I played OL pre 2.0 about a year ago. I thought the end in North NPP was awesome how hundreds of monsters were everywhere. Best battle ever! This time around I played through 2.2 and got to the end and there was about 15 or so monsters total. I was completely dissapointed as I had been waiting the whole game for that incredible fight again. :( Then I saw this video: YouTube - AMK Crazy spawn numbers This is exactly the kind of stuff I want! The guy that made this video is actually complaining about it, but I like to have extreme odds against me! I couldnt manage to find AMK ver. EN_2.0.81 as mentioned in the video. So I would like to know, are there any mods or ways I can increase monster levels throughout the game. It seems like AMK + OL (earlier version) might do the trick. But I figured I should just come here and ask you more frequent modders :P Thanks!
The Internet ends at GF
5th January 2009
There is probably a link somewhere near the end of the forum posted below. On the page given there is the link for AMK EN 2.0.94 + patch. GSC Game World - Community
I will give it a whirl! Then report back. In the mean time, if anybody else has anything to add about this please feel free to do so :)
Weird to hear this, in OL there are much more mutants then in AMK. Well but no it's not serious sam.
Kanyhalos;4958631Weird to hear this, in OL there are much more mutants then in AMK. Well but no it's not serious sam.
I think its only happening at the end of OL 2.2. Another person said they had the same thing happen to them as well when I asked on FPSBANANA. FPSBANANA > Forum > STALKER > Other/Misc > OL - Ending of Pre-2.0 diff from 2.0+ ? I went to check the OL website to ask, but aparently the english section has been down for quite some time. I hope they fix it :(
lol Of course I removed that horrible buggy serious sam spawner. But if you sleep there, then more mutants will spawn every 3 hours, I mean you can faster the time with sleeping, if you get it what I mean.
Kanyhalos;4959183lol Of course I removed that horrible buggy serious sam spawner. But if you sleep there, then more mutants will spawn every 3 hours, I mean you can faster the time with sleeping, if you get it what I mean.
Actually I did try that, and saw just a couple more mutants. But the amount that increased for the amount of sleep time it took would require an inventory + stash full of nothing but food to get what it used to be like :( There should be a serious sam option in the installer kinda like how AMK asks :P I just really miss that final fight. I was building my entire inventory and stashes in pripyat for the final massacre, ready for WWIII, then it wasnt even there!! That was like the final test for the player. Best part of the game for me.(more QQ I know :P ) I dont suppose theres any way to make it like the old times w/o corrupting save files?
Almost noone asked about this, but everyone were QQing about the shitloads of mutants. And don't open new thread, there is already a thread for OL.
Kanyhalos;4959457Almost noone asked about this, but everyone were QQing about the shitloads of mutants. And don't open new thread, there is already a thread for OL.
Well thats too bad, that was my most fave part of OL. I also thought it finally gave good meaning to why theres a ton of portals just laying around there. Who wants to walk around ground level with a ton of blood thirsty mutants? It was also like the final lair, the explanation on where they were all coming from and you had to clean it out. I guess more people overall dislike the idea of supernatural beings in their games. Look what happened to Far Cry 2 :( I for one really enjoyed the challenge however and will miss that experience. And my question still stands: Is it possible to just swap a few files from OL 2.0 to bring that area back to the way I described?
Dread pwns me!
18th July 2006
There was a post a little while ago about adding more mutant spawns after a blowout hits. I remember playing with it and having a lot of fun with all the extra monsters after I had finished the story. The good thing is, it's map specific, so you can add loads of mutants to one map and leave another untouched. Good if an area is full of important NPCs.
If I can find the post I'll quote it here. From what I remember, it involves editing the file 'oblivion_lost.script' (found in gamedata\scripts) and adding more lines to each maps blowout spawn list. Try opening the file and searching for 'Spawns3', while I go look for this post.
Oh, and if you're gonna play around with the files, back them up first.