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SLAPPSHOT

HE SHOOTS, HE SCORES!

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14th June 2003

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#1 15 years ago

Here's a dumb question........

I'm dying to make my own maps for this game like I used to do for the Delta Force games, but just how difficult and time consuming is it?

I read a little bit about it, and it seems much more complicated than the map editor I used to use for Delta Force, which was really simple. (Insert object.....move.........rotate......generate map file.......bingo.) I work on AutoCad for 8 hours every day, but I am definitely not a programmer.

Where do I begin, if I even should?

-SLAPPSHOT




Spyder F-16

Amerika ist Wunderbar

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2nd February 2003

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#2 15 years ago

one

gtk gradient or sdk




LeTHaL BaNaNa

pro

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10th May 2003

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#3 15 years ago

pffff dont use sdk... sdk sux... go for gtk ==> www.qeradiant.com and grab 1.2.11

and it's not as easy as in delta force, here it's really making all brushes yourself and texturing and stuff, quite a lot of work... try it i would say




SLAPPSHOT

HE SHOOTS, HE SCORES!

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14th June 2003

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#4 15 years ago

Well, so far so good.....

I installed the GtkRadiant 1.2.11, and then installed the update 1.2.13 in the correct order, and when I start it up it tells me it cannot find this........can't do that...........blah blah.

-SLAPPSHOT :mad:




LeTHaL BaNaNa

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10th May 2003

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#5 15 years ago

?

more info plz, what were you trying to do, what did it say exactly?




SLAPPSHOT

HE SHOOTS, HE SCORES!

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14th June 2003

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#6 15 years ago

When I open it up, it says:

"Could not find the path to the engine, please enter it in the following dialog."

I hit "ok" and enter the path to radiant, and it doesn't work.




LeTHaL BaNaNa

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10th May 2003

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#7 15 years ago

right, so just the path to the engine is wrong? then when you press ok, enter the path to the engine!




JIM_BOB7813

Mapper

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6th April 2003

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#8 15 years ago

DFLW mapping was great, different color fog, rain, all easy to apply and didn't hurt fps. Creating a bms took less than a second :lol: Lighting was done automatically.

Sof2 mapping is a lot harder, but very much more rewarding.




SLAPPSHOT

HE SHOOTS, HE SCORES!

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14th June 2003

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#9 15 years ago

Where am I going wrong in listing the path?

(Please see attachment)

-SLAPPSHOT




LeTHaL BaNaNa

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#10 15 years ago

the path is now pointing to c:/program files/gtkradiant (radiant is not the engine but the editor ==> should be c:/program files/soldier of fortune 2 - double helix




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