Modding Ammo for Server Games -1 reply

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Gangly

I'm too cool to Post

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23rd July 2002

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#1 16 years ago

I've played on some servers where everyone has 10 grenades and i would like to know how you change it so i can put it on my server which is "(ECC) Training Grounds" so plz get back to me asap.




Wvwt

The Internet ends at GF

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31st July 2002

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#2 16 years ago

I didt know you could but sounds intresting so i will look into that.




skeimi78

I'm too cool to Post

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28th July 2002

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#3 16 years ago

I know how to do that...+damages,ammos,weapon accuracy....:smokin:




sangre

GF makes me horny

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17th September 2004

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#4 13 years ago

Ok depends on what mod your going to use server there a couple to use plz let us know what your using so we send yah to rigtht direction. Anyway as far as modding weapons on a simple server your have togo to this file called therest.pk3 browse in there goto a folder called ext_data look for a file called sof2.wpn drag it out and copy it. This is the main file for modding weapons there so much to say here man. I make it simple my fav is shotty so i show what ur kinds going to be looking at weapon { name "M590" displayName "WEAPONS_NAME_M590" model "models/weapons/m590/world/m590world.glm" safe true rank 0.4 cvar wp_m590 category 3 // shotgun menuImage "hud/weapon_icons/m590_icon" mp_animRaise "TORSO_RAISE" mp_animDrop "TORSO_DROP" mp_animIdle "TORSO_IDLE_M590" mp_animReloadStart "TORSO_RELOAD_M590_START" mp_animReload "TORSO_RELOAD_M590_SHELL" mp_animReloadEnd "TORSO_RELOAD_M590_END" attack { ammoType "12 gauge" clipSize "50" // dmg per pellet damage "50" muzzleFlash "effects/mflash_m590" muzzleSmoke "effects/muzzle_flashes/smoke_usas12" 3rdPersonMuzzleFlash "effects/mflash_usas12_inworld" ShellCasingEject "effects/shell_shotgun" EjectBone "ejection_m590" lockFlashToBarrel false pellets 12 // a spread of 1.0 is a 90-degree cone (45 degrees to either side of wpn) spread .05 range 700 inaccuracy "0.5" maxInaccuracy "3" volume 0.8 kickAngles "1 8 -2 1" mp_range 1100 mp_damage 45 mp_inaccuracy 3 mp_pellets 12 mp_animFire "TORSO_ATTACK_M590" mp_extraClips "10" fireModes { mode2 auto } } altattack { ammoType "none" damage "25" melee blunt range 96 volume 0.0 mp_fireAmount 0 mp_range 60 mp_damage 70 mp_gore no mp_animFire "TORSO_ATTACK_RIFLEBUTT" fireModes { mode1 auto } } } All of those that are in bold are the main ones your going to be looking at add more clipsize to a clip and extra clips well more clips times the ammount in each clipsize + total number of rounds. As far as damager your looking for mp_damage add more to it more damage simple here. now becarefull try to only edit numbers here cuz any mistake will cause it to not work and go default in therest.pk3. and thats it you just modded your shotty it kinda looks the same for each weapon so mod anything there. I hope you have winzip -> poor or winrar -> best winace ->best also. Now b4 you save make a folder called RD now open RD make a folder called ext_data now goto save as and choose ext_data that you just made its located in you base/rd/ext_data save it here where u made rd in ext_data now use winzip and zip it to archive and choose the name rd.pk3 extension must be pk3 or sof2 wont see it.




LeTHaL BaNaNa

pro

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10th May 2003

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#5 13 years ago

July 23rd, 2002

i don't think he checks this anymore :/




Dark Saint

How many dogs are Pb'd?Maybe 2

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30th April 2004

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#6 13 years ago

LOL Sangre. Check the post dates bro . LOL Closed