Can someone explaine why, when I add any given Water Texture does it distorts as soon as you view from underwater. I've tried different textures to surrond the water in yet it still distorts. However if a create a gap around the sides, the distortion goes, yet this means I cant see the texture of the walls, you just get a black type look on the walls. What Really bugs me is the floor is always fine no gap needed
What do you mean distorts? Seems to me that when underwater things do distort and that it might be intentional. I'm not trying to be sarcastic or anything. I guess I'll have to make a water map and see if mine distorts.