Attention MAPPERS! Old School GOLDENEYE (007) Map SOURCES! -1 reply

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SamC42387

I don't spend enough time here

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12th January 2003

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#1 15 years ago

And you said you had nothing to work on? Here you all go! I tried to do it myself but what I joke. what this pack has is a bunch of old GOLDENEYE maps in .map format. They open up in the SDK. Included maps are:

Archives Basement Bunker Cradle Egypt Facility Library Runway Stack Temple

all maps are ready to be created for SOF2! Make your own textures, etc and make these maps alive once again! I hope you all like this. You can get it here:

GoldenEye SOF2 Map Sources Pack

im waiting for it to be added to the file list




AnGrY MiDGeT

I'm too cool to Post

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30th March 2003

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#2 15 years ago

very good idea! i wud gladly do it.. but lol i dont kno how to map :lookaround: :p :eek:




SamC42387

I don't spend enough time here

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12th January 2003

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#3 15 years ago

lol neither do i.. Im surprised i figured out how to convert them from GoldenEye. they are 1:1 accurate

everyone let their friends who are mappers now about this.. it would be great to have all these maps for SOF2!




Saiji

GF Pwns Me!

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8th January 2003

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#4 15 years ago

Would have been better posted in the Mappers forum, but a good idea :)

*click* Mods? :)




SamC42387

I don't spend enough time here

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12th January 2003

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#5 15 years ago

Saiji, is this not the mapping forum??? :confused:




Saiji

GF Pwns Me!

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8th January 2003

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#6 15 years ago

hehe... *cringes* My mistake...

Thought I was in General :-/ Clicked the link on the main page, forgot where I was :-(

Good idea though! I'll let my mapper friends know about this :)




SamC42387

I don't spend enough time here

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12th January 2003

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#7 15 years ago

hehe its ok... thanks though. let all the mappers know.. we must have these maps for our game! lol




Saiji

GF Pwns Me!

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8th January 2003

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#8 15 years ago

If only QER was as easy to use as UnrealEd, then we'd be away :)




JIM_BOB7813

Mapper

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6th April 2003

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#9 15 years ago

I downloaded the sources, but they don't open in Radiant. I used GTK vsreion 1.2.12. I get some thing like this:

Warning: Line 14 is incomplete [02] up to Warning: Line 5837 is incomplete [01]

Then:

texture not found for shader: textures/-8192 LOADED: textures/radiant/shadernotex.tga texture not found for shader: textures/) texture not found for shader: textures/-8192 texture not found for shader: textures/8192 texture not found for shader: textures/( texture not found for shader: textures/1.000000 texture not found for shader: textures/0 texture not found for shader: textures/) texture not found for shader: textures/-8192 texture not found for shader: textures/8192 texture not found for shader: textures/(

for a while. Then:

WARNING: brush plane with no normal WARNING: brush plane with no normal --- LoadMapFile --- C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/Archives.map 12 brushes 0 entities

And nothing appears in the SDK.:confused: :uhoh: Where the hell did you get these sources?




Angry-MoNkEy

Dread thinks I'm a special person

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13th September 2002

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#10 15 years ago

sweet, i can make the cradle map now...i luv that map




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