit\uniq\outfit_exo_m1" inv_name = exo_outfit_name_m1 inv_name_short = exo_outfit_name_m1 description = exo_outfit_description_m1 inv_grid_x = 14 inv_grid_y = 24 nightvision_sect = effector_nightvision_good ; TODO Óìåíüøèòü èçíîñ

[outfit_t52fj_m1] $spawn = "outfit\uniq\outfit_stalker_m1" inv_name = outfit_t52fj_m1 inv_name_short = outfit_t52fj_m1 description = t52fj_outfit_description_m1 inv_grid_x = 16 inv_grid_y = 24 cost = 500

health_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0

power_loss = 0.0

sprint_allowed = true

immunities_sect = sect_t52fj_outfit_immunities

burn_protection = 0.05 strike_protection = 0.05 shock_protection = 0.0 wound_protection = 0.05 radiation_protection = 0.0 telepatic_protection = 0.0 chemical_burn_protection = 0.0 explosion_protection = 0.5 fire_wound_protection = 0.05

[sect_t52fj_outfit_immunities] burn_protection = -1.0 strike_protection = -1.0 shock_protection = -1.0 wound_protection = -1.0 radiation_protection = -1.0 telepatic_protection = -1.0 chemical_burn_protection = -1.0 explosion_protection = -1.0 fire_wound_protection = -1.0

[outfit_t62e1av_m1] $spawn = "outfit\uniq\outfit_stalker_m1" inv_name = outfit_t62e1av_m1 inv_name_short = outfit_t62e1av_m1 description = t62e1av_outfit_description_m1 inv_grid_x = 16 inv_grid_y = 24 cost = 1000

health_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0

power_loss = 0.0

sprint_allowed = true

immunities_sect = sect_t62e1av_outfit_immunities

burn_protection = 0.05 strike_protection = 0.15 shock_protection = 0.0 wound_protection = 0.15 radiation_protection = 0.0 telepatic_protection = 0.0 chemical_burn_protection = 0.0 explosion_protection = 0.05 fire_wound_protection = 0.15

[sect_t62e1av_outfit_immunities] burn_protection = -1.0 strike_protection = -1.0 shock_protection = -1.0 wound_protection = -1.0 radiation_protection = -1.0 telepatic_protection = -1.0 chemical_burn_protection = -1.0 explosion_protection = -1.0 fire_wound_protection = -1.0

[outfit_m12av_m1] $spawn = "outfit\uniq\outfit_stalker_m1" inv_name = outfit_m12av_m1 inv_name_short = outfit_m12av_m1 description = m12av_outfit_description_m1 inv_grid_x = 16 inv_grid_y = 24 cost = 4000

health_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0

power_loss = 0.0

sprint_allowed = true

immunities_sect = sect_m12av_outfit_immunities

burn_protection = 0.1 strike_protection = 0.15 shock_protection = 0.0 wound_protection = 0.15 radiation_protection = 0.0 telepatic_protection = 0.0 chemical_burn_protection = 0.0 explosion_protection = 0.1 fire_wound_protection = 0.2

[sect_m12av_outfit_immunities] burn_protection = -1.0 strike_protection = -1.0 shock_protection = -1.0 wound_protection = -1.0 radiation_protection = -1.0 telepatic_protection = -1.0 chemical_burn_protection = -1.0 explosion_protection = -1.0 fire_wound_protection = -1.0

[outfit_sn42_m1] $spawn = "outfit\uniq\outfit_stalker_m1" inv_name = outfit_sn42_m1 inv_name_short = outfit_sn42_m1 description = sn42_outfit_description_m1 inv_grid_x = 16 inv_grid_y = 24 cost = 5000

health_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0

power_loss = 0.0

sprint_allowed = true

immunities_sect = sect_sn42_outfit_immunities

burn_protection = 0.1 strike_protection = 0.2 shock_protection = 0.0 wound_protection = 0.2 radiation_protection = 0.0 telepatic_protection = 0.0 chemical_burn_protection = 0.0 explosion_protection = 0.15 fire_wound_protection = 0.25

[sect_sn42_outfit_immunities] burn_protection = -1.0 strike_protection = -1.0 shock_protection = -1.0 wound_protection = -1.0 radiation_protection = -1.0 telepatic_protection = -1.0 chemical_burn_protection = -1.0 explosion_protection = -1.0 fire_wound_protection = -1.0

[outfit_k15bpv_m1] $spawn = "outfit\uniq\outfit_stalker_m1" inv_name = outfit_k15bpv_m1 inv_name_short = outfit_m12av_m1 description = k15bpv_outfit_description_m1 inv_grid_x = 16 inv_grid_y = 24 cost = 6000

health_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0

power_loss = 0.0

sprint_allowed = true

immunities_sect = sect_k15bpv_outfit_immunities

burn_protection = 0.1 strike_protection = 0.2 shock_protection = 0.0 wound_protection = 0.2 radiation_protection = 0.0 telepatic_protection = 0.0 chemical_burn_protection = 0.0 explosion_protection = 0.1 fire_wound_protection = 0.3

[sect_k15bpv_outfit_immunities] burn_protection = -1.0 strike_protection = -1.0 shock_protection = -1.0 wound_protection = -1.0 radiation_protection = -1.0 telepatic_protection = -1.0 chemical_burn_protection = -1.0 explosion_protection = -1.0 fire_wound_protection = -1.0

;-----------Weapons-----------

[wpn_ak74_m1]:wpn_ak74 ;Ñêîðîñòðåëüíûé ÀÊ-74 $spawn = "weapons\uniq\wpn_ak74_m1" description = enc_weapons1_wpn-ak74_m1 inv_name = wpn-ak74_m1 inv_name_short = wpn-ak74_m1 rpm = 850 condition_shot_dec = 0.0001 cam_dispersion = 0.05 cam_dispersion_inc = 0.1 inv_grid_x = 0 inv_grid_y = 30

[wpn_abakan_m1]:wpn_abakan ;ÀH-94 ñíàéïåðñêèé $spawn = "weapons\uniq\wpn_abakan_m1" description = enc_weapons1_wpn-abakan_m1 inv_name = wpn-abakan_m1 inv_name_short = wpn-abakan_m1 fire_dispersion_base = 0.12 scope_status = 1 scope_zoom_factor = 20 scope_texture = wpn\wpn_crosshair condition_shot_dec = 0.0001 inv_grid_x = 0 inv_grid_y = 20

[wpn_fort_m1]:wpn_fort ;Ýêñïåðèìåíòàëüíûé Fort $spawn = "weapons\uniq\wpn_fort_m1" inv_name = wpn-fort_m inv_name_short = wpn-fort_m description = enc_weapons1_wpn-fort_m1 ammo_mag_size = 15 condition_shot_dec = 0.0001 inv_grid_x = 10 inv_grid_y = 21

[wpn_ak74u_m1]:wpn_ak74u ;ÀÊ-74ó ñïåöíàç $spawn = "weapons\uniq\wpn_ak74u_m1" description = enc_weapons1_wpn-ak74u_m1 inv_name = wpn-ak74u_m1 inv_name_short = wpn-ak74u_m1 silencer_status = 1 condition_shot_dec = 0.00003 inv_grid_x = 5 inv_grid_y = 20 inv_grid_width = 5

smoke_particles = weapons\generic_shoot_00 flame_particles = light_disabled = true snd_shoot = weapons\w_ak74_shot1 snd_shoot1 = weapons\w_ak74_shot1 snd_shoot2 = weapons\w_ak74_shot1 snd_shoot3 = weapons\w_ak74_shot1

[wpn_mp5_m1]:wpn_mp5 ;Ìîäèôèöèðîâàííûé ÌÏ5 $spawn = "weapons\uniq\wpn_mp5_m1" description = enc_weapons1_wpn-mp5_m1 inv_name = wpn-mp5_m1 inv_name_short = wpn-mp5_m1 ammo_class = ammo_9x18_fmj, ammo_9x18_pmm condition_shot_dec = 0.00003 inv_grid_x = 5 inv_grid_y = 33

[wpn_groza_m1]:wpn_groza ;Ãðîçà ãåíåðàëà Âîðîíèíà $spawn = "weapons\uniq\wpn_groza_m1" description = enc_weapons1_wpn-groza_m1 inv_name = wpn-groza_m1 inv_name_short = wpn-groza_m1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap condition_shot_dec = 0.00005 inv_grid_x = 5 inv_grid_y = 29

[wpn_spas12_m1]:wpn_spas12 ;Ñïàñ-12 Õàíòåðà $spawn = "weapons\uniq\wpn_spas12_m1" description = enc_weapons1_wpn-spas12_m1 inv_name = wpn-spas12_m1 inv_name_short = wpn-spas12_m1 fire_dispersion_base = 0.25 condition_shot_dec = 0.00015 inv_grid_x = 0 inv_grid_y = 34

[wpn_winchester_m1]:wpn_wincheaster1300 ;Áîåâîé âèí÷åñòåð $spawn = "weapons\uniq\wpn_winchester_m1" description = enc_weapons1_wpn-winchester_m1 inv_name = wpn-winchester_m1 inv_name_short = wpn-winchester_m1 hit_power = 0.9 hit_impulse = 250 ammo_mag_size = 5 condition_shot_dec = 0.00015 inv_grid_x = 0 inv_grid_y = 35

[wpn_l85_m1]:wpn_l85 ;Ñáàëàíñèðîâàííàÿ L85 $spawn = "weapons\uniq\wpn_l85_m1" description = enc_weapons1_wpn-l85_m1 inv_name = wpn-l85_m1 inv_name_short = wpn-l85_m1 cam_dispersion = 0.05 cam_dispersion_inc = 0.1 condition_shot_dec = 0.00005 inv_grid_x = 5 inv_grid_y = 25

[wpn_lr300_m1]:wpn_lr300 ;LR300 Ì1 $spawn = "weapons\uniq\wpn_lr300_m1" description = enc_weapons1_wpn-lr300_m1 inv_name = wpn-lr300_m1 inv_name_short = wpn-lr300_m1 rpm = 300 fire_dispersion_base = 0.09 scope_texture = wpn\wpn_crosshair_l85 scope_status = 1 silencer_status = 1 condition_shot_dec = 0.00005 inv_grid_x = 0 inv_grid_y = 26

smoke_particles = weapons\generic_shoot_00 flame_particles = light_disabled = true

snd_shoot = weapons\w_ak74_shot1

[wpn_svd_m1]:wpn_svd ;ÑÂÄ "Äàëüíîáîéùèê" $spawn = "weapons\uniq\wpn_svd_m1" description = enc_weapons1_wpn-svd_m1 inv_name = wpn-svd_m1 inv_name_short = wpn-svd_m1 cam_dispersion = 0.9 cam_step_angle_horz = 0.1 scope_zoom_factor = 10 scope_status = 1 condition_shot_dec = 0.00055 inv_grid_x = 5 inv_grid_y = 23

[wpn_sig_m1]:wpn_sig550 ;Øòóðìîâîé SiG $spawn = "weapons\uniq\wpn_sig_m1" description = enc_weapons1_wpn-sig_m1 inv_name = wpn-sig_m1 inv_name_short = wpn-sig_m1 scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 inv_weight = 2.2 condition_shot_dec = 0.00005 inv_grid_x = 0 inv_grid_y = 32

[wpn_eagle_m1]:wpn_desert_eagle ;Áîëüøîé Áýí $spawn = "weapons\uniq\wpn_eagle_m1" description = enc_weapons1_wpn-eagle_m1 inv_name = wpn-eagle_m1 inv_name_short = wpn-eagle_m1 ammo_class = ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9 hit_power = 0.67 condition_shot_dec = 0.0003 inv_grid_x = 9 inv_grid_y = 22

[wpn_colt_m1]:wpn_colt1911 ;Ìîäèôèöèðîâàííûé êîëüò $spawn = "weapons\uniq\wpn_colt_m1" description = enc_weapons1_wpn-colt_m1 inv_name = wpn-colt_m1 inv_name_short = wpn-colt_m1 silencer_status = 1 condition_shot_dec = 0.00033 inv_grid_x = 18 inv_grid_y = 20

smoke_particles = weapons\generic_shoot_00 flame_particles = light_disabled = true

snd_shoot = weapons\pb_shoot

[wpn_val_m1]:wpn_val ;Ìîäèôèöèðîâàííûé Âàë $spawn = "weapons\uniq\wpn_val_m1" description = enc_weapons1_wpn-val_m1 inv_name = wpn-val_m1 inv_name_short = wpn-val_m1 scope_status = 2 scope_texture = wpn\wpn_crosshair condition_shot_dec = 0.00005 inv_grid_x = 5 inv_grid_y = 31

[wpn_mp5_m2]:wpn_mp5 ;Ìîäèôèöèðîâàííûé ÌÏ5 $spawn = "weapons\uniq\wpn_mp5_m2" description = enc_weapons1_wpn-mp5_m2 inv_name = wpn-mp5_m2 inv_name_short = wpn-mp5_m2 silencer_status = 1 fire_dispersion_base = 0.15 condition_shot_dec = 0.00003 inv_grid_x = 5 inv_grid_y = 22 inv_grid_width = 4

smoke_particles = weapons\generic_shoot_00 flame_particles = light_disabled = true

snd_shoot = weapons\w_ak74_shot1

[wpn_abakan_m2]:wpn_abakan ;ÀH-94 øòóðìîâîé $spawn = "weapons\uniq\wpn_abakan_m2" description = enc_weapons1_wpn-abakan_m2 inv_name = wpn-abakan_m2 inv_name_short = wpn-abakan_m2 grenade_launcher_status = 1 grenade_vel = 76 condition_shot_dec = 0.00003 inv_grid_x = 0 inv_grid_y = 28

[wpn_l85_m2]:wpn_l85 ;Îáëåã÷åííàÿ l85 $spawn = "weapons\uniq\wpn_l85_m2" description = enc_weapons1_wpn-l85_m2 inv_name = wpn-l85_m2 inv_name_short = wpn-l85_m2 silencer_status = 1 inv_weight = 3 condition_shot_dec = 0.00005 inv_grid_x = 0 inv_grid_y = 24

smoke_particles = weapons\generic_shoot_00 flame_particles = light_disabled = true

snd_shoot = weapons\w_ak74_shot1

[wpn_sig_m2]:wpn_sig550 ;SiG ñíàéïåðñêèé $spawn = "weapons\uniq\wpn_sig_m2" description = enc_weapons1_wpn-sig_m2 inv_name = wpn-sig_m2 inv_name_short = wpn-sig_m2 scope_status = 1 scope_zoom_factor = 20 scope_texture = wpn\wpn_crosshair_l85 condition_shot_dec = 0.00005 inv_grid_x = 0 inv_grid_y = 22

[wpn_rg6_m1]:wpn_rg-6 ;ÐÃ-6 ì209 $spawn = "weapons\uniq\wpn_rg6_m1" description = enc_weapons1_wpn-rg6_m1 inv_name = wpn-rg6_m1 inv_name_short = wpn-rg6_m1 ammo_class = ammo_m209 condition_shot_dec = 0.00001 inv_grid_x = 5 inv_grid_y = 27

[wpn_walther_m1]:wpn_walther ;Âàëüòåð 9x18 $spawn = "weapons\uniq\wpn_walther_m1" description = enc_weapons1_wpn-walther_m1 inv_name = wpn-walther_m1 inv_name_short = wpn-walther_m1 ammo_class = ammo_9x18_fmj, ammo_9x18_pmm condition_shot_dec = 0.00015 inv_grid_x = 11 inv_grid_y = 21

;-----------Arena----------- [wpn_pm_arena]:wpn_pm; $spawn = "weapons\arena\wpn_pm_arena"

[wpn_mp5_arena]:wpn_mp5; $spawn = "weapons\arena\wpn_mp5_arena"

[wpn_toz34_arena]:wpn_bm16; $spawn = "weapons\arena\wpn_toz34_arena"

[wpn_spas12_arena]:wpn_spas12; $spawn = "weapons\arena\wpn_spas12_arena"

[wpn_ak74_arena]:wpn_ak74; $spawn = "weapons\arena\wpn_ak74_arena"

[wpn_bm16_arena]:wpn_bm16; $spawn = "weapons\arena\wpn_bm16_arena"

[wpn_ak74u_arena]:wpn_ak74u; $spawn = "weapons\arena\wpn_ak74u_arena"

[wpn_val_arena]:wpn_val; $spawn = "weapons\arena\wpn_val_arena"

[wpn_groza_arena]:wpn_groza; $spawn = "weapons\arena\wpn_groza_arena"

[wpn_fn2000_arena]:wpn_fn2000; $spawn = "weapons\arena\wpn_fn2000_arena"

[wpn_g36_arena]:wpn_g36; $spawn = "weapons\arena\wpn_g36_arena"

[hunters_toz]:wpn_bm16 $spawn = "devices\uniq\hunters_toz" ; option for Level Editor <?xml version="1.0" encoding="windows-1251" ?> Traditional outfit of a bandit - a leather jacket with kevlar elements. Provides protection highly insufficient for the Zone's severe conditions.Common weak bandit body armor with mail plates sewn in its backing. Almost everyone can do it, but not everyone by far will have enough patience to.Bandit jacketMail jacketProduced by one of Kiev's defence research institutes and commissioned by the Duty faction. It is as simple and reliable as the standard PSZ-9 model, but due to the new materials, it provides good protection from various harmful impacts, including firearm damage. The vest still needs some work because it has no breathing protection system.Duty armor suit with enhanced parameters of protection against bites and cuts.PSZ-9d Duty ArmorHunter PSZ-9dA wonderful protective suit for the Zone. Stalkers appreciate it because it combines excellent anomaly-proof and bullet-proof qualities. It includes the PSZ-9d suit, a closed cycle breathing system and an integrated system of anomalous field suppression. It provides quality bullet and splinter protection.PSZ-9Md Universal ProtectionA SSP-99 chemical protection suit specially designed for the Zone conditions. It is used by scientific expeditions and the eco-stalkers who cooperate with them. It has an integrated air-filtering and air-conditioning system. It is heat and electricity resistant, provides good protection from radiation and biological anomalies. It is resistant to chemically aggressive environments. It is not designed for combat, so it provides neither bullet, nor splinter protection.SSP-99 EcologistA military exoskeleton prototype. It never went into serial production, because of extreme cost and some design flaws. It is however produced in small batches in small illegal factories outside of Ukraine. This is a third generation exoskeleton. The design defects which used to decrease its mobility were eliminated and the armor was reinforced. It provides excellent bullet and splinter protection. It has a low level of anomaly protection.Basic device for night vision is replaced by a more modern model with a digital filtration of the signal sent.ExoskeletonStalker suit from the Merc faction. Its design is based on the suit used by the special forces of the Western armies. Due to a special treatment of the fabric, the armor has a strengthened stability during the physical movement of its plates. Its protective properties are slightly better then those of the PSZ-7 military bulletproof suits.There is chain mail sown into the lining of the coat, which raises the level of protection against firearm attack and monster bites. A PNV is also included in the set.Merc suitReinforced suitThis Skat-9M bulletproof military suit is designed for assault operations in areas of anomalous activity. It includes a PSZ-12p heavy military bulletproof suit, an integrated compensation suit and a Sphere-12M helmet. It provides perfect protection from bullets and splinters and it doesn’t decrease the soldier’s mobility. It has a balanced system of anomaly protection.Military armored suitStalker suit from the Monolith faction. The producer is unknown. Its protective properties are slightly worse then those of the PSZ-9a military bulletproof vest. Its structure is similar to the suit popular with neutral stalkers which combines a bulletproof vest and a radiation protection suit. It provides good protection from gunfire. Its level of anomaly protection is low due to the absence of an air filtering system.Monolith suitThey took this coat off of the body of one of the stalkers who died in the anomaly "fruit punch". Having laid a long time in the anomaly, the coat obtained the ability to speed up metabolism.Skinner anomalyAn ordinary thick jacket, one of the many. It slightly increases bullet and splinter protection. It does not protect from anomalies and other affects.Leather jacketHigh quality modified SSP-99 suit. It provides increased body protection from bullet and splinter damage. It is designed for the guards working with scientific expeditions. It provides good protection from radiation and biological anomalies. It is resistant to chemically aggressive environments and other effects dangerous to the body.SSP-99M suitThis suit was produced by one of Kiev's defence research institutes and represents an excellent alternative to stalker hand-made suits. It is an excellent combination of an bulletproof vest, a closed cycle breathing system and an integrated system of anomalous field suppression. Due to the perfect choice of the materials, it is a good choice. The only disadvantage is its price.SEVA suitThe fabric of the suit is saturated with a streptozoidal lotion, which speeds up the healing of wounds.Healing BerilA Berill-5M special forces suit modified for the Zone environment. It includes a PSZ-9a military bulletproof vest with beryllium coating and a Sphere-08 helmet. It is designed for assault operations in areas with high background radiation. Its level of anomaly protection is low.Berill-5M armored suitStalker suit manufactured by "folk craftsmen". It is an effective combination of a light military bulletproof vest and of a rubberized fabric suit. It is reinforced with inserted kevlar plates and provides good protection from weak gunfire. All in all it is highly inefficient for carrying out deep raids and serious operations in the knots of the Zone.Rumor has it that the ghost stalker never carries a first aid kit with him. Everything heals on him like on a dog. They say that he has an unusual suit that he got on an anomaly.The former owner of this thing was a real tourist and, it seems, often went on very difficult, on the verge of human endurance, hiking trips. He knew how to distribute correctly the weight that he carried, and which things to give preference to. The coat pockets and the educated choice of the backpack allow its owner to carry a heavy weight.Stalker suitGhost SuitTourist SuitReinforced stalker suit produced by the gunsmiths of the Freedom faction. It is made up of a medium military bulletproof vest plated with reinforcing zirconium elements which provide good protection from rifle bullets and splinters from medium and long range. The material of the suit consists of two layers: specially treated leather and fabric with asbestos yarn. The suit provides good protection from radiation and various weak anomalies.Guardian of Freedom suitLight stalker suit produced by the gunsmiths of the Freedom faction. It consists of a light military bulletproof vest with reinforcing kevlar plates. It can protect from weak weapons. The fabric of the suit is treated with a special mixture which increases anomaly activity resistance.Wind of Freedom suitThe exoskeleton protects marvelously from bullet and splinter fire, however it lowers mobility. It is vulnerable to armor bullets.Exoskeleton PNB-4UZArmy bulletproof suit is created for carrying out storming operations. Provides an excellent source of protection from bullet and splinter fire without lowering the mobility of the soldier. Vulnerable to armor bullets.Army bulletproof suit.This particular bodysuit is designed for carrying out research in the Zone. It has a breathing system with a closed cycle, as well as a built-in system for nullifying the activity of anomalous fields, thanks to which it protects marvelously from anomalies. Very vulnerable due to the weak protection. Has a built-in container for transporting artifacts.Scientific bodysuitThe T-52 flak jacket consist of manganese plates sewn into a waistcoat made of 12 layer of ballistic nylon, enclosed in a heat-sealed water-repellent vinyl envelope. It has adjustable side straps to assure a snug fit. The T-52 protects the wearer from flying debris and shrapnel at the cost of ballistic protection.T-52 FJThe T62E1 armor vest consist of aluminium plates sewn into a waistcoat made of 12 layer of ballistic nylon. The plates are 2.5mm (.102") thick and weight 5.5 kg (12 lbs). The T62E1 provide protection from standard 9x18mm bullet at around 125-150m (150 yards). Commonly used during World War I, the vest, T62E1, was modified in order to provide additional ballistic protection and resulted in the T64 series which was standardized in August 1945 as the Armor, Vest, M12.T62E1 AVThe M12 armor vest consist of thicker aluminium plates sewn into a waistcoat made of 16 layer of ballistic nylon. The plates are 3mm (.118") thick and weight 6 kg (13 lbs). The M12 provide protection from standard 9x18mm bullet at around 100-125m (100 yards). The design has been modified to provide greater protection for the anterior portion of the thorax. In addition, some increase in protection is provided for the auxillary regions. However, some areas are still relatively uncovered.M12 AVThe SN-42 (in Russian language "Stalynoi Nagrudnik") consist of two pressed steel plates that protects the front torso and groin. The plates are 2mm (.08") thick and weight 3.5 kg (7.7 lbs). The SN-42 protects the wearer from standard 9x18mm bullet at around 100-125m (100 yards). Commonly used during World War II it was useful in dense, itense urban battles where the use of standard 9x18mm bullet was predominant, but, because of its weight, was not practical for soldiers charging across an open field.SN-42The K-15 Bullet Proof Vest consist of 5" X 8" ballistic steel plates "Shock-Plates" sewn into a waistcoat made of 15 layers of Kevlar. Similarily sized and positioned "trauma plates" are still used today on the front ballistic panels of most concealable vests, reducing blunt trauma and increasing ballistic capability to the center-mass area.K-15 BPVCould someone please tell me what the friggin' hell is wrong with my files because adding my armors under exo_somethin'_m1 everywhere in trade_trader.ltx doesn't work god damnit !

By the way I am using the latest patch 1.0001.




Final Warrior

Just another Ghø$† ¡n †h€ ƒøg

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4th April 2007

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#2 11 years ago

Post your trader_trader.ltx, because everything else seems to be in order.

-- Griffinhart




dezodor

level designer @ dezowave

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18th April 2007

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#3 11 years ago

yo,

try to add your custom suits to the unique_items.ltx file (too)... maybe that will help


dezowave group



Final Warrior

Just another Ghø$† ¡n †h€ ƒøg

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4th April 2007

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#4 11 years ago

dezodor;3642406yo,

try to add your custom suits to the unique_items.ltx file (too)... maybe that will help

That's what he did, as the bottom of his first code block shows unique weapons.

-- Griffinhart




Novosibirsk

I don't spend enough time here

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22nd April 2007

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#5 11 years ago

I am using the "Trader Mod v1.1" trade_trader.ltx file, because it seems to be the only way I can add my armors to the game ( I did it before ). Anyway, without any modification Sidorovich sells every item in the game ( It does bother me ) and when I add my armors, half his sales disapear...

I tried it yet another time before posting here and when I pressed "Paste" it pasted this wierd log ...

Expression : fatal error Function : CInifile::r_string File : D:\xray-svn\xrCore\Xr_ini.cpp Line : 351 Description : Arguments : Can't find variable class in [outfit_k15bpv_m1]And here is my trade_trader.ltx file:

[trader] buy_condition = trader_generic_buy sell_condition = {+esc_kill_bandits_quest_done} trader_after_fabric_sell, trader_start_sell buy_supplies = {+esc_kill_bandits_quest_done} supplies_after_fabric, supplies_start

[trader_generic_buy] ;Àðòåôàêò? af_medusa = 1, 0.3 af_cristall_flower = 1, 0.3 af_night_star = 1, 0.3 af_vyvert = 1, 0.3 af_gravi = 1, 0.3 af_gold_fish = 1, 0.3 af_blood = 1, 0.3 af_mincer_meat = 1, 0.3 af_soul = 1, 0.3 af_electra_sparkler = 1, 0.3 af_electra_flash = 1, 0.3 af_electra_moonlight = 1, 0.3 af_rusty_thorn = 1, 0.3 af_rusty_kristall = 1, 0.3 af_rusty_sea-urchin = 1, 0.3 af_ameba_slime = 1, 0.3 af_ameba_slug = 1, 0.3 af_ameba_mica = 1, 0.3 af_drops = 1, 0.3 af_fireball = 1, 0.3 af_cristall = 1, 0.3 af_dummy_glassbeads = 1, 0.3 af_dummy_pellicle = 1, 0.3 af_dummy_battery = 1, 0.3 af_dummy_dummy = 1, 0.3 af_dummy_spring = 1, 0.3 af_fuzz_kolobok = 1, 0.3

;Àììóíèöèÿ ammo_9x18_fmj = 0.9, 0.1 ammo_9x18_pmm = 0.9, 0.1 ammo_9x19_pbp = 0.9, 0.1 ammo_9x19_fmj = 0.9, 0.1 ammo_11.43x23_hydro = 0.9, 0.1 ammo_11.43x23_fmj = 0.9, 0.1 ammo_12x70_buck = 0.9, 0.1 ammo_12x76_dart = 0.9, 0.1 ammo_12x76_zhekan = 0.9, 0.1 ammo_5.45x39_ap = 0.9, 0.1 ammo_5.45x39_fmj = 0.9, 0.1 ammo_9x39_sp5 = 0.9, 0.1 ammo_9x39_ap = 0.9, 0.1 ammo_9x39_pab9 = 0.9, 0.1 ammo_5.56x45_ss190 = 0.9, 0.1 ammo_5.56x45_ap = 0.9, 0.1 ammo_7.62x54_7h14 = 0.9, 0.1 ammo_7.62x54_7h1 = 0.9, 0.1 ammo_7.62x54_ap = 0.9, 0.1 ammo_og-7b = 0.9, 0.1 ammo_vog-25p = 0.9, 0.1 ammo_vog-25 = 0.9, 0.1 grenade_f1 = 0.9, 0.1 grenade_rgd5 = 0.9, 0.1 ammo_m209 = 0.9, 0.1

;Îðóæèå wpn_pm = 0.3, 0.1 wpn_pb = 0.3, 0.1 wpn_fort = 0.3, 0.1 wpn_hpsa = 0.3, 0.1 wpn_beretta = 0.3, 0.1 wpn_walther = 0.3, 0.1 wpn_sig220 = 0.3, 0.1 wpn_colt1911 = 0.3, 0.1 wpn_usp = 0.3, 0.1 wpn_desert_eagle = 0.3, 0.1 wpn_bm16 = 0.3, 0.1 wpn_toz34 = 0.3, 0.1 wpn_wincheaster1300 = 0.3, 0.1 wpn_spas12 = 0.3, 0.1 wpn_ak74u = 0.3, 0.1 wpn_mp5 = 0.3, 0.1 wpn_ak74 = 0.3, 0.1 wpn_abakan = 0.3, 0.1 wpn_l85 = 0.3, 0.1 wpn_lr300 = 0.3, 0.1 wpn_sig550 = 0.3, 0.1 wpn_groza = 0.3, 0.1 wpn_val = 0.3, 0.1 wpn_vintorez = 0.3, 0.1 wpn_svu = 0.3, 0.1 wpn_svd = 0.3, 0.1 wpn_gauss = 0.3, 0.1 wpn_rg-6 = 0.3, 0.1 wpn_rpg7 = 0.3, 0.1 wpn_g36 = 0.3, 0.1 wpn_fn2000 = 0.3, 0.1

;ADDONS wpn_addon_scope = 0.7, 0.2 wpn_addon_scope_susat = 0.7, 0.2 wpn_addon_silencer = 0.7, 0.2 wpn_addon_grenade_launcher = 0.7, 0.2 wpn_addon_grenade_launcher_m203 = 0.7, 0.2

;Áðîíèê? novice_outfit = 1, 0.3 bandit_outfit = 1, 0.3 killer_outfit = 1, 0.3 monolit_outfit = 1, 0.3 soldier_outfit = 1, 0.3 specops_outfit = 1, 0.3 military_outfit = 1, 0.3 stalker_outfit = 1, 0.3 scientific_outfit = 1, 0.3 exo_outfit = 1, 0.3 svoboda_light_outfit = 1, 0.3 svoboda_heavy_outfit = 1, 0.3 dolg_outfit = 1, 0.3 dolg_scientific_outfit = 1, 0.3 ecolog_outfit = 1, 0.3 protection_outfit = 1, 0.3

;Ìåäèêàìåíò? bandage = 1, 0.5 medkit = 1, 0.5 medkit_scientic = 1, 0.5 medkit_army = 1, 0.5 antirad = 1, 0.5

;Äåòàëè ìîíñòðîâ mutant_flesh_eye =1,3 mutant_boar_leg =1,3 mutant_dog_tail =1,3 mutant_psevdodog_tail =1,3 mutant_krovosos_jaw =1,3 mutant_burer_hand =1,3 mutant_zombie_hand =1,3 mutant_snork_leg =1,3

;Åä? bread = 0.3, 0.1 kolbasa = 0.3, 0.1 conserva = 0.3, 0.1 vodka = 0.3, 0.1 energy_drink = 0.3, 0.1

;Ïðåäìåòû device_torch =1,3 detector_simple =1,3 detector_advances =1,3 detector_elite =1,3 device_pda = 1, 0.5 hand_radio =1,3 guitar_a = 0.3, 0.1 harmonica_a = 0.3, 0.1

;Êâåñòîâû?ïðåäìåòû gunslinger_flash =1,3 af_blood_tutorial =1,3 esc_wounded_flash =1,3 quest_case_02 =1,3 dar_document1 =1,3 dar_document2 =1,3 dar_document3 =1,3 dar_document4 =1,3 dar_document5 =1,3 kruglov_flash =1,3 lab_x16_documents =1,3 good_psy_helmet =1,3 bad_psy_helmet =1,3 decoder =1,3 dynamite =1,3 quest_case_01 =1,3 hunters_toz =1,3 bar_ecolog_flash =1,3 bar_tiran_pda =1,3 bar_lucky_pda =1,3

;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 = 1, 0.3 outfit_bandit_m1 = 1, 0.3 outfit_dolg_m1 = 1, 0.3 outfit_killer_m1 = 1, 0.3 outfit_specnaz_m1 = 1, 0.3 outfit_stalker_m1 = 1, 0.3 outfit_stalker_m2 = 1, 0.3 outfit_svoboda_m1 = 1, 0.3 outfit_exo_m1 = 1, 0.3 outfit_t52fj_m1 = 1, 0.3 outfit_t62e1av_m1 = 1, 0.3 outfit_m12av_m1 = 1, 0.3 outfit_sn42_m1 = 1, 0.3 outfit_k15bpv_m1 = 1, 0.3 wpn_ak74_m1 = 1, 0.3 wpn_abakan_m1 = 1, 0.3 wpn_fort_m1 = 1, 0.3 wpn_ak74u_m1 = 1, 0.3 wpn_mp5_m1 = 1, 0.3 wpn_groza_m1 = 1, 0.3 wpn_spas12_m1 = 1, 0.3 wpn_winchester_m1 = 1, 0.3 wpn_l85_m1 = 1, 0.3 wpn_lr300_m1 = 1, 0.3 wpn_svd_m1 = 1, 0.3 wpn_sig_m1 = 1, 0.3 wpn_eagle_m1 = 1, 0.3 wpn_colt_m1 = 1, 0.3 wpn_val_m1 = 1, 0.3 wpn_mp5_m2 = 1, 0.3 wpn_abakan_m2 = 1, 0.3 wpn_l85_m2 = 1, 0.3 wpn_sig_m2 = 1, 0.3 wpn_rg6_m1 = 1, 0.3 wpn_walther_m1 = 1, 0.3 wpn_pm_arena =1,3 wpn_mp5_arena =1,3 wpn_toz34_arena =1,3 wpn_spas12_arena =1,3 wpn_ak74_arena =1,3 wpn_bm16_arena =1,3 wpn_ak74u_arena =1,3 wpn_val_arena =1,3 wpn_groza_arena =1,3 wpn_fn2000_arena =1,3 wpn_g36_arena =1,3

[supplies_start] ;Àììóíèöèÿ ammo_9x18_fmj =20,3 ammo_9x18_pmm =20,3 ammo_9x19_pbp =20,3 ammo_9x19_fmj =20,3 ammo_11.43x23_hydro =20,3 ammo_11.43x23_fmj =20,3 ammo_12x70_buck =20,3 ammo_12x76_dart =20,3 ammo_12x76_zhekan =20,3 ammo_5.45x39_ap =20,3 ammo_5.45x39_fmj = 20, 3 ammo_9x39_sp5 =20,3 ammo_9x39_ap =20,3 ammo_9x39_pab9 =20,3 ammo_5.56x45_ss190 =20,3 ammo_5.56x45_ap =20,3 ammo_7.62x54_7h14 =20,3 ammo_7.62x54_7h1 =20,3 ammo_7.62x54_ap =20,3 ammo_og-7b =20,3 ammo_vog-25p =20,3 ammo_vog-25 =20,3 grenade_f1 =20,3 grenade_rgd5 =20,3 ammo_m209 =20,3 ammo_gauss =20,3

;Îðóæèå wpn_pm =3,3 wpn_pb =3,3 wpn_fort =3,3 wpn_hpsa =3,3 wpn_beretta =3,3 wpn_walther =3,3 wpn_sig220 =3,3 wpn_colt1911 =3,3 wpn_usp =3,3 wpn_desert_eagle =3,3 wpn_bm16 =3,3 wpn_toz34 =3,3 wpn_wincheaster1300 =3,3 wpn_spas12 =3,3 wpn_ak74u =3,3 wpn_mp5 =3,3 wpn_ak74 =3,3 wpn_abakan =3,3 wpn_l85 =3,3 wpn_lr300 =3,3 wpn_sig550 =3,3 wpn_groza =3,3 wpn_val =3,3 wpn_vintorez =3,3 wpn_svu =3,3 wpn_svd =3,3 wpn_rg-6 =3,3 wpn_rpg7 =3,3 wpn_g36 =3,3 wpn_fn2000 =3,3 wpn_gauss =3, 3

;ADDONS wpn_addon_scope =1,3 wpn_addon_scope_susat =1,3 wpn_addon_silencer =1,3 wpn_addon_grenade_launcher =1,3 wpn_addon_grenade_launcher_m203 =1,3

;Áðîíèê? novice_outfit =1,3 bandit_outfit =1,3 killer_outfit = 1, 3 monolit_outfit =1,3 soldier_outfit =1,3 specops_outfit =1,3 military_outfit =1,3 stalker_outfit =1,3 scientific_outfit =1,3 exo_outfit =1,3 svoboda_light_outfit =1,3 svoboda_heavy_outfit =1,3 dolg_outfit =1,3 dolg_scientific_outfit =1,3 ecolog_outfit =1,3 protection_outfit =1,3

;Ìåäèêàìåíò? bandage = 20, 3 medkit = 20, 3 medkit_scientic =20,3 medkit_army =20,3 antirad = 20, 3

;Åä? bread = 20, 0.5 kolbasa = 20, 0.5 conserva = 20, 0.5 vodka = 20, 0.3 energy_drink = 20, 0.3

;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 =1,3 outfit_bandit_m1 =1,3 outfit_dolg_m1 =1,3 outfit_killer_m1 =1,3 outfit_specnaz_m1 =1,3 outfit_stalker_m1 =1,3 outfit_stalker_m2 =1,3 outfit_svoboda_m1 =1,3 outfit_exo_m1 =1,3 outfit_t52fj_m1 =1,3 outfit_t62e1av_m1 =1,3 outfit_m12av_m1 =1,3 outfit_sn42_m1 =1,3 outfit_k15bpv_m1 =1,3 wpn_ak74_m1 =1,3 wpn_abakan_m1 =1,3 wpn_fort_m1 =1,3 wpn_ak74u_m1 =1,3 wpn_mp5_m1 =1,3 wpn_groza_m1 =1,3 wpn_spas12_m1 =1,3 wpn_winchester_m1 =1,3 wpn_l85_m1 =1,3 wpn_lr300_m1 =1,3 wpn_svd_m1 =1,3 wpn_sig_m1 =1,3 wpn_eagle_m1 =1,3 wpn_colt_m1 =1,3 wpn_val_m1 =1,3 wpn_mp5_m2 =1,3 wpn_abakan_m2 =1,3 wpn_l85_m2 =1,3 wpn_sig_m2 =1,3 wpn_rg6_m1 =1,3 wpn_walther_m1 =1,3

[supplies_after_fabric] ;Àììóíèöèÿ ammo_9x18_fmj =20,3 ammo_9x18_pmm =20,3 ammo_9x19_pbp =20,3 ammo_9x19_fmj =20,3 ammo_11.43x23_hydro =20,3 ammo_11.43x23_fmj =20,3 ammo_12x70_buck =20,3 ammo_12x76_dart =20,3 ammo_12x76_zhekan =20,3 ammo_5.45x39_ap =20,3 ammo_5.45x39_fmj =20, 3 ammo_9x39_sp5 =20,3 ammo_9x39_ap =20,3 ammo_9x39_pab9 =20,3 ammo_5.56x45_ss190 =20,3 ammo_5.56x45_ap =20,3 ammo_7.62x54_7h14 =20,3 ammo_7.62x54_7h1 =20,3 ammo_7.62x54_ap =20,3 ammo_og-7b =20,3 ammo_vog-25p =20,3 ammo_vog-25 =20,3 grenade_f1 =20,3 grenade_rgd5 =20,3 ammo_m209 =20,3 ammo_gauss =20,3

;Áðîíèê? novice_outfit =1,3 bandit_outfit =1,3 killer_outfit = 1, 3 monolit_outfit =1,3 soldier_outfit =1,3 specops_outfit =1,3 military_outfit =1,3 stalker_outfit =1,3 scientific_outfit =1,3 exo_outfit =1,3 svoboda_light_outfit =1,3 svoboda_heavy_outfit =1,3 dolg_outfit =1,3 dolg_scientific_outfit =1,3 ecolog_outfit =1,3 protection_outfit =1,3

;Îðóæèå wpn_pm =3,3 wpn_pb =3,3 wpn_fort =3,3 wpn_hpsa =3,3 wpn_beretta =3,3 wpn_walther =3,3 wpn_sig220 =3,3 wpn_colt1911 =3,3 wpn_usp =3,3 wpn_desert_eagle =3,3 wpn_bm16 =3,3 wpn_toz34 =3,3 wpn_wincheaster1300 =3,3 wpn_spas12 =3,3 wpn_ak74u =3,3 wpn_mp5 =3,3 wpn_ak74 =3,3 wpn_abakan =3,3 wpn_l85 =3,3 wpn_lr300 =3,3 wpn_sig550 =3,3 wpn_groza =3,3 wpn_val =3,3 wpn_vintorez =3,3 wpn_svu =3,3 wpn_svd =3,3 wpn_rg-6 =3,3 wpn_rpg7 =3,3 wpn_g36 =3,3 wpn_fn2000 =3,3 wpn_gauss =3, 3

;ADDONS wpn_addon_scope =1,3 wpn_addon_scope_susat =1,3 wpn_addon_silencer =1,3 wpn_addon_grenade_launcher =1,3 wpn_addon_grenade_launcher_m203 =1,3

;Ìåäèêàìåíò? bandage = 20, 3 medkit = 20, 3 medkit_scientic =20,3 medkit_army =20,3 antirad = 20, 3

;Åä? bread = 20, 0.5 kolbasa = 20, 0.5 conserva = 20, 0.5 vodka = 20, 0.3 energy_drink = 20, 0.3

;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 =1,3 outfit_bandit_m1 =1,3 outfit_dolg_m1 =1,3 outfit_killer_m1 =1,3 outfit_specnaz_m1 =1,3 outfit_stalker_m1 =1,3 outfit_stalker_m2 =1,3 outfit_svoboda_m1 =1,3 outfit_exo_m1 =1,3 outfit_t52fj_m1 =1,3 outfit_t62e1av_m1 =1,3 outfit_m12av_m1 =1,3 outfit_sn42_m1 =1,3 outfit_k15bpv_m1 =1,3 wpn_ak74_m1 =1,3 wpn_abakan_m1 =1,3 wpn_fort_m1 =1,3 wpn_ak74u_m1 =1,3 wpn_mp5_m1 =1,3 wpn_groza_m1 =1,3 wpn_spas12_m1 =1,3 wpn_winchester_m1 =1,3 wpn_l85_m1 =1,3 wpn_lr300_m1 =1,3 wpn_svd_m1 =1,3 wpn_sig_m1 =1,3 wpn_eagle_m1 =1,3 wpn_colt_m1 =1,3 wpn_val_m1 =1,3 wpn_mp5_m2 =1,3 wpn_abakan_m2 =1,3 wpn_l85_m2 =1,3 wpn_sig_m2 =1,3 wpn_rg6_m1 =1,3 wpn_walther_m1 =1,3

[trader_start_sell] ;Àðòåôàêò? af_medusa =1,3 af_cristall_flower =1,3 af_night_star =1,3 af_vyvert =1,3 af_gravi =1,3 af_gold_fish =1,3 af_blood =1,3 af_mincer_meat =1,3 af_soul =1,3 af_electra_sparkler =1,3 af_electra_flash =1,3 af_electra_moonlight =1,3 af_rusty_thorn =1,3 af_rusty_kristall =1,3 af_rusty_sea-urchin =1,3 af_ameba_slime =1,3 af_ameba_slug =1,3 af_ameba_mica =1,3 af_drops =1,3 af_fireball =1,3 af_cristall =1,3 af_dummy_glassbeads =1,3 af_dummy_pellicle =1,3 af_dummy_battery =1,3 af_dummy_dummy =1,3 af_dummy_spring =1,3 af_fuzz_kolobok =1,3

;Àììóíèöèÿ ammo_9x18_fmj =1,3 ammo_9x18_pmm =1,3 ammo_9x19_pbp =1,3 ammo_9x19_fmj =1,3 ammo_11.43x23_hydro =1,3 ammo_11.43x23_fmj =1,3 ammo_12x70_buck =1,3 ammo_12x76_dart =1,3 ammo_12x76_zhekan =1,3 ammo_5.45x39_ap =1,3 ammo_5.45x39_fmj = 1, 3 ammo_9x39_sp5 =1,3 ammo_9x39_ap =1,3 ammo_9x39_pab9 =1,3 ammo_5.56x45_ss190 =1,3 ammo_5.56x45_ap =1,3 ammo_7.62x54_7h14 =1,3 ammo_7.62x54_7h1 =1,3 ammo_7.62x54_ap =1,3 ammo_og-7b =1,3 ammo_vog-25p =1,3 ammo_vog-25 =1,3 grenade_f1 =1,3 grenade_rgd5 =1,3 ammo_m209 =1,3

;Îðóæèå wpn_pm =1,3 wpn_pb =1,3 wpn_fort =1,3 wpn_hpsa =1,3 wpn_beretta =1,3 wpn_walther =1,3 wpn_sig220 =1,3 wpn_colt1911 =1,3 wpn_usp =1,3 wpn_desert_eagle =1,3 wpn_bm16 =1,3 wpn_toz34 =1,3 wpn_wincheaster1300 =1,3 wpn_spas12 =1,3 wpn_ak74u =1,3 wpn_mp5 =1,3 wpn_ak74 =1,3 wpn_abakan =1,3 wpn_l85 =1,3 wpn_lr300 =1,3 wpn_sig550 =1,3 wpn_groza =1,3 wpn_val =1,3 wpn_vintorez =1,3 wpn_svu =1,3 wpn_svd =1,3 wpn_rg-6 =1,3 wpn_rpg7 =1,3 wpn_g36 =1,3 wpn_fn2000 =1,3

;ADDONS wpn_addon_scope =1,3 wpn_addon_scope_susat =1,3 wpn_addon_silencer =1,3 wpn_addon_grenade_launcher =1,3 wpn_addon_grenade_launcher_m203 =1,3

;Áðîíèê? novice_outfit =1,3 bandit_outfit =1,3 killer_outfit = 1, 3 monolit_outfit =1,3 soldier_outfit =1,3 specops_outfit =1,3 military_outfit =1,3 stalker_outfit =1,3 scientific_outfit =1,3 exo_outfit =1,3 svoboda_light_outfit =1,3 svoboda_heavy_outfit =1,3 dolg_outfit =1,3 dolg_scientific_outfit =1,3 ecolog_outfit =1,3 protection_outfit =1,3

;Ìåäèêàìåíò? bandage = 1, 3 medkit = 1, 3 medkit_scientic =1,3 medkit_army =1,3 antirad = 1, 3

;Äåòàëè ìîíñòðîâ mutant_flesh_eye =1,3 mutant_boar_leg =1,3 mutant_dog_tail =1,3 mutant_psevdodog_tail =1,3 mutant_krovosos_jaw =1,3 mutant_burer_hand =1,3 mutant_zombie_hand =1,3 mutant_snork_leg =1,3

;Åä? bread = 1, 3 kolbasa = 1, 3 conserva = 1, 3 vodka = 1, 3 energy_drink = 1, 3

;Ïðåäìåòû device_torch =1,3 detector_simple =1,3 detector_advances =1,3 detector_elite =1,3 device_pda =1,3 guitar_a =1,3 harmonica_a =1,3

;Êâåñòîâû?ïðåäìåòû gunslinger_flash =1,3 af_blood_tutorial =1,3 esc_wounded_flash =1,3 quest_case_02 =1,3 dar_document1 =1,3 dar_document2 =1,3 dar_document3 =1,3 dar_document4 =1,3 dar_document5 =1,3 kruglov_flash =1,3 lab_x16_documents =1,3 good_psy_helmet =1,3 bad_psy_helmet =1,3 decoder =1,3 dynamite =1,3 quest_case_01 =1,3 hunters_toz =1,3 bar_ecolog_flash =1,3 bar_tiran_pda =1,3 bar_lucky_pda =1,3

;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 =1,3 outfit_bandit_m1 =1,3 outfit_dolg_m1 =1,3 outfit_killer_m1 =1,3 outfit_specnaz_m1 =1,3 outfit_stalker_m1 =1,3 outfit_stalker_m2 =1,3 outfit_svoboda_m1 =1,3 outfit_exo_m1 =1,3 outfit_t52fj_m1 =1,3 outfit_t62e1av_m1 =1,3 outfit_m12av_m1 =1,3 outfit_sn42_m1 =1,3 outfit_k15bpv_m1 =1,3 wpn_ak74_m1 =1,3 wpn_abakan_m1 =1,3 wpn_fort_m1 =1,3 wpn_ak74u_m1 =1,3 wpn_mp5_m1 =1,3 wpn_groza_m1 = 1, 3 wpn_spas12_m1 =1,3 wpn_winchester_m1 =1,3 wpn_l85_m1 =1,3 wpn_lr300_m1 =1,3 wpn_svd_m1 =1,3 wpn_sig_m1 =1,3 wpn_eagle_m1 =1,3 wpn_colt_m1 =1,3 wpn_val_m1 =1,3 wpn_mp5_m2 =1,3 wpn_abakan_m2 =1,3 wpn_l85_m2 =1,3 wpn_sig_m2 =1,3 wpn_rg6_m1 =1,3 wpn_walther_m1 =1,3 wpn_pm_arena =1,3 wpn_mp5_arena =1,3 wpn_toz34_arena =1,3 wpn_spas12_arena =1,3 wpn_ak74_arena =1,3 wpn_bm16_arena =1,3 wpn_ak74u_arena =1,3 wpn_val_arena =1,3 wpn_groza_arena =1,3 wpn_fn2000_arena =1,3 wpn_g36_arena =1,3

[trader_after_fabric_sell] ;Àðòåôàêò? af_medusa =1,3 af_cristall_flower =1,3 af_night_star =1,3 af_vyvert =1,3 af_gravi =1,3 af_gold_fish =1,3 af_blood =1,3 af_mincer_meat =1,3 af_soul =1,3 af_electra_sparkler =1,3 af_electra_flash =1,3 af_electra_moonlight =1,3 af_rusty_thorn =1,3 af_rusty_kristall =1,3 af_rusty_sea-urchin =1,3 af_ameba_slime =1,3 af_ameba_slug =1,3 af_ameba_mica =1,3 af_drops =1,3 af_fireball =1,3 af_cristall =1,3 af_dummy_glassbeads =1,3 af_dummy_pellicle =1,3 af_dummy_battery =1,3 af_dummy_dummy =1,3 af_dummy_spring =1,3 af_fuzz_kolobok =1,3

;Àììóíèöèÿ ammo_9x18_fmj = 1, 3 ammo_9x18_pmm = 1, 3 ammo_9x19_pbp =1,3 ammo_9x19_fmj =1,3 ammo_11.43x23_hydro =1,3 ammo_11.43x23_fmj =1,3 ammo_12x70_buck = 1, 3 ammo_12x76_dart =1,3 ammo_12x76_zhekan =1,3 ammo_5.45x39_ap =1,3 ammo_5.45x39_fmj =1,3 ammo_9x39_sp5 =1,3 ammo_9x39_ap =1,3 ammo_9x39_pab9 =1,3 ammo_5.56x45_ss190 =1,3 ammo_5.56x45_ap =1,3 ammo_7.62x54_7h14 =1,3 ammo_7.62x54_7h1 =1,3 ammo_7.62x54_ap =1,3 ammo_og-7b =1,3 ammo_vog-25p =1,3 ammo_vog-25 =1,3 grenade_f1 =1,3 grenade_rgd5 =1,3 ammo_m209 =1,3

;Îðóæèå wpn_pm = 1, 3 wpn_pb = 1, 3 wpn_fort = 1, 3 wpn_hpsa =1,3 wpn_beretta =1,3 wpn_walther =1,3 wpn_sig220 =1,3 wpn_colt1911 =1,3 wpn_usp =1,3 wpn_desert_eagle =1,3 wpn_bm16 = 1, 3 wpn_toz34 =1,3 wpn_wincheaster1300 =1,3 wpn_spas12 =1,3 wpn_ak74u =1,3 wpn_mp5 =1,3 wpn_ak74 =1,3 wpn_abakan =1,3 wpn_l85 =1,3 wpn_lr300 =1,3 wpn_sig550 =1,3 wpn_groza =1,3 wpn_val =1,3 wpn_vintorez =1,3 wpn_svu =1,3 wpn_svd =1,3 wpn_rg-6 =1,3 wpn_rpg7 =1,3 wpn_g36 =1,3 wpn_fn2000 =1,3

;ADDONS wpn_addon_scope =1,3 wpn_addon_scope_susat =1,3 wpn_addon_silencer =1,3 wpn_addon_grenade_launcher =1,3 wpn_addon_grenade_launcher_m203 =1,3

;Áðîíèê? novice_outfit = 1, 3 bandit_outfit =1,3 killer_outfit =1,3 monolit_outfit =1,3 soldier_outfit =1,3 specops_outfit =1,3 military_outfit =1,3 stalker_outfit =1,3 scientific_outfit =1,3 exo_outfit =1,3 svoboda_light_outfit =1,3 svoboda_heavy_outfit =1,3 dolg_outfit =1,3 dolg_scientific_outfit =1,3 ecolog_outfit =1,3 protection_outfit =1,3

;Ìåäèêàìåíò? bandage = 1, 3 medkit = 1, 3 medkit_scientic =1,3 medkit_army =1,3 antirad = 1, 3

;Äåòàëè ìîíñòðîâ mutant_flesh_eye =1,3 mutant_boar_leg =1,3 mutant_dog_tail =1,3 mutant_psevdodog_tail =1,3 mutant_krovosos_jaw =1,3 mutant_burer_hand =1,3 mutant_zombie_hand =1,3 mutant_snork_leg =1,3

;Åä? bread = 1, 3 kolbasa = 1, 3 conserva = 1, 3 vodka = 1, 3 energy_drink = 1, 3

;Ïðåäìåòû device_torch =1,3 detector_simple =1,3 detector_advances =1,3 detector_elite =1,3 device_pda =1,3 guitar_a =1,3 harmonica_a =1,3

;Êâåñòîâû?ïðåäìåòû gunslinger_flash =1,3 af_blood_tutorial =1,3 esc_wounded_flash =1,3 quest_case_02 =1,3 dar_document1 =1,3 dar_document2 =1,3 dar_document3 =1,3 dar_document4 =1,3 dar_document5 =1,3 kruglov_flash =1,3 lab_x16_documents =1,3 good_psy_helmet =1,3 bad_psy_helmet =1,3 decoder =1,3 dynamite =1,3 quest_case_01 =1,3 hunters_toz =1,3 bar_ecolog_flash =1,3 bar_tiran_pda =1,3 bar_lucky_pda =1,3

;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 =1,3 outfit_bandit_m1 =1,3 outfit_dolg_m1 =1,3 outfit_killer_m1 =1,3 outfit_specnaz_m1 =1,3 outfit_stalker_m1 =1,3 outfit_stalker_m2 =1,3 outfit_svoboda_m1 =1,3 outfit_exo_m1 =1,3 outfit_t52fj_m1 =1,3 outfit_t62e1av_m1 =1,3 outfit_m12av_m1 =1,3 outfit_sn42_m1 =1,3 outfit_k15bpv_m1 =1,3 wpn_ak74_m1 =1,3 wpn_abakan_m1 =1,3 wpn_fort_m1 =1,3 wpn_ak74u_m1 =1,3 wpn_mp5_m1 =1,3 wpn_groza_m1 =1,3 wpn_spas12_m1 =1,3 wpn_winchester_m1 =1,3 wpn_l85_m1 =1,3 wpn_lr300_m1 =1,3 wpn_svd_m1 =1,3 wpn_sig_m1 =1,3 wpn_eagle_m1 =1,3 wpn_colt_m1 =1,3 wpn_val_m1 =1,3 wpn_mp5_m2 =1,3 wpn_abakan_m2 =1,3 wpn_l85_m2 =1,3 wpn_sig_m2 =1,3 wpn_rg6_m1 =1,3 wpn_walther_m1 =1,3 wpn_pm_arena =1,3 wpn_mp5_arena =1,3 wpn_toz34_arena =1,3 wpn_spas12_arena =1,3 wpn_ak74_arena =1,3 wpn_bm16_arena =1,3 wpn_ak74u_arena =1,3 wpn_val_arena =1,3 wpn_groza_arena =1,3 wpn_fn2000_arena =1,3 wpn_g36_arena =1,3




Final Warrior

Just another Ghø$† ¡n †h€ ƒøg

50 XP

4th April 2007

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#6 11 years ago

So first off, there's something wrong with your k15bpv, though I've no idea what. It says class, but I can't find anything about class for outfits...

It might be because your $spawn is set to something from the \uniq\ set. Try copying a different $spawn from outift.ltx, one that doesn't have \uniq\ in it.

-- Griffinhart




giv_em_hell

Nothing is Final

50 XP

12th April 2007

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#7 11 years ago

The problem is your unique item has no outfit or weapon base. Add the outfit base to all your outfits. For example you code reads :: [outfit_k15bpv_m1] $spawn = "outfit\uniq\outfit_stalker_m1"

it should read :: [outfit_k15bpv_m1]: stalker_outfit_m1 $spawn = "outfit\uniq\outfit_stalker_m1" change these values in all of your outfit and weapons codes you make. It tells the engine what to base you newly created outfit off of. Everything else looks right. Try this and your items should be available for purchase.




Novosibirsk

I don't spend enough time here

50 XP

22nd April 2007

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#8 11 years ago

With theses:

[outfit_k15bpv_m1]:stalker_outfit_m1 $spawn = "outfit\uniq\outfit_stalker_m1"The game won't load and it gives me this: Expression : fatal error Function : CInifile::r_section File : D:\xray-svn\xrCore\Xr_ini.cpp Line : 341 Description : Arguments : Can't open section 'stalker_outfit_m1'and with theses:

[outfit_k15bpv_m1]:stalker_outfit $spawn = "outfit\uniq\outfit_stalker_m1"The game load but then hang up on "Synchronization" and gives me this: Expression : fatal error Function : CInifile::r_string File : D:\xray-svn\xrCore\Xr_ini.cpp Line : 351 Description : Arguments : Can't find variable burn_immunity in [sect_k15bpv_outfit_immunities]




giv_em_hell

Nothing is Final

50 XP

12th April 2007

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#9 11 years ago

ok your code also needed to be changed here :: you had :: [sect_k15bpv_outfit_immunities] burn_protection = -1.0 strike_protection = -1.0 shock_protection = -1.0 wound_protection = -1.0 radiation_protection = -1.0 telepatic_protection = -1.0 chemical_burn_protection = -1.0 explosion_protection = -1.0 fire_wound_protection = -1.0

all of this needs to read:: [sect_k15bpv_outfit_immunities] burn_immunity = -1.0 strike_immunity = -1.0 shock_immunity = -1.0 wound_immunity = -1.0 radiation_immunity = -1.0 telepatic_immunity = -1.0 chemical_burn_immunity = -1.0 explosion_immunity = -1.0 fire_wound_immunity = -1.0 change these values and it will work . :)




Novosibirsk

I don't spend enough time here

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22nd April 2007

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#10 11 years ago

Thank you very much Giv_em_hell, it worked. I don't know why I had "protection" instead of "immunity" ... anyway, thank you ! I will make sure to add everyone who tried to help me in the credits of my futur mod.




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