Weapon Damage -1 reply

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#1 10 years ago

Hi there, i've been modding my stalker game for a couple of days now and it seems to have been mostly hit and miss stuff. Fire dispersion base for say the winchester shotgun file (sawed off shotgun yeah?) is set to 0.005 and still they spread as though i have done nothing (which effectively is true).

Also, weapon damage, i can figure out where for the life of me this variable is. Can someone help here?




crisium

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8th January 2008

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#2 10 years ago

Sup bro for the shotguns you will have to edit/mod the ammo called [ammo_12x70_buck] in the weapons file look for the lines below and mod them to your liking k_dist = 0.75;1 <-this is how fare the ammo flys k_disp = 10; <-making this 0.008 will make it one striate shot k_hit = 0.4 <-adds to the dmg of weapon k_impulse = 1.3 <-adds to the hit impulse of the weapon k_pierce = 0.8 <-you sould know what this means impair = 1.8 <-the dazing affect ;donno if it works; buck_shot = 18 <-the number of the spread

And for the damage of a weapon you will need to find hit_power and silencer_hit_power thay will look like this hit_power = 0.40, 0.44, 0.47, 0.50 ; size of damage by bullet hit_impulse = 110 ; size of physic impulse by bullet hit_type = fire_wound silencer_hit_power = 0.32, 0.36, 0.39, 0.42 silencer_hit_impulse = 87 silencer_fire_distance = 624 silencer_bullet_speed = 810 Higher is more dmg the gauss is something like 1.10, 1.10, 1.10, 1.60 And the mp5 is around 0.36, 0.39, 0.40, 0.43 so you have a idea of what u want the frist number is for a long ways off and the last one is for a close up shot. I suck at typing but I hope that helps you




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#3 10 years ago

Thanks for the info! you sir are a genius. Or at least, very helpful!




crisium

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#4 10 years ago

any time im happy that I was able to help you out. Hell you never know you just might make a Mod that I'll like some time in the future