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lukedommo

GF makes me horny

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24th April 2005

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#21 10 years ago

kool could some1 put that into a script and tell me where the script goes after they made a script for me that allows me to do that also can the timer be set to every 2 hours?:naughty:




jamie1992

The Internet ends at GF

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12th March 2008

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#22 10 years ago

Hey, ill tell you what ill make one for you.

What type of loners do you want? and where? and how often?

Send me an pm or something its alot easier.




sonerin

S.T.A.L.K.E.R

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29th June 2008

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#23 10 years ago

hmm this idea sounds cool! I hope someone will script it




lukedommo

GF makes me horny

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24th April 2005

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#24 10 years ago

its already been done. Every time theres a blowout now in my game using OL mod it spawns 80 zombies in cordon now and a blowout happens every 20 min ill put the script on for you all. Im just waiting on the script for 7 noobies stalkers to be at the boar lair every 10 min. so when its done 7 stalkers will spawn every 10min and 80 zombies spawn every 20min so 14 stalkers spawn every 20min and 80 zombies spawn so itsl ike a never ending zombie war :D Put it this way I give the noobie village stalkers all aks and the zombies still win theres that many its so realistic and kool. not even the militry base holes them off :naughty:




lukedommo

GF makes me horny

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24th April 2005

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#25 10 years ago

also jamie you could put the script in your mod in cordon that way u have cordon all done then :D saves you manually setting spawn points all over cordon for zombies :) Also to get the blowout time right all you have to do is test your mod and time the amount of time it takes to get to cordon from pripyat




lukedommo

GF makes me horny

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24th April 2005

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#26 10 years ago

[COLOR=red]Changing blowout time[/COLOR] [COLOR=red]OPEN SYSTEM.LTX AND PRESS CTL AND F THEN TYPE BLOWOUT THEN IT WILL TAKE YOU TO THIS[/COLOR] enabled = 1.0 [COLOR=red]If you want it enabled put 0.0 for blowouts off[/COLOR] time = 1800.0 [COLOR=red]Time till blowout 1800 = 1800 munites[/COLOR] time2 = 2160.0 [COLOR=red]Time till next blow out always best to set both the same [/COLOR]shift = 60.0 [COLOR=red]Time it goes on for this is 60 seconds[/COLOR] shift1 = 300.0 shift2 = 600.0 shift3 = 900.0 shift4 = 1200.0 shift5 = 750.0 shift6 = 180.0 shift7 = 450.0

