hey!! I need help!! :uhoh:
it's about something else, but i don't want to mess this board up, so i better write it in here. My SofII is degenerating itself!! it was yesterday, i had just changed my shaders a bit, so that there are correct impacts in the walls. (nothing special IMO) I compiled my map and wanted to test it, at first everything was ok, then i noticed that my sky had not been found anymore (it didn't do that sky myself, it was air_5 or so, done by raven) the skytexture was colored in that "black and white"-style that appears when the texture can't be found. after restarting my computer, it was even worse, no more menu-background in the game, and now everywhere, inside the map AND the menu, this black-white texture... even older compilings are messed up like this... and it seems to get worse and worse... now i have not even got a crosshair anymore... i hate reinstalling games, and what i even hate more is not being sure if the problem won't reappear after reinstalling. so please, could any1 tell me what's up with my sofII, i have not installed any mods recently, i didn't play online... what i did was changing my shaders as i said above and trying out another compilation than usually, i think it was one of the most advanced ones, and the first time (while doing the -vis) it said "warning max_visibility exceeded" or so, and the second time i aborted the compilation myself, possible that i messed it up like this (?) anyway, thx 4 help
OMG too many problems in ur pack man :uhoh:
I answered u last time "What version of GTW was u using?".
To change version while u have a working progress map is not a good idea if u got not enough experience W/ the editor.
The best thing u can do is: - uninstall GTK 1.4; - uninstall the game; - (dont forget to manually remove all residual folders); [COLOR=DarkRed](dont forget to make a backup of ur .map file!!!)[/COLOR].
- reinstal the game; - reinstal GTK 1.3.1.
Then, go ahead working on this version until ur map 'll be completed.
Regarding ur "max_visibility exceeded" warning, that is caused by:
1) ur map is a totally open large space and/or is anyway TOO large;
or (and/or again)
2) u r mistakining some basic mapping things: a) use caulk on all poly faces that 'll never be seing by a player. b) make detail all brush that dont touches the void in order to reduce data vis.
ps. maybe someone can tell u how to solve ur problems keeping v. 1.4. That's over me :uhm: .
As i told you, this is my first mapping project, i'm not surprised that i lack basics... what do you mean by "too big"? too many brushes, or an area that is too large? about the caulking: i thought q3map2 includes an auto-caulker... i read this somewhere once... a first screen, btw: http://www.geocities.com/davidwyler/shot0005.jpg :smokin:
dead link. :uhm:
'Basics' means some few things u need to know [COLOR=Sienna]before[/COLOR] starting a map project. That is:
- the difference between structural and detail brushes;
- the use of caulk;
- some idea about what Radiant can do and what the engine can support.
But dont warry about: ur error is a common one: we 'll find a sollution.
Post some screenshot and ur junk file :nodding:
thanks very much 4 help. *ashamed* i never differed between strucural and detail brushes... :uhm: I found the error...:uhoh: i messed my shaders up, and they messed my game up... that's life;) screenshot, just tipe in www.geocities.com/davidwyler/shot005.jpg and if this doesn't work, activate cookies... BTW, do you know how to do mirrors? :clap:
For mirrors take a look of this thread http://www.gamingforums.com/showthread.php?p=879292#post879292
Anyway i suggets u to focuses ur attention on "bricks and walls" by the moment :nodding:
Good look :cheers:
LeTHaL BaNaNagtk 1.40 ( i suppose you use that then, 1.2 series worked just fine with the -rename) doen'st have the -rename standard in the compile. go to file and then project settings. click on the compile you want to use and then click change. it will say something like ! "C:/path/GTKRADIANT-1.4/q3map2" -v # -game sof2 -fs_basepath "C:/Soldier of Fortune II - Double Helix//" -meta $ && ! "C:/path/GTKRADIANT-1.4/q3map2" # -game sof2 -fs_basepath -rename "C:/Soldier of Fortune II - Double Helix//" -vis -saveprt $ && ! "C:/path/SOFTWARE/GTKRADIANT-1.4/q3map2" -v # -game sof2 -fs_basepath "C:/Soldier of Fortune II - Double Helix//" -light -fast -filter $ then after -game sof2 add the parameter -rename and try to compile, it should fix the black models :) good luck!
Hey Lethal Banana, Your fix for the models worked perfect..I have a question though..I saw that -game sof2...occurred 3 times in the path..I inserted -rename behind all three instances..did I need to do that or just on the first? I know it works now but, I'm just making sure it's right.
ŤĦË ŨŃ§ŢÕPÅßĻË ĜŐŦÊŇĶ§
21st December 2003
i see this thread has to do with mapping so i have 1 question. i made maps in jk2 and i went to bsb fulvis now while im make maps for jk3 i get a bunch of things some of them beig : Q3map2:bsp-meta,Q3map2: (single) vis i need to know which 1 to use for normal multlyplayer maps