Attention MAPPERS! Old School GOLDENEYE (007) Map SOURCES! -1 reply

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JIM_BOB7813

Mapper

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6th April 2003

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#11 16 years ago

WOO Hoo, they open in the official SDK:cya: But not GTK, dunno why, but they rock.:rock: Good work Sam.




SamC42387

I don't spend enough time here

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12th January 2003

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#12 16 years ago

yeah i have no idea why they dont open up in GTK.... If anyone is working on any of these let me know which you are working on... im curious to see what you guys make.. I would texture these myself but i have no idea how to do so.....




JIM_BOB7813

Mapper

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6th April 2003

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#13 16 years ago

OK I worked out how to get them into GTK. You open them in SDK, then select everything and move around a few units. De-select everything then save it. This names all the brushes and lets it open in GTK.:)

At the moment i'm working on Stack ( the best map in Goldeneye ) of course ;) I'm gonna leave out the lower level, because I think it is not needed.

I'm trying to cel shade it, and it should be ready in a day or two. I gotta finish the light, and structural brushes, pickups, then maybe some hints. And I gotta work out how to make the cel.shader fit into the .pk3 so it works on everyones comps.

:fistpunch:




Sir Paul

Retired Network Staff

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2nd November 2002

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#14 16 years ago

This is now posted on Sof2Files.com..

Get it HERE




SamC42387

I don't spend enough time here

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12th January 2003

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#15 16 years ago

I forgot to mention this.... Make sure you remember to adjust the scale as these maps have a diff scale than SOF2's regular....




SamC42387

I don't spend enough time here

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12th January 2003

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#16 16 years ago

oh and please post screenshots! I cannot wait to see!




JIM_BOB7813

Mapper

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6th April 2003

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#17 16 years ago
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