[COLOR=darkgreen]-----------------------------------------------------------------------[/COLOR] [COLOR=red]Creating a ZOMBIE invasion blowout[/COLOR] [COLOR=red]Now open S.T.A.L.K.E.R. - Shadow of Chernobyl[/COLOR] [COLOR=red]\gamedata\scripts\oblivion_lost.script[/COLOR] [COLOR=red]Press Ctl and F and type Fuction R_art to bring the correct bit you need[/COLOR] function R_Art() local level_name = level.name() if level_name == "l01_escape" then local rbk = math.random(1, 4) if rbk==1 then [COLOR=red]This is the areas. EG this is spawn point 1 near noob camp [/COLOR]Spawns3("zombie_immortal","zombie_immortal",1) [COLOR=red]these are NPC to spawn[/COLOR] Spawns3("zombie_immortal","zombie_immortal",1) [COLOR=red]This is the code for zombie [/COLOR]Spawns3("zombie_immortal","zombie_immortal",1) [COLOR=red]spawns 2 zombies each line[/COLOR] Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("af_medusa", "dog_weak", 1) end if rbk==2 then Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("af_blood", "flesh_weak", 1) end if rbk==3 then Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("af_cristall_flower", "boar_weak", 1) end if rbk==4 then Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("af_vyvert", "cat_weak", 1) end end if level_name == "l02_garbage" or level_name == "l03_agroprom" then local fcd = math.random(1, 4) if fcd==1 then Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("af_rusty_thorn","boar_strong", 1) Spawns3("af_cristall_flower","dog_strong", 1) end if fcd==2 then Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("zombie_immortal","zombie_immortal",1) Spawns3("af_vyvert","flesh_weak", 1) Spawns3("af_gravi","fracture_weak", 1) end if fcd==3 then Spawns3("af_blood","boar_weak", 1) Spawns3("af_soul","fracture_weak", 1) end if fcd==4 then Spawns3("af_vyvert","pseudodog_weak", 1) Spawns3("af_mincer_meat","bloodsucker_weak", 1) end end if level_name == "l04_darkvalley" or level_name == "l06_rostok" then local yay = math.random(1, 4) if yay==1 then Spawns3("af_electra_flash","cat_weak", 1) Spawns3("af_drops","cat_kany", 1) Spawns3("af_cristall","pseudodog_weak",1) end if yay==2 then Spawns3("af_gravi","bloodsucker_normal",1) Spawns3("af_mincer_meat","tushkano_normal",1) Spawns3("af_fireball","gigant_normal",1) end if yay==3 then Spawns3("af_dummy_pellicle","bloodsucker_strong",1 ) Spawns3("af_soul","snork_strong",1) Spawns3("af_cristall_flower","burer_weak",1) end if yay==4 then Spawns3("af_rusty_sea-urchin","m_poltergeist_normal_tele",1) Spawns3("af_gravi","m_poltergeist_normal_tele",1) Spawns3("af_vyvert","m_poltergeist_normal_tele",1) end end if level_name == "l08_yantar" then local sdf = math.random(1, 4) if sdf==1 then Spawns3("af_fireball","snork_strong",1) Spawns3("af_cristall_flower","snork_strong",1) Spawns3("af_gold_fish","snork_strong",1) end if sdf==2 then Spawns3("af_mincer_meat","burer_weak",1) Spawns3("af_fuzz_kolobok","fracture_weak",1) Spawns3("af_drops","psy_dog",1) end if sdf==3 then Spawns3("af_mincer_meat","psy_dog",1) Spawns3("af_dummy_battery","gigant_strong",1) Spawns3("af_gravi","bloodsucker_strong",1) end if sdf==4 then Spawns3("af_drops","snork_strong",1) Spawns3("af_blood","bloodsucker_weak",1) Spawns3("af_electra_sparkler","psy_dog",1) end end if level_name == "l07_military" then spawn_psy_attack() local naf = math.random(1, 4) if naf==1 then Spawns3("af_dummy_dummy","af_fireball",1) Spawns3("af_cristall","snork_strong",1) end if naf==2 then Spawns3("af_dummy_pellicle","af_soul",1) Spawns3("af_drops","burer_weak",1) end if naf==3 then Spawns3("af_dummy_glassbeads","af_ameba_slime",1) Spawns3("af_vyvert","bloodsucker_weak",1) end if naf==4 then Spawns3("af_night_star","af_gravi",1) Spawns3("af_electra_flash","chimera_weak",1) end end if level_name == "l10_radar" then local ztr = math.random(1, 4) if ztr==1 then Spawns3("af_dummy_dummy","bloodsucker_strong",1) Spawns3("af_cristall","psy_dog",1) Spawns3("af_gold_fish","snork_strong",1) end if ztr==2 then Spawns3("af_dummy_pellicle","zombie_weak",1) Spawns3("af_fuzz_kolobok","fracture_weak",1) Spawns3("af_soul","burer_weak",1) end if ztr==3 then Spawns3("af_dummy_glassbeads","zombie_ghost",1) Spawns3("af_dummy_pellicle","gigant_strong",1) Spawns3("af_ameba_slime","bloodsucker_strong",1) end if ztr==4 then Spawns3("af_night_star","snork_strong",1) Spawns3("af_electra_flash","bloodsucker_weak",1) Spawns3("af_gravi","zombie_immortal",1) end end if level_name == "l11_pripyat" then local poi = math.random(1, 4) if poi==1 then Spawns3("af_rusty_kristall","snork_strong",1) Spawns3("af_ameba_slug","zombie_ghost",1) end if poi==2 then Spawns3("af_dummy_spring","burer_weak",1) end if poi==3 then Spawns3("af_ameba_mica","fracture_weak",1) Spawns3("af_mincer_meat","pseudodog_weak",1) end if poi==4 then Spawns3("af_electra_moonlight","bloodsucker_strong ",1) end end if level_name == "l12_stancia" then Spawns3("af_dummy_glassbeads","gigant_strong",1) Spawns3("af_rusty_kristall","chimera_weak",1) Spawns3("af_cristall","chimera_weak",1) end end function spawn_psy_attack() local mtd = math.random(1, 4) if mtd==1 then amk.spawn_item("controller_tubeman",vector():set(1 3.00,-2.09,112.10),1637,320611) amk.spawn_item("zombie_immortal",vector():set(13.0 0,-2.09,112.10),1637,320611) amk.spawn_item("zombie_immortal",vector():set(13.0 0,-2.09,112.10),1637,320611) amk.spawn_item("zombie_immortal",vector():set(13.0 0,-2.09,112.10),1637,320611) end if mtd==2 then amk.spawn_item("controller_tubeman",vector():set(8 2.04,-13.06,48.74),1558,379088) amk.spawn_item("zombie_immortal",vector():set(82.0 4,-13.06,48.74),1558,379088) amk.spawn_item("zombie_immortal",vector():set(82.0 4,-13.06,48.74),1558,379088) amk.spawn_item("zombie_immortal",vector():set(82.0 4,-13.06,48.74),1558,379088) end if mtd==3 then amk.spawn_item("controller_tubeman",vector():set(-259.17,-15.45,54.81),1687,76735) amk.spawn_item("zombie_immortal",vector():set(-259.17,-15.45,54.81),1687,76735) amk.spawn_item("zombie_immortal",vector():set(-259.17,-15.45,54.81),1687,76735) amk.spawn_item("zombie_immortal",vector():set(-259.17,-15.45,54.81),1687,76735) end if mtd==4 then amk.spawn_item("controller_tubeman",vector():set(-248.50,-22.53,204.26),1764,85831) amk.spawn_item("zombie_immortal",vector():set(-248.50,-22.53,204.26),1764,85831) amk.spawn_item("zombie_immortal",vector():set(-248.50,-22.53,204.26),1764,85831) amk.spawn_item("zombie_immortal",vector():set(-248.50,-22.53,204.26),1764,85831) end end [COLOR=red]There you go thats how you create a zombie invasion on blowouts :)[/COLOR]




lukedommo

GF makes me horny

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24th April 2005

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#27 10 years ago

NPC SPAWN LINES Spawns3("zombie_immortal","zombie_immortal",1) = [COLOR=red]spawns 2 Zombie no weapons [/COLOR]Spawns3("af_ameba_slug","zombie_ghost",1) = [COLOR=red]Spawns 2 Ghost zombies no weapons [/COLOR]Spawns3("af_cristall_flower","dog_strong", 1) = [COLOR=red]spawns 2 BLIND DOG[/COLOR] Spawns3("af_vyvert","pseudodog_weak", 1) = [COLOR=red]Spawns 2 Dogs that jumps for you [/COLOR]Spawns3("af_vyvert","flesh_weak", 1) = [COLOR=red]Spawns 2 Mutant pigs[/COLOR] Spawns3("af_blood","boar_weak", 1) = [COLOR=red]Spawns 2 mutant boars[/COLOR] Spawns3("af_mincer_meat","bloodsucker_weak", 1) = [COLOR=red]Spawns 2 blood suckers[/COLOR] Spawns3("af_soul","snork_strong",1) = [COLOR=red]Spawns 2 snorks[/COLOR] Spawns3("af_rusty_sea-urchin","m_poltergeist_normal_tele",1) = [COLOR=red]Spawns 2 anomalyi ghosts[/COLOR] Spawns3("af_dummy_battery","gigant_strong",1) = [COLOR=red]Spawns 2 Gigant boss[/COLOR] Spawns3("af_dummy_spring","burer_weak",1) = [COLOR=red]Spawns 2 Burer[/COLOR] [COLOR=navy]That all ive tryed so far If you find anymore give them a try[/COLOR]




lukedommo

GF makes me horny

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24th April 2005

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#28 10 years ago

someone let me know if it works




lukedommo

GF makes me horny

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24th April 2005

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#29 10 years ago

ss_karl_09-25-08_10-54-25_l01_escap.jpg Enjoy it all :D




Encoded Nightmare

ZoMbIeS!!!!!

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28th August 2009

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#30 9 years ago

Thanks dude, all i need is to tweak the damage on certain limbs and i'll have a little personal zombie survival! Yayyy!!:D

Anyone got any clue on how to do this?:confused:

I found the file but it's soo confusing.

Tehe i did it :) every blowout about 40-80 zombies appear in the map the blowout appears and all of them a headshot can only drop them XD otherwise they just keep on coming

Works well

EDIT: One problem zombies only spawn in Cordon any clue how to fix this? blowout cordon becomes a zombie owned zone.. FIXED. :D all of the threads on this damn site are dead. IMA ALL ALONE!