MM1 Smoke Problem -1 reply

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major eyeswater

Dread thinks I'm a special person

50 XP

22nd December 2003

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360 Posts

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#1 15 years ago

I thought I had succeeded in changing the mm1 on my server to fire smoke grenades and it seemed to have worked. When I play on my other machine on the lan it works fine but last night I found out that other players see the usual explosion and bang (but get no damage which is right) and see no smoke. :uhm: Can anyone suggest what I may have done wrong? The altered WPN. file was pk3'd and placed in the base\ mp folder of the server. Other alterations that I made seem to have worked fine...clip sizes, rate of fire etc. Any ideas about this would be most welcome. Thanks in advance.




major eyeswater

Dread thinks I'm a special person

50 XP

22nd December 2003

0 Uploads

360 Posts

0 Threads

#2 15 years ago

BTW, the WPN. file entry looks like this:- weapon { name "MM1" displayName "WEAPONS_NAME_MM1" model "models/weapons/mm1/world/mm1world.glm" safe false rank 0.8 cvar wp_mm1 category 7 // heavy weapon menuImage "hud/weapon_icons/mm1_icon" mp_animRaise "TORSO_RAISE" mp_animDrop "TORSO_DROP" mp_animIdle "TORSO_IDLE_MM1" mp_animReloadStart "TORSO_RELOAD_MM1_START" mp_animReload "TORSO_RELOAD_MM1_SHELL" mp_animReloadEnd "TORSO_RELOAD_MM1_END" attack { ammoType "40mm grenade" <-Could this be wrong? clipSize "10" damage "200" radius "300" muzzleFlash "effects/muzzle_flashes/mflash_mm1" muzzleSmoke "effects/muzzle_flashes/smoke_mm1" 3rdPersonMuzzleFlash "effects/muzzle_flashes/mflash_mm1_inworld" TracerEffect "effects/tracerTest2" volume 0.9 kickAngles "1 12 -2 1" mp_damage "2" mp_radius "300" mp_fireDelay "350" mp_animFire "TORSO_ATTACK_MM1" mp_extraClips "1" projectile { model "models/weapons/m15/world/m15world.glm" speed 850 detonation timer timer 5.0 effect "effects/grenade_trail" waterExplosionEffect "effects/explosions/water_explosion" underwaterEffect "effects/explosions/water_explosion_under" explosionEffect "effects/explosions/phosphorus_explosion" explosionSound "sound/weapons/phos_grenade/phos01.wav" objectType "tinymetalobject" loopsound "sound/weapons/frag_grenade/in_air.wav" mp_explosionEffect "effects/explosions/phosphorus_explosion_mp" mp_bounce 0.25 mp_speed 1600 mp_timer 0.25 mp_effect "" } } } Thanks again in advance. ps. No wonder they thought I was cheating and no wonder they could see/shoot me through smoke! lol.