my server is F***ed help plz -1 reply

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trinity999

::Steve::

50 XP

22nd December 2003

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836 Posts

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#1 15 years ago

i cant get my server to show on the net it comes up with this SOF2MP V1.00 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Server_Tool_0.4.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Flags.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_clientside_0.4_beta.pk3 (17 files) C:\Program Files\Soldier of Fortune II - Double Helix/RPM C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\SilencedCovertM4.pk3 (12 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\RPM_mp_clientside_0.4_beta.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix/base/MP C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_italy.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files) C:\Program Files\Soldier of Fortune II - Double Helix/base ---------------------- 32468 files in pk3 files execing sof2mp_default.cfg execing sof2mp.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok OS: Microsoft WinXP (NT) CPU Detected: Pentium IV Pentium IV ---------- Input Initialization ---------- Skipping check for DirectInput Joystick is not active. ------------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created [email="window@0,0"]window@0,0[/email] (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...55 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded ...Using GL_EXT_texture_edge_clamp Initializing OpenGL extensions ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Pentium IV rendering primitives: single glDrawElements texturemode: 0 picmip: 3 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled anisotropic filtering: enabled bad filter name bad filter name Initializing Shaders ...loading 'shaders/airport.shader' ...loading 'shaders/airport_models.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/armory.shader' ...loading 'shaders/armory_models.shader' ...loading 'shaders/average_armor.shader' ...loading 'shaders/average_sleeves.shader' ...loading 'shaders/bolt_ons.shader' ...loading 'shaders/cemetery.shader' ...loading 'shaders/chem_suit.shader' ...loading 'shaders/chunks.shader' ...loading 'shaders/colombia.shader' ...loading 'shaders/colombia_models.shader' ...loading 'shaders/colors.shader' ...loading 'shaders/common.shader' ...loading 'shaders/common_models.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/dog.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/fat.shader' ...loading 'shaders/female_armor.shader' ...loading 'shaders/female_pants.shader' ...loading 'shaders/female_skirt.shader' ...loading 'shaders/finca.shader' ...loading 'shaders/finca_models.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gore.shader' ...loading 'shaders/hongkong.shader' ...loading 'shaders/hongkong_models.shader' ...loading 'shaders/hospital.shader' ...loading 'shaders/hospital_models.shader' ...loading 'shaders/hud.shader' ...loading 'shaders/instances.shader' ...loading 'shaders/jordan.shader' ...loading 'shaders/jordan_models.shader' ...loading 'shaders/kamchatka.shader' ...loading 'shaders/kamchatka_models.shader' ...loading 'shaders/liner.shader' ...loading 'shaders/liner_models.shader' ...loading 'shaders/menu.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/osprey.shader' ...loading 'shaders/pick_ups.shader' ...loading 'shaders/prague.shader' ...loading 'shaders/prague_models.shader' ...loading 'shaders/roam.shader' ...loading 'shaders/shop.shader' ...loading 'shaders/shop_models.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/skingore.shader' ...loading 'shaders/snow.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/suit_long_coat.shader' ...loading 'shaders/suit_sleeves.shader' ...loading 'shaders/test.shader' ...loading 'shaders/tools.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/glass.shader' ...loading 'shaders/rmg.shader' ...loading 'shaders/simple.shader' ----- finished R_Init ----- ------- sound initialization ------- locked hardware. ok ------ Ambient Sound Initialization ------ ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x7958060 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/sof2mp_ui.qvm. VM file sof2mp_ui compiled to 708805 bytes of code sof2mp_ui loaded in 5266496 bytes on the hunk bad filter name UI total menu load time = 2652 ms --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:20100 Hostname: Family_Machine IP: 81.111.103.121 Working directory: C:\Program Files\Soldier of Fortune II - Double Helix Cannot check version: internet connection not present! ----- CL_Shutdown ----- RE_Shutdown( 1 ) R_Terrain: Shutting down RENDERER terrain..... Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- internet connection not present! wat the hell does this mean




THE_UNKNOWN_SOLDIER

Jesus is coming look busy

50 XP

25th January 2004

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2,192 Posts

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#2 15 years ago

IF uve got a firewall that is most lokley 2 be the problem




trinity999

::Steve::

50 XP

22nd December 2003

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836 Posts

0 Threads

#3 15 years ago
THE_UNKNOWN_SOLDIERIF uve got a firewall that is most lokley 2 be the problem

i turned off my firewall and it still does it




wee_menphis

Known as kit89

50 XP

2nd March 2004

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462 Posts

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#4 15 years ago

maybe its searching for the wrong modem in the game hav u set it up on modem in the game from options maybe thats the problem.