Is there anyway to create opening and closing doors for MP. I mean like a door you can open with the "use" button then it closes automaticaly as I would like to make maps where you can breach the doors and toss nades in etc. You can for MOHAA.
Oh and btw any1 else think that the hollowing button is rubbish unless you want to make a skybox???????????
nope, that's impossible... it would be cool though... but you can make a button to a door, but that is a bit unhandy i think...
and hollow button is quite rubbish yes, but not as rubbish as csg substract, which can be useful, but never creates brushes like you want m to be created grrr
howabout like bigfreaking house where you shoot the door to open it.
Well, that'd be a waste of ammo though...
could be a waste of ammo, but it's reaaaaally easy to make... just a func_button with a angle key and a health key
I don't use the hollow tool much either. You have to keep an eye on it though, when you hollow a brush all the outside edges z-fight (overlap). :agreed:
I think it's because they need to be mitered. But Only detailed brushes are supposed to be mitered, so yeah. A bit useless. But I wouldn't wanna get rid of it.:love:
I think its great on Mohaa too the way you can hear ppl near you opening doors and then you can prepare to ambush them, but on the otherhand you could open doors to get ppl to show themselves and also toss nades in then close it.
ah well, the doors on big freakin house are cool, maybe I'll plce some of them, I want it to be like a delta force training complex, you know where they practice breaching doors and using explosives, It'll make nice closquarter battles and plenty of peeping out of doors and firing. But I'll make em last so I dont need to know how to do it yet.
btw must you make sure walls on buildings are NOT overlapping or does it not matter.
Almost forgot, where do I find the prefabs, or are there any?????? In MOHAA's radiant there was LOADS of prefabs like tanks, trucks, lighting fixtures etc. because if I have to hand make trees n stuff it will be muchos annoying.
there are some prefabs on soffiles.com, but not many....
it's better not to have overlapping brushes, cuz compile time will shoot up and it might cause problems, but if there is no otherway, its not much of a problem to have a few overlapping brushes, but avoiding it is better
I would say, if you have overlapping brushes that you can see flickering (z-fighting). As is they are fighting to be "seen". Then you gotta fix em. Move/delete one of them. CSG subtract may also work.
But if one brush is intersecting another, and it looks good on the surface, sometimes it's best to not CSG subtract them, because it would mean extra tris.
Overlapping brushes don't increase compile times too much AFAIK.:agreed:
Thats with q3map2 anyway. I havn't compiled successfully many times with q3map.
where can i find a tutorial on how to make the doors that you shoot like on bigfreakin house, Ive decided to put them on the map, but not on all the doors maybe just a few key doors.