Couldn't Read .prt?? -1 reply

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DkViPeR2k8

Mapper/Skinner

50 XP

1st June 2003

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135 Posts

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#1 14 years ago

Okay, mapping along and I start to do a test compile to see how my maps progressing and how certain parts look in the game and pow... I recieve this message: ************ ERROR ************ LoadPortals: couldn't read C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/map1.prt

There was a map.prt present in that maps folder then when it compiles it deletes it. Hmph? The compile always worked before... is it somethin' like a model or somethin'?




LeTHaL BaNaNa

pro

50 XP

10th May 2003

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1,844 Posts

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#2 14 years ago

always post the whole junk.txt, because it's often caused by something above that, so...

post the junk.txt plz :)




CARNUFEX

HG&LD 4dmin

50 XP

8th August 2003

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#3 14 years ago

In my short experience i realize that fulvis dont save .prt file by default. In order to get .prt i runs some Q3map2 option (enabling BSP monitoring), i.e (single) BSP-meta. Same thing for hunting leaks. It works fine in my Radinat version (1.2.11). If not, then there is another kind of (hardest) problem.




DkViPeR2k8

Mapper/Skinner

50 XP

1st June 2003

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#4 14 years ago

Figured it out... thanks guys, but I was searchin' through some stuff and found my problem... but thanks anyway... :) !