Here's how I do it: In Photoshop (I use Photoshop), open a face from the game that has a skin color similar to the skin in the photo. Use guides to mark the position of the features. Like so: Open your photo and select the face, copy it and paste it on the texture. Use the TRANSFORM command to stretch the photo over the texture until the features align with the guides. Use the eraser to remove the excess from the face photo. And finally, equalize the color: Then, just tweak it until you're satisfied. :)
I want to be like the Admins
14th September 2002
Ahahah, I might have to do that. Its a good thing that asian guy doesnt have that big ass pimple on his face. How would the eyes work though, because the undedited skin has no eyes, but yours does. Maybe, It will work because the face is to scale. This should be stickeyed, or whatever.
wowie, awesome tutorial fragger!!! gotta try player skinning once :o
I'm new at this, but know photoshop....where do I find the templates to create my own faces? Are they in the SOF2 folder? Thanks for your time.
There are no templates. You need to extract the original textures from skins.pk3 and work over those.
Hello to all I am new to this forum.
This question is for Fragger the skinning god.:rock: I enjoyed learning the proccess of merging my face to sof2. thanks.
I have one problem though I do not know what (.gml) model you are using, I am using the (fat.gml) file in mod view to see the changes that I made..... but I see no changes to the model.(after refreshing)
How do you know what face to use for what model or does it matter?
I understand that you can change the face buy appling diferent face shaders to the model...that works. do I need to save the file as a (.g2skins) in the (fat.gml) file to apply the shader? or am i just lost.....probably LOST!
I need help!!!!!PLEASE HELP!!!!!:confused:
Start by editing one of the existing skins. Open the FAT model and choose a skin. Expand the skin and see what's the name of the texture used on the face. Open that texture in Photoshop or whatever graphics editor you're using. Modify it, save it and refresh it in ModView (ALT+R). Once you're happy with the face, modify the arms, body and head, add your boltons and, once you're happy with the results, create your player icon, get your textures, rename them, create the shader, g2skin and npc, and make your pk3.
Hello again Fragger :rock: I am getting it, it seems:agreed: I can make it all the way to getting the mods to the model in mod view but now I am to the point of not understanding how to create a player icon?
In other words lets say that I pulled a file from a g2.skins file,
face,arms,legs...ect. from one of the existing (g2.skin files) I made mods to the files ... liked all, and saved all the files with different file names. Is now the time that I need to save all these modified files as a g2.skins file under a new g2.skins file name? I kind-of understand BUT... you know how that goes (lol).
These are some things that I don't really follow:
What do you mean create shader?
I dont know what a "npc" is,
How do you create a pk3 file?
It sound like I am almost there by the information that you gave me (AND I THANK YOU VERY MUCH FOR YOUR TIME!) but I need a little practice.
HEY THANKS AGAIN FRAGGER! -- YOU SKINNING GOD! -- GREAT TUTORIAL!!!!
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
Exactly what version of Photoshop did you use Fragger? I have CS 8 installed.