weapon model in mp -1 reply

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gpfSuperFly

mahahahaha

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12th July 2003

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#1 15 years ago

ive just finished a replacement model for the mp5 (all it needs is a proper skin), and its ready to be moved from qc/md3 to glm (thanx fragger007)

although from this point on ima total newb lol, does anyone know what parts of the inview/wpn file i need to edit to get the model into mp?

and if anyone also happens to be into the animations, the clip on the model wont reload cos its not animated rite, how do i make a reload animation for it? or is there a way i can use the clip from the original mp5 model?

thx

<< its a ump, ss in attachment




KingKobra

(V)4573Rb4730R

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9th June 2003

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#2 15 years ago

umm i think u need to smooth it. http://www.paposo.com/Advanced/smooth.html this may help. this will make ur model, smooth and pretty. :) besides that thats all of my expertise :)




gpfSuperFly

mahahahaha

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12th July 2003

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#3 15 years ago

thx, soon as i get back ima run it thru that

ive managed to skin the clip...yay lol check the attachment

omg and i thought re-texturing a skin completely is annoying, starting from scratch is just plain gayness

and i cant put a noise filter on it for a plastic texture cos the polygons stretch and smudge it -_-

neways, now to move onto the rest...lol




[TW]FraGGer_007

Dont mess with [TW]

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26th February 2004

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#4 15 years ago

hey superfly it looks nice man really did u pull it of to convert is into a glm




trinity999

::Steve::

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22nd December 2003

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#5 15 years ago

if its a glm file it will be easy to skin that wat i do lol




gpfSuperFly

mahahahaha

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12th July 2003

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#6 15 years ago

yer frag i found a viewer that loads up .md3 files and it can convert it to .glm

trinity u should skin it in milkshape 1st, thats what ima doing then when im done ill move it to .glm




[TW]FraGGer_007

Dont mess with [TW]

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26th February 2004

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#7 15 years ago

u should skin it in milkshape 1st, thats what ima doing then when im done ill move it to .glm[/QUOTE] how can u skin it so nice when i do that i get an really wrong texture that doest fit its all misshaped and i cant make a whole texture like with the original weapon textures i have to texture every box cilinder apart its really annoing




Snipz_sow

Sof2 Modler and Modder

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22nd February 2004

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#8 15 years ago

make it for ak47 it would b cool




gpfSuperFly

mahahahaha

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12th July 2003

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#9 15 years ago

frag, in milkshape ya gotta select a group under the groups tab. then under the materials tab, make a new material (gray spehere comes up), then see t hose 1 or 2 buttons that says ''? click on that and itll let u browse for an image file.

select ur skin and now the gray sphere should have that skin in it but all jumbled up. with the groups selected, click on ASSIGN.

now go to WINDOWS and choose TEXTURE CO-ORDINATE EDITOR, under that pull down field select the group u wanted and it should show up as lines and dots over ur skin.




[TW]FraGGer_007

Dont mess with [TW]

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26th February 2004

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#10 15 years ago

aaaaahhh tyvm man i got it oh man i dont know how to thank u man have a beer :beer:




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