VLA Special Assault rifle moded 203 ??? -1 reply

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cerealkilleronurass

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22nd April 2007

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#1 10 years ago

any 1 know of a mod to attach a 203 to the VLA or the Vintar i know the game dont suport it but i thot the old attachment mod did it with the G36 . has somthing to do with the bone structur of the gun ( to make the mod ) over my head . hit this thread if you know any thing ( about a mod ) for it [ATTACH]60512[/ATTACH] [attach]60511[/attach]




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#2 10 years ago

Umm. Adding an M203 to a G36 was simply changing a number. Some guns just cant have certain addons. And im sure that neither of those guns can use the M203. Just grab an RG-6 and you'll be good.




EggChen

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5th June 2007

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#3 10 years ago

Bando is right, the meshes for those weapons simply do not include the details for adding grenade launchers on. As you say the bones are not present. I tried for ages to add a scope to the aksu (like the MEC special forces gun in BF2). Just will not work with the current weapon meshes. Believe it would take the SDK.




Marco M.

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26th October 2007

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#4 10 years ago

Same problem... I added the scope at Ak 74su and it was add, but I can't see the texture of scope in game. When I'm taking the aim I can see the Zone from le lens,but when I shoot without aiming does not see the scope mounted on the weapon... Not realistic. Regarding a granade launcher I think it's impossible, because I don't believe there is an animation for use it with VAL and Vintorez.

For do this we need the SDK...:(




cerealkilleronurass

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22nd April 2007

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#5 10 years ago

hay thnks guys . with the VLA ROF. rate of fire and a 203 , + silenced thated be a nice gun . O well ... banet , shotgun mount . thes are just a feuw of my favritist things .




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#6 10 years ago

Anytime man. Underbarrel shotguns would be nice. But thats been attempted by many people including me. All I got was a nade that looked like the shotgun shell box. x.x As far as I know its been a fantastic failure.




EggChen

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#7 10 years ago

Hey bando, I tried that too, fantastic failure!! My next attempt was a new grenade ammo that exploded a milisecond after launch (like a UT3 flak cannon). However I couldn't find a variable for direction of frags, so that was a big no-no as well....




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#8 10 years ago

Just start with a different gun that can mount the launcher and then port over the sounds from the val or vintar.....I have a perfectly silent Groza because of the super fast reload time and the integrated launcher. Just remember that you are silencing the gun, if you add a silencer to it later the sound will change to the louder stock silencer noise.

You can even port over the whole gun, and just change the id's and a few minor lines of code that cause glitches like the addons...that way you have a Groza(tunder s14) that behaves exactly like the Val or Vintar, but can add launcher etc....

[wpn_groza_m5]:wpn_groza ;ÀH-94 ñíàéïåðñêèé $spawn = "weapons\uniq\wpn_groza_m5" description = enc_weapons1_wpn_groza_m5 inv_name = wpn_groza_m5 inv_name_short = wpn_groza_m5 ammo_limit = 1000 ammo_current = 50 ammo_elapsed = 50 ammo_mag_size = 50 ammo_class = ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap fire_modes = 1, 3, -1 grenade_class = ammo_vog-25, ammo_vog-25p launch_speed = 0 grenade_vel = 76 scope_zoom_factor = 7.5 fire_dispersion_base = 0.01 inv_grid_x = 5 inv_grid_y = 29 scope_status = 2 silencer_status = 2 grenade_launcher_status = 1 hit_power = 1.5, 1.6, 1.7, 2.0 hit_impulse = 5000 hit_type = fire_wound fire_distance = 1000 bullet_speed = 2000 rpm = 2000 silencer_hit_power = 1.5 silencer_hit_impulse = 5000 silencer_fire_distance = 1000 silencer_bullet_speed = 2000 snd_shoot = weapons\tm_val_shot_0 snd_shoot1 = weapons\tm_val_shot_1 snd_shoot2 = weapons\tm_val_shot_2 snd_shoot3 = weapons\tm_val_shot_3 dispersion_start = 2 fire_dispersion_base = 0.01;0.01 control_inertion_factor = 1.05f cam_relax_speed = 6; 0.15 cam_dispersion = 0.15 cam_dispersion_inc = 0.05 cam_dispertion_frac = 0.5 cam_max_angle = 7 cam_max_angle_horz = 5.0 cam_step_angle_horz = 0.5;0.4 fire_dispersion_condition_factor = 5 misfire_probability = 0.00005 condition_shot_dec = 0.00001




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#9 10 years ago

My mate had a good idea, an anomally launcher :D maybe just the RG-6 or the M203 laucher and you use artefacts as ammo or something like that, although it sounds like a SDK job.