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#1 11 years ago

Hello, I'd been having a blast with this game until a couple of days ago, when it started crashing to the desktop any old place. I was running everything full tilt, with 1600x1200, all video options maxed and sooper-cooled. Will include the crash log file so hopefully someone can make sense of it. I tried running it without EAX in case it was a sound issue (on board sound schmeel). Thanx in advance! Amd dual core 4200 4GB RAM Asus Nvidia 7950GT 512mb AGEIA PhysX card * Detected CPU: AuthenticAMD , F15/M11/S1, 2204.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... FS: 29667 files cached, 5309Kb memory used. Init FileSystem 0.912889 sec 'xrCore' build 2947, Feb 27 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2040212 K], reserved[8404 K], committed[48472 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6986 K], process heap[166 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[985 K], smem[0 K] Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Hardware] SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software] SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:295]: NVIDIA GeForce 7950 GT * GPU driver: 6.14.10.9371 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 730 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 83638 K * [win32]: free[1908708 K], reserved[22908 K], committed[165472 K] * [ D3D ]: textures[8187 K] * [x-ray]: crt heap[83638 K], process heap[10654 K], game lua[2114 K], engine lua[169 K], render[0 K] * [x-ray]: economy: strings[719 K], smem[0 K] Prefetching objects... Loading objects... Loading models... * [prefetch] time: 26193 ms * [prefetch] memory: 67283Kb * phase time: 26296 ms * phase cmem: 140381 K * [win32]: free[1398244 K], reserved[135564 K], committed[563280 K] * [ D3D ]: textures[283751 K] * [x-ray]: crt heap[140381 K], process heap[349496 K], game lua[2114 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[1375 K], smem[28221 K] SERVER: Starting... * phase time: 251 ms * phase cmem: 126927 K * [win32]: free[1414684 K], reserved[136796 K], committed[545608 K] * [ D3D ]: textures[280743 K] * [x-ray]: crt heap[126927 K], process heap[346154 K], game lua[2308 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[1395 K], smem[28221 K] SERVER: Loading alife simulator... * phase time: 89 ms * phase cmem: 126927 K * [win32]: free[1413460 K], reserved[136796 K], committed[546832 K] * [ D3D ]: textures[280743 K] * [x-ray]: crt heap[126927 K], process heap[346154 K], game lua[2308 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[1395 K], smem[28221 K] Loading saved game "after.sav"... * Loading spawn registry... * 8591 spawn points are successfully loaded * Loading objects... * 19039 objects are successfully loaded * Game after is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\after.sav' (4.537s) * phase time: 4537 ms * phase cmem: 159231 K * [win32]: free[1375024 K], reserved[116944 K], committed[605120 K] * [ D3D ]: textures[280743 K] * [x-ray]: crt heap[159231 K], process heap[346154 K], game lua[21225 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[3956 K], smem[28221 K] SERVER: Connecting... MaxPlayers = 32 * phase time: 266 ms * phase cmem: 159210 K * [win32]: free[1374960 K], reserved[116912 K], committed[605216 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[159210 K], process heap[346219 K], game lua[21332 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[3954 K], smem[28221 K] CLIENT: Connecting to localhost... Player not found * client : connection accepted - <> * phase time: 149 ms * phase cmem: 168169 K * [win32]: free[1374896 K], reserved[107944 K], committed[614248 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[168169 K], process heap[346219 K], game lua[21357 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[3954 K], smem[28221 K] Opening stream... * phase time: 132 ms * phase cmem: 168169 K * [win32]: free[1372016 K], reserved[107944 K], committed[617128 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[168169 K], process heap[346219 K], game lua[21357 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[3954 K], smem[28221 K] Loading CFORM... * phase time: 6010 ms * phase cmem: 233164 K * [win32]: free[1307028 K], reserved[107944 K], committed[682116 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[233164 K], process heap[346220 K], game lua[21357 K], engine lua[186 K], render[0 K] * [x-ray]: economy: strings[3954 K], smem[28221 K] Loading shaders... * phase time: 611 ms * phase cmem: 234225 K * [win32]: free[1306192 K], reserved[108304 K], committed[682592 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[234225 K], process heap[346337 K], game lua[21357 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3979 K], smem[28221 K] Loading geometry... * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 24512 verts, 766 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65502 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 51552 verts, 1611 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 62255 verts, 1945 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 438036 indices, 855 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65530 verts, 767 Kb * [Loading VB] 42643 verts, 499 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 615231 indices, 1201 Kb * phase time: 1095 ms * phase cmem: 234530 K * [win32]: free[1252896 K], reserved[107548 K], committed[736644 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[234530 K], process heap[400066 K], game lua[21357 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3978 K], smem[28221 K] Loading spatial-DB... * phase time: 1208 ms * phase cmem: 237673 K * [win32]: free[1252896 K], reserved[104380 K], committed[739812 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[237673 K], process heap[400069 K], game lua[21357 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3978 K], smem[28221 K] Loading details... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 223 ms * phase cmem: 237716 K * [win32]: free[1250372 K], reserved[104156 K], committed[742560 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[237716 K], process heap[401025 K], game lua[21357 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3978 K], smem[28221 K] Loading sectors portals... * Loading HOM: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l02_garbage\level.hom * phase time: 126 ms * phase cmem: 237782 K * [win32]: free[1250372 K], reserved[104076 K], committed[742640 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[237782 K], process heap[401025 K], game lua[21357 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3978 K], smem[28221 K] Loading AI objects... - Loading music tracks from 'l02_garbage_musics'... * phase time: 169 ms * phase cmem: 237808 K * [win32]: free[1253252 K], reserved[103984 K], committed[739852 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[237808 K], process heap[401025 K], game lua[21357 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3978 K], smem[28221 K] CLIENT: Spawning... * phase time: 608 ms * phase cmem: 238605 K * [win32]: free[1253252 K], reserved[103272 K], committed[740564 K] * [ D3D ]: textures[280807 K] * [x-ray]: crt heap[238605 K], process heap[401025 K], game lua[21362 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3980 K], smem[28221 K] Loading textures... * t-report - base: 1401, 546551 K * t-report - lmap: 6, 6144 K * phase time: 11120 ms * phase cmem: 238605 K * [win32]: free[1050152 K], reserved[29708 K], committed[1017228 K] * [ D3D ]: textures[552696 K] * [x-ray]: crt heap[238605 K], process heap[676792 K], game lua[21362 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3980 K], smem[28221 K] CLIENT: Synchronizing... * phase time: 182 ms * phase cmem: 238595 K * [win32]: free[1050152 K], reserved[29624 K], committed[1017312 K] * [ D3D ]: textures[552696 K] * [x-ray]: crt heap[238595 K], process heap[676792 K], game lua[21362 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[3980 K], smem[28221 K] * MEMORY USAGE: 260880 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * sound : cache: 32773 kb, 3805 lines, 8820 bpl * MEMORY USAGE: 279093 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [489 ms] * MEMORY USAGE: 268922 K DEFAULT OUT RESTRICTIONS : DEFAULT IN RESTRICTIONS : camp_fire_0002 camp_fire_0003 camp_fire_0005 gar_sniper_in_restrictor gar_space_restrictor gar_vagon_in_restrictor gar_zone_mosquito_bald_weak_0002 OUT RESTRICTIONS : gar_sniper_in_restrictor IN RESTRICTIONS : camp_fire_0002 camp_fire_0003 camp_fire_0005 gar_space_restrictor gar_vagon_in_restrictor gar_zone_mosquito_bald_weak_0002 FATAL ERROR [error]Expression : vertex || show_restrictions(m_object) [error]Function : CPatrolPathManager::select_point [error]File : D:\xray-svn\xr_3da\xrGame\patrol_path_manager.cpp [error]Line : 156 [error]Description : any vertex in patrol path [gar_smart_bandit_raid_1_walk] in inaccessible for object [gar_sniper_bandit] stack trace: Scheduler tried to update object gar_sniper_bandit DEFAULT OUT RESTRICTIONS : DEFAULT IN RESTRICTIONS : camp_fire_0002 camp_fire_0003 camp_fire_0005 gar_sniper_in_restrictor gar_space_restrictor gar_vagon_in_restrictor gar_zone_mosquito_bald_weak_0002 OUT RESTRICTIONS : gar_sniper_in_restrictor IN RESTRICTIONS : camp_fire_0002 camp_fire_0003 camp_fire_0005 gar_space_restrictor gar_vagon_in_restrictor gar_zone_mosquito_bald_weak_0002 FATAL ERROR [error]Expression : vertex || show_restrictions(m_object) [error]Function : CPatrolPathManager::select_point [error]File : D:\xray-svn\xr_3da\xrGame\patrol_path_manager.cpp [error]Line : 156 [error]Description : any vertex in patrol path [gar_smart_bandit_raid_1_walk] in inaccessible for object [gar_sniper_bandit] stack trace: