SoF2Runner8.2 HELP!!!!!! -1 reply

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Logan[KiA]

I'm too cool to Post

50 XP

11th August 2002

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2 Posts

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#1 16 years ago

hello, i would really appreciate some help with getting my server going. i get to check version and it ahngs, there are no red letters, i tried the wiser thing in my sof2 directory, no corruption, i try even hosting through the game itself as well as the game mohaa and nothing. dedicated server and still nothing.....i am running windowsXP and have the firewall off as well. My connection is dsl and theres no routers. can anyone help. My server wont show up local or even on gamespy. heres the log: SOF2MP V1.01 win-x86 Jul 2 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\Soldier of Fortune II - Double Helix/base/MP C:\Program Files\Soldier of Fortune II - Double Helix\base\update101.pk3 (298 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\sniper_city.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\shop2inf.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_td.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_streetwars_final.pk3 (7 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_streetwars2.pk3 (2 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_dust.pk3 (31 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\lapd.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix/base

---------------------- 32784 files in pk3 files execing sof2mp_default.cfg execing sof2mp.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok OS: Microsoft WinXP (NT) logfile opened on Sun Aug 11 09:51:21 2002

CPU Detected: Athlon (model 4) Athlon (model 4)

---------- Input Initialization ---------- Skipping check for DirectInput Joystick is not active. ------------------------------------------ Roger Wilco software detected with version: 'Mk.Id3' but is currently disabled. Set "rw_enabled" to 1 and restart. --- Common Initialization Complete --- Winsock Initialized Opening IP socket: 169.254.39.132:20110 Hostname: dave IP: 169.254.39.132 IP: 64.252.90.157 Working directory: C:\Program Files\Soldier of Fortune II - Double Helix execing SOF2.cfg execing disabled.cfg execing NoVote.cfg Writing sof2mp.cfg. ------ Server Initialization ------ Server: mp_finca Hunk_Clear: reset the hunk ok Initializing Shaders Shader has a stage with no image Shader has a stage with no image ...loading 'shaders/airport.shader' ...loading 'shaders/bolt_ons.shader' ...loading 'shaders/common.shader' ...loading 'shaders/hud.shader' ...loading 'shaders/menu.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/mp_hk2.shader' ...loading 'shaders/pick_ups.shader' ...loading 'shaders/simple.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/airport_models.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/armory.shader' ...loading 'shaders/armory_models.shader' ...loading 'shaders/average_armor.shader' ...loading 'shaders/average_sleeves.shader' ...loading 'shaