Weapon modeling -1 reply

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zero_cool563

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8th July 2003

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#1 15 years ago

I have created a new model for the knife, Its more of a sword now, Its a test for something I wanted to try. If you are a cs player thats played for a bit longer than 5 minutes youve probably gone online looking for skins to find out that they have created acteaul new models without changing the stats at all, for example my knife originally has become a full blown battle ax, you following. Now my question, I have tried infinite things I edited the model, base/models/weapons/knife/knife.glm with milkshape, as I was going to export it I found it doesnt have a selection to export a .glm so i figured whatever and almost trashed it till i found md3 viewer, I exported it as a md3 and then converted it with md3 viewer, pk3'd it and tried it out. I started sof2, started a game, switched to my knife and absolutely nothing came up, but i could swing it and do damage. How do I export a model out of milkshape to glm or at least get this working? Any help would be HIGHLY appriciated.




KingKobra

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9th June 2003

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#2 15 years ago

i think you need the animations. which can be made in milkshape i belive. thats about all i know :(




zero_cool563

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8th July 2003

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#3 15 years ago

thanks, where are those located?




PhRozT

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27th January 2003

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#4 15 years ago

u need to export it as a .md3 but to do that u will need to create a .qc file (file that tells what texture to us on the model) then open it with modview i think and export it as a glm i thgink u can do it like that not sure then u would have to animate it which im not sure what program to use or how to use it since ive never done animation before but i heard it is pretty easy so yea good luck




PhRozT

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27th January 2003

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#5 15 years ago

by the way to make a .qc file u go into tools menu in milkshape then go to quake 3 arena then gernate qc file i neva got the hang of gettin the qc file to work but u might

qc file is like a .skin file made with notepad so u might have to rename it to somthing.skin isnted of .qc

hope this works get back to me if it does so i could make some models :)




LeTHaL BaNaNa

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10th May 2003

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#6 15 years ago

no you'll need a glm file, cuz md3's are used in maps...




zero_cool563

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8th July 2003

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#7 15 years ago

yea hes sayin export it as an md3 then convert it, I tried that, but(theres always a but) when I load it into modview it looks for a file models/players/model/skin.tga so i copied my knife skin there and it would load into mod view and converted but now it is looking for skin.tga not knife.jpg which is a problem cuz sof2 doesnt like that and yet again desplays absolutely nothing.




Fragger

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22nd April 2002

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#8 15 years ago

Get a hex editor and open the model in it, then change tga for jpg or png.




The Invisible Man

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14th September 2002

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#9 15 years ago

Oh god, youd have to make new animations for it, and then compile the animations to glm.




zero_cool563

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8th July 2003

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#10 15 years ago

how do you do that, where are the animations, what animations, and then how do you compile them?