Zombie Mod -1 reply

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Chickenfeed

I don't spend enough time here

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26th January 2008

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#1 10 years ago

Well, this is kind of a request for a mod, but if someone can tell me how to do it myself, that'd be great =p

What I want is kind of a zombie survival mod. I want the cut out zombies (The ones that don't use guns) to spawn in masses at night time and attack camps and stuff, preferably in thick fog. But only at night time, in the day, I want to be able to search around for ammo and supplies.

Hopefully I'm making sense, if not, heres a simplified (I think :rolleyes:) version of it: I want nights to be foggy and full of the cutout out zombies (Huge amounts of them) but only at night! In the day, they shouldn't spawn (or only spawn in dark derelict buildings) because in the day, I should be able to search for ammo/medkits etc.

If someone can help me make this, or even attempt to make it for me, I'd be VERY grateful. Thanks in advance.




Guest

I didn't make it!

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#2 10 years ago

Sounds like a brill idea, bit like sean of the dead, but in the zone. 'Fraid i can't help you there, 'cause i haven't a clue on how to mod




Chickenfeed

I don't spend enough time here

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26th January 2008

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#3 10 years ago

Hopefully someone can help with this :)




Guest

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#4 10 years ago
Chickenfeed;4210477Hopefully someone can help with this :)

It isnt that this would be hard to do, it would just take a long time....

You can find the zombie spawning lines in most of the big mods like ABC and OL if you look around in the various level descriptions. There is a mutant spawn at the second wolf conversation in cordon in the ABC mod that spawns mutants for example....You would have to figure out the coordinate system to get them to spawn where you want them to, and then find the daylight or weather or time code in a file and set the time for them to spawn. But you are talking about hundreds of lines of code that need to be cut and pasted and linked and possibly files made so that everything works right. You need to decide do they spawn geographically or in referance to the players current location, do they wander around or track on the player etc......

The only thing i can remember like that was a huge mutant and zombie spawn during a blowout at the brain scorcher while playing OL 1.3....seems like there were maybe 20 zombies.

Just remember if you set it to happen every night there will not be any npcs left after a night or two.




lukedommo

GF makes me horny

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24th April 2005

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#5 10 years ago

Hi I just seen what you guys where on about. I wish some1 made a mod to do that where every blowout happens 30 minutes and spawns like 25 zombies at a time. That would rock. :rolleyes:




Atrocious

Oblivion Lost supplier

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25th March 2008

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#6 10 years ago

You can set the blowout timer in Oblivion Lost to something very small and it will happen more ofteh and will spawn mutants every time.

The timer settings are in system.ltx.




dezodor

level designer @ dezowave

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18th April 2007

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#7 10 years ago

there were a lot of zombie mods, and horror mods for stalker, just look around in stalkerfiles or google. it was very popular last year.


dezowave group



lukedommo

GF makes me horny

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24th April 2005

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#8 10 years ago

whats the blowout stuff in the system file look like mate show me an example please so i can change it




Atrocious

Oblivion Lost supplier

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25th March 2008

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#9 10 years ago

If you had opened system.ltx and searched for blowout, you would have found this:

[blowout_period]

enabled = 1.0 time = 1800.0 time2 = 2160.0 shift = 60.0 shift1 = 300.0 shift2 = 600.0 shift3 = 900.0 shift4 = 1200.0 shift5 = 750.0 shift6 = 180.0 shift7 = 450.0

time and time2 are used to set the timer until the next blowout. The numbers are in minutes. The shift variables shift the blowout for some more minutes, so it doesn't look so repeating.




Guest

I didn't make it!

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#10 10 years ago

Give me a mod like Resident Evil and ill give you a cookie, would be good if an AI came into contact with a zombie they would immediately be put into the wounded position when they are on the ground and after five minutes they turn into a zombie and they only way you could help them was to give them an antidote of some kind, only problem is changing the AI stalker into a zombie, if you saw it happen it would look pretty crap.