Here's a dumb question........
I'm dying to make my own maps for this game like I used to do for the Delta Force games, but just how difficult and time consuming is it?
I read a little bit about it, and it seems much more complicated than the map editor I used to use for Delta Force, which was really simple. (Insert object.....move.........rotate......generate map file.......bingo.) I work on AutoCad for 8 hours every day, but I am definitely not a programmer.
Where do I begin, if I even should?
gtk gradient or sdk
pffff dont use sdk... sdk sux... go for gtk ==> www.qeradiant.com and grab 1.2.11
and it's not as easy as in delta force, here it's really making all brushes yourself and texturing and stuff, quite a lot of work... try it i would say
Well, so far so good.....
I installed the GtkRadiant 1.2.11, and then installed the update 1.2.13 in the correct order, and when I start it up it tells me it cannot find this........can't do that...........blah blah.
more info plz, what were you trying to do, what did it say exactly?
When I open it up, it says:
"Could not find the path to the engine, please enter it in the following dialog."
I hit "ok" and enter the path to radiant, and it doesn't work.
right, so just the path to the engine is wrong? then when you press ok, enter the path to the engine!
DFLW mapping was great, different color fog, rain, all easy to apply and didn't hurt fps. Creating a bms took less than a second :lol: Lighting was done automatically.
Sof2 mapping is a lot harder, but very much more rewarding.
Where am I going wrong in listing the path?
(Please see attachment)
the path is now pointing to c:/program files/gtkradiant (radiant is not the engine but the editor ==> should be c:/program files/soldier of fortune 2 - double helix