Getting my milkshape models into SOF2 -1 reply

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sgtleanep

Slightly cooler than a n00b

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3rd August 2003

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#1 14 years ago

Hi all please dont just give me a tutorial ive read them all, anyways i was just wondering (this is aimed at some of the swesome modelsers, Gimpy and IvisibleMan) I've become pretty good at making models, the only thing is milkshape cant export them into the .glm format i need to put them into b4 putting them into the game. How do u ge tthem into .glm format?




Unavailable

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7th August 2003

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#2 14 years ago

What Program are you using to make the models?




The Invisible Man

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14th September 2002

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#3 14 years ago

Hey, Ill finish up my tutorial on how to do that then. However, I used 3d studio max.




Fragger

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22nd April 2002

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#4 14 years ago

DUH!

...the only thing is milkshape cant export them into the .glm format...



sgtleanep

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3rd August 2003

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#5 14 years ago

Im using milkshape and ive seen others do it and put them into the game so i was wondering how i could do it.




Fragger

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22nd April 2002

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#6 14 years ago

I think there's a plug in that exports to glm. Also, I think you can only make static models, since weapons are just too hard to animate right.




sgtleanep

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3rd August 2003

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#7 14 years ago

If anybody has that .GLM exporter p;ugin that fraggers talking about pelase release it to evrybody, i havent been able to find one at ALL. Thanks for the tip




The Invisible Man

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14th September 2002

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#8 14 years ago

*cough* SoF2 SDK!!!! *cough* ....errr *cough* max only!! *cough*




The Invisible Man

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14th September 2002

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#9 14 years ago

Weapons are a pain in the ass to animate, however, it is possible. Static models, dont even need to be glm, regarding map models. Boltons, glm. Everything that is glm, needs bones.




sgtleanep

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3rd August 2003

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#10 14 years ago

I know that lol, ive put some good models together i just need to get them into sof2




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