my slidingdoor works, that means, it works just in one direction. in that direction it works great, but every other direction that i give in with key/v. doesn't work. it keeps on going in that one direction.
but now the playerstart,
when i change the direction from my playerstart with the angle/180 or whatever, it changes in the editor, the errow in the start changes from direction. but later in the game the angle is still the old one.
so, how can i make the changes that i make in the playerstarts angle into reality?
(maybe that's why the angle changes that i make in the slidingdoor also don't work.)
10th May 2003
i think, the command for angles is different in sp... just a guess...
try the following, add the key//value "angles" "x y z" to the thing you want turned, where x y and z represent all directions and set angles for each of them.. needs a bit of figuring out what works and what doesn't, but maybe this will fix your problem (i hope :o)
did you try looking through kam6, if there are any aangles given there? maybe that helps you a bit!
i have indead looked very carefully at kam6 in the beginning. did learn a lot from it.
indead i did make once a npc with these key/value; 60 90 00, or something like that, the result was that the npc was now lying on his stomic. i could change the playerstart a few weeks ago, now i can't, i don't no why
the thing with the slidingdoor is solft, for now. i can make it go not in the ground what i neded, but i can make it go just 1 direction, so i have changed the hole place in the map where i should be. a lot of work, realy. but now it's finisht. will look later into it, have to build on with the next map.
build build build
10th May 2003
kinda sux man... try with other things how the angles work and stuff, cuz i believe the angles thing works
i have installed all the ed. (1.2.11and13, 1.3.7dev.138 and sdk) i will try to make the changes in the angles with an othet editor. elon