Yo happy players out there!!!:type: i just made a map that's in the 0.1 beta stage... i need some testers!!! ad me to msn if ur interested...:cheers: [email="firstname.lastname@example.org"]email@example.com[/email] u can not download it til' i got some testers... so plz!!! i can get a test server up for all the ppl wanna play it... cya folks!
post at least some screenshots :uhm:
theres one... i'll post more, just gotto take the pics first...
well i no already that im a beta tester
humm yeah: ur 1st pic is suggestive. That tight and very tall corridor make me feel some dizzy, and lights r not bad. But i suggests u to place a ligth source near each ligth entity. This 'll give more realism to ur enviroment and the map 'll looks better.
I keep waiting more pics :p
ok :D...ty.. but bout the light sources... i donno, i can't find any good to my map theme... any sugestions ?... :D
yer try some blinkin lights they may look good
ok trinity m8, i will :D.... ok i'll post some more screens here now...
and some more screens... that's the whole map baisicly.... CARNUFEX, u don't wanna test the map and report some bugs to me?... plz :D u got msn? tell me if u got.... :D...
U can build up ur ligths using regular brushes in any shape u want, and then texture em w/whatever emiting ligth texture of ur like. If the texture dont fit exactly on the shapes, that's not a problem: u can change textures size and scale em by modifiying vertical and horizontal strentch from the 'Surface inspector' window. For example, in ur 'Shot0009', that red ligth on the floor looks a bit estrange w/out a red ligth source placed on the celing. Lighting technique is not easy, but it is really important in every map. Here is a very short but good tutorial by Gynec: Professional Lighting. Anyway i think i grasped ur idea. I like ur cold marbre fashion map. :naughty:
Ps. I dont know if i can be between ur testers: i 'm in Italy.. too far (hours and ping :uhm: ) Thx u anyway :rock: