doors -1 reply

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LeTHaL BaNaNa

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10th May 2003

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#11 17 years ago

it's easy, make a func_button, give it a key//value "health" "1" and "angle" "x" where x is the angle where it will slide too, then you can also trigger a target speaker with the func_button, to give it sound, if you want to do that, tell me and i can find out how for you




Exit_Wounds

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#12 17 years ago

thanks man I'll place it in and test it of i can get the bsp to work.




LeTHaL BaNaNa

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#13 17 years ago

i just noticed you can also do this with func_doors, cuz i was working on doors myself today :P




Exit_Wounds

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#14 17 years ago

you know with the breaking doors, is it possible to have a sound effect of my own to happen when it is destroyed?????? I was thinking of having it as a surprise.....................




LeTHaL BaNaNa

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#15 17 years ago

breaking doors?

anyways, give the trigger that triggers the door the key//value "target" "t1" and make a target_speaker RMB > target > target_speaker, give the target_speaker a key//value of "targetname" "t1" and "noise" "path-of-wav-to-play"

i think this should work, never worked with target_speakers, so tell me if this works




Exit_Wounds

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#16 17 years ago

havent got around to it yet but will have a go at sometime, lol on on of the doors I wanted it to say S.T.A.R.S as you shoot it you know like, off resi evil nemesis, have it as a surprise like. Spent all day fixing invisible wall problems. Finished the assault course and made a few more custom textures.




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