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lukedommo

GF makes me horny

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24th April 2005

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#11 10 years ago

ok ive edited the stuff for blowout so it happens every 20min lol going to change it to 60 min. :D i love you guys your to brains of my life if only i could have you everywhere i went mabies i wouldnt get rips off so much :D joking. I need to know how to edit to spawned npced in a blow out now i want to to spawn 20 npcs each time theres a blowout then im doine :D :confused:




Atrocious

Oblivion Lost supplier

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25th March 2008

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#12 10 years ago
lukedommo;4590299 I need to know how to edit to spawned npced in a blow out now i want to to spawn 20 npcs each time theres a blowout then im doine :D :confused:

\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\scripts\oblivion_lost.script

The functions that spawn stuff after blowouts are function R_Art() function spawn_psy_attack()

(If I remember correctly)




lukedommo

GF makes me horny

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#13 10 years ago

kool thanks for that but in the parts where you put ( ) what goes there and how would i set that to spawn 20 weaponless zombies each time. and also would it work in bar :deal:




lukedommo

GF makes me horny

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24th April 2005

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#14 10 years ago

function R_Art() local level_name = level.name() if level_name == "l01_escape" then local rbk = math.random(1, 4) if rbk==1 then Spawns3("af_medusa", "dog_weak", 1) end if rbk==2 then Spawns3("af_blood", "flesh_weak", 1) end if rbk==3 then Spawns3("af_cristall_flower", "boar_weak", 1) end if rbk==4 then Spawns3("af_vyvert", "cat_weak", 1) end end if level_name == "l02_garbage" or level_name == "l03_agroprom" then local fcd = math.random(1, 4) if fcd==1 then Spawns3("af_rusty_thorn","boar_strong", 1) Spawns3("af_cristall_flower","dog_strong", 1) end if fcd==2 then Spawns3("af_vyvert","flesh_weak", 1) Spawns3("af_gravi","fracture_weak", 1) end if fcd==3 then Spawns3("af_blood","boar_weak", 1) Spawns3("af_soul","fracture_weak", 1) end if fcd==4 then Spawns3("af_vyvert","pseudodog_weak", 1) Spawns3("af_mincer_meat","bloodsucker_weak", 1) end end if level_name == "l04_darkvalley" or level_name == "l06_rostok" then local yay = math.random(1, 4) if yay==1 then Spawns3("af_electra_flash","cat_weak", 1) Spawns3("af_drops","cat_kany", 1) Spawns3("af_cristall","pseudodog_weak",1) end if yay==2 then Spawns3("af_gravi","bloodsucker_normal",1) Spawns3("af_mincer_meat","tushkano_normal",1) Spawns3("af_fireball","gigant_normal",1) end if yay==3 then Spawns3("af_dummy_pellicle","bloodsucker_strong",1) Spawns3("af_soul","snork_strong",1) Spawns3("af_cristall_flower","burer_weak",1) end if yay==4 then Spawns3("af_rusty_sea-urchin","m_poltergeist_normal_tele",1) Spawns3("af_gravi","m_poltergeist_normal_tele",1) Spawns3("af_vyvert","m_poltergeist_normal_tele",1) end end

if level_name == "l08_yantar" then local sdf = math.random(1, 4) if sdf==1 then Spawns3("af_fireball","snork_strong",1) Spawns3("af_cristall_flower","snork_strong",1) Spawns3("af_gold_fish","snork_strong",1) end if sdf==2 then Spawns3("af_mincer_meat","burer_weak",1) Spawns3("af_fuzz_kolobok","fracture_weak",1) Spawns3("af_drops","psy_dog",1) end if sdf==3 then Spawns3("af_mincer_meat","psy_dog",1) Spawns3("af_dummy_battery","gigant_strong",1) Spawns3("af_gravi","bloodsucker_strong",1) end if sdf==4 then Spawns3("af_drops","snork_strong",1) Spawns3("af_blood","bloodsucker_weak",1) Spawns3("af_electra_sparkler","psy_dog",1) end end if level_name == "l07_military" then spawn_psy_attack() local naf = math.random(1, 4) if naf==1 then Spawns3("af_dummy_dummy","af_fireball",1) Spawns3("af_cristall","snork_strong",1) end if naf==2 then Spawns3("af_dummy_pellicle","af_soul",1) Spawns3("af_drops","burer_weak",1) end if naf==3 then Spawns3("af_dummy_glassbeads","af_ameba_slime",1) Spawns3("af_vyvert","bloodsucker_weak",1) end if naf==4 then Spawns3("af_night_star","af_gravi",1) Spawns3("af_electra_flash","chimera_weak",1) end end if level_name == "l10_radar" then local ztr = math.random(1, 4) if ztr==1 then Spawns3("af_dummy_dummy","bloodsucker_strong",1) Spawns3("af_cristall","psy_dog",1) Spawns3("af_gold_fish","snork_strong",1) end if ztr==2 then Spawns3("af_dummy_pellicle","zombie_weak",1) Spawns3("af_fuzz_kolobok","fracture_weak",1) Spawns3("af_soul","burer_weak",1) end if ztr==3 then Spawns3("af_dummy_glassbeads","zombie_ghost",1) Spawns3("af_dummy_pellicle","gigant_strong",1) Spawns3("af_ameba_slime","bloodsucker_strong",1) end if ztr==4 then Spawns3("af_night_star","snork_strong",1) Spawns3("af_electra_flash","bloodsucker_weak",1) Spawns3("af_gravi","zombie_immortal",1) end end if level_name == "l11_pripyat" then local poi = math.random(1, 4) if poi==1 then Spawns3("af_rusty_kristall","snork_strong",1) Spawns3("af_ameba_slug","zombie_ghost",1) end if poi==2 then Spawns3("af_dummy_spring","burer_weak",1) end if poi==3 then Spawns3("af_ameba_mica","fracture_weak",1) Spawns3("af_mincer_meat","pseudodog_weak",1) end if poi==4 then Spawns3("af_electra_moonlight","bloodsucker_strong",1) end end if level_name == "l12_stancia" then Spawns3("af_dummy_glassbeads","gigant_strong",1) Spawns3("af_rusty_kristall","chimera_weak",1) Spawns3("af_cristall","chimera_weak",1) end end function spawn_psy_attack() local mtd = math.random(1, 4) if mtd==1 then amk.spawn_item("controller_tubeman",vector():set(13.00,-2.09,112.10),1637,320611) amk.spawn_item("zombie_immortal",vector():set(13.00,-2.09,112.10),1637,320611) amk.spawn_item("zombie_immortal",vector():set(13.00,-2.09,112.10),1637,320611) amk.spawn_item("zombie_immortal",vector():set(13.00,-2.09,112.10),1637,320611) end if mtd==2 then amk.spawn_item("controller_tubeman",vector():set(82.04,-13.06,48.74),1558,379088) amk.spawn_item("zombie_immortal",vector():set(82.04,-13.06,48.74),1558,379088) amk.spawn_item("zombie_immortal",vector():set(82.04,-13.06,48.74),1558,379088) amk.spawn_item("zombie_immortal",vector():set(82.04,-13.06,48.74),1558,379088) end if mtd==3 then amk.spawn_item("controller_tubeman",vector():set(-259.17,-15.45,54.81),1687,76735) amk.spawn_item("zombie_immortal",vector():set(-259.17,-15.45,54.81),1687,76735) amk.spawn_item("zombie_immortal",vector():set(-259.17,-15.45,54.81),1687,76735) amk.spawn_item("zombie_immortal",vector():set(-259.17,-15.45,54.81),1687,76735) end if mtd==4 then amk.spawn_item("controller_tubeman",vector():set(-248.50,-22.53,204.26),1764,85831) amk.spawn_item("zombie_immortal",vector():set(-248.50,-22.53,204.26),1764,85831) amk.spawn_item("zombie_immortal",vector():set(-248.50,-22.53,204.26),1764,85831) amk.spawn_item("zombie_immortal",vector():set(-248.50,-22.53,204.26),1764,85831) end end HELP WHAT DO I EVEN CHANGE IN THIS DAMN THINGY




Atrocious

Oblivion Lost supplier

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25th March 2008

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#15 10 years ago

function R_Art() is separated into the different levels. But you could ignore that and put the following line directly in the start of the function (under the line "function R_Art()"). Spawns3("zombie_immortal","zombie_immortal",1)

That should spawn two zombies. Copy the line to make more spawns.




jamie1992

The Internet ends at GF

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12th March 2008

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#16 10 years ago

There already is a huge zombie mod being made by me. :D

GSC Game World - Community

Check it out tell me what you think. :beer:




lukedommo

GF makes me horny

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24th April 2005

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#17 10 years ago

Yeh it looks good but will it get finished though ? Lots of mod neva get seen. Also could some1 tell me how I add more friendly stalkers to the newb village i want to add 5 more rookie stalkers and 3 strong stalkers with machine guns and shot guns and pistols or just 1 lol If anyone could help me i will love you long time. :bawl: I also want to zombies with guns to be spawned with the blowout also




jamie1992

The Internet ends at GF

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12th March 2008

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#18 10 years ago

Yep it will be finished and released as soon as the map is finished being built and so on.

Also if you was the expand the rookie village ST you woukld create crashes as each ST only holds a certain amount of Jobs for npcs in it and if you have npc's with no job it would crash.




lukedommo

GF makes me horny

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24th April 2005

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#19 10 years ago

ahhh rite. well if some1 would be nice to type up the script so after a blowout it spawns 4 friends that just wonder round would it crash still ? if it dont could someone please let me know how id love to know =p




jamie1992

The Internet ends at GF

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#20 10 years ago

Make a Spawn Script Timer.

That way set a certain time like 5 hours then put what you want spawn like 4 loners and where (Noob Camp).

Then every 5 hours 4 loners will spawn in the noob village and will walk around looking for a ST or might just wander around forevea till they are killed.