Connecting to MP failure -1 reply

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Sweet Tooth

I don't spend enough time here

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11th January 2008

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#1 11 years ago

I just can't connect to the MP... How annoyng... I will post the entire Xray, and I really hope anyone could help me with this prob.




Sweet Tooth

I don't spend enough time here

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11th January 2008

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#2 11 years ago

* Detected CPU: AuthenticAMD , F15/M3/S3, 3000.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 30743 files cached, 5537Kb memory used. Init FileSystem 1.355742 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\dokumenter\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2000832 K], reserved[27528 K], committed[68728 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7560 K], process heap[1142 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1255 K], smem[0 K] Executing config-script "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\dokumenter\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS * GPU driver: 6.14.11.5827 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 678 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=4 load time=39 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 88697 K No new patches are available. * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [366 ms] "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 18 ms * phase cmem: 79688 K CLIENT: Connecting to 195.98.50.90... - IPureClient : created on port 5446! * HOST #1: testers_mp_factory BattlEye Client: Initialized xrGS::CDKey::Level : Responding on Challenge Loading DLL: xrGameSpy.dll ! client : connection rejected - cl_netADR_Server 1 cl_netADR_Device 1 cl_netCORE 1 * phase time: 14412 ms * phase cmem: 79688 K * [win32]: free[1824224 K], reserved[90296 K], committed[182568 K] * [ D3D ]: textures[7164 K] * [x-ray]: crt heap[79688 K], process heap[13176 K], game lua[3474 K], engine lua[176 K], render[0 K] * [x-ray]: economy: strings[690 K], smem[0 K] ! Failed to start client. Check the connection or level existance. - Destroying level No new patches are available. * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [363 ms] "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 13 ms * phase cmem: 80133 K CLIENT: Connecting to 96.56.21.150... - IPureClient : created on port 5446! * HOST #1: testers_mp_lost_village BattlEye Client: Initialized xrGS::CDKey::Level : Responding on Challenge Loading DLL: xrGameSpy.dll ! client : connection rejected - cl_netADR_Server 1 cl_netADR_Device 1 cl_netCORE 1 * phase time: 14736 ms * phase cmem: 80133 K * [win32]: free[1824288 K], reserved[89872 K], committed[182928 K] * [ D3D ]: textures[7164 K] * [x-ray]: crt heap[80133 K], process heap[13179 K], game lua[3067 K], engine lua[177 K], render[0 K] * [x-ray]: economy: strings[692 K], smem[0 K] ! Failed to start client. Check the connection or level existance. - Destroying level No new patches are available. * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [366 ms] "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 10 ms * phase cmem: 80554 K CLIENT: Connecting to 84.52.81.118... - IPureClient : created on port 5446! * HOST #1: testers_mp_military_1 BattlEye Client: Initialized xrGS::CDKey::Level : Responding on Challenge Loading DLL: xrGameSpy.dll ! client : connection rejected - cl_netADR_Server 1 cl_netADR_Device 1 cl_netCORE 1 * phase time: 14245 ms * phase cmem: 80554 K * [win32]: free[1824288 K], reserved[89540 K], committed[183260 K] * [ D3D ]: textures[7164 K] * [x-ray]: crt heap[80554 K], process heap[13180 K], game lua[3518 K], engine lua[179 K], render[0 K] * [x-ray]: economy: strings[695 K], smem[0 K] ! Failed to start client. Check the connection or level existance. - Destroying level No new patches are available. * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [370 ms] "c:\programfiler\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 11 ms * phase cmem: 80964 K CLIENT: Connecting to 78.137.1.182... - IPureClient : created on port 5446! * HOST #1: mp_military_2 BattlEye Client: Initialized xrGS::CDKey::Level : Responding on Challenge Loading DLL: xrGameSpy.dll ! client : connection rejected - cl_netADR_Server 1 cl_netADR_Device 1 cl_netCORE 1 * phase time: 14503 ms * phase cmem: 80965 K * [win32]: free[1824288 K], reserved[89148 K], committed[183652 K] * [ D3D ]: textures[7164 K] * [x-ray]: crt heap[80965 K], process heap[13180 K], game lua[3829 K], engine lua[180 K], render[0 K] * [x-ray]: economy: strings[697 K], smem[0 K] ! Failed to start client. Check the connection or level existance. - Destroying level No new patches are available. Input: 1 Config-file [c:\documents and settings\all users\dokumenter\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1




Atrocious

Oblivion Lost supplier

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25th March 2008

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#3 11 years ago

From the log I read gamespy thinks you are a cheater. :P

Loading DLL: xrGameSpy.dll ! client : connection rejected -



Sweet Tooth

I don't spend enough time here

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11th January 2008

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#4 11 years ago

What? Didn't even know there were any cheats to this game.... possible to remove that "tought" from the game?




Atrocious

Oblivion Lost supplier

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25th March 2008

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#5 11 years ago

I don't know. Maybe if you use mods, it thinks that you modified the client for cheats. I never tried STALKER in multiplayer and never used a game that works with gamespy. So I can't really help fixing that.




Sweet Tooth

I don't spend enough time here

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11th January 2008

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#6 11 years ago

Well, thanks anyway, I do use the Oblivion lost 2.0 mode, and the latest patch(1.0006)... And i changed some weapons scrips and alot of gun names..




Atrocious

Oblivion Lost supplier

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25th March 2008

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#7 11 years ago

You could edit your fsgame.ltx again, so it doesn't use the gamedata folder. If I remember correctly the second "true" in the second line has to be "false". I might be wrong, it might be the first true.

Then the game would ignore your mods and maybe you can use multiplayer. Just an idea. I don't know if the mods really are the problem.




vipbanana

Rep Anyone? ^^

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29th August 2007

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#8 11 years ago

Or,he can just drop the gamedata folder on the desktop when playing MP,Drop it back in when playing SP.




Sweet Tooth

I don't spend enough time here

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11th January 2008

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#9 11 years ago

Thank to both of you, I'll try this:)




vipbanana

Rep Anyone? ^^

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29th August 2007

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#10 11 years ago

From your silence I guess it worked? :P




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