To those who dont think Emplaced Weapons cant be done in SOF2... -1 reply

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Spyder F-16

Amerika ist Wunderbar

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2nd February 2003

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#1 15 years ago

Have you looked at RTCW?

It has emplaced weapons in MP and it has the same coding as SOF2 in terms of gameplay.

I can use all the commands i do in SOF2 and it works...




LeTHaL BaNaNa

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10th May 2003

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#2 15 years ago

it's not the same... coding is very much different, if they had the same coding it would be the same game, only the engine they are based on is the same, and emplaced weapons wasn't coded into mp either... just like rotating doors, but it can be made available in a mod, like the rotating doors were in mandown




JIM_BOB7813

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6th April 2003

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#3 15 years ago

Arn't rotating doors just func_rotate?

I used a rotating fan in my first sof2 map, and I got a tutorial on it from a quake3 mapping site. This was september last year.




LeTHaL BaNaNa

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#4 15 years ago

no that's not the same, func_rotating keeps rotating and is not specially for doors, cuz in other games like sp, when you open a door, it swings open, instead of sliding




JIM_BOB7813

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#5 15 years ago

So what maps have these doors in? How can you insert them?




LeTHaL BaNaNa

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#6 15 years ago

no mp maps have it, but for example the first sp level has it




Soldier_Of_Fortune

Slightly cooler than a n00b

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14th July 2003

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#7 15 years ago

Originally posted by SSGT. SPYDER Have you looked at RTCW? It has emplaced weapons in MP and it has the same coding as SOF2 in terms of gameplay. I can use all the commands i do in SOF2 and it works...

btw what is emplaced weapons?




JIM_BOB7813

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#8 15 years ago

One of these mg42.jpg




Spyder F-16

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#9 15 years ago

Any Firearm or weapon mounted to a object.

Say a .50 Caliber mounted to a Humvee that is manned by a rider.




The||Jackal

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12th August 2003

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#10 15 years ago

you can make emplaced weaps in sof2 mp you need to know the engine layout and c++ programming and you got it




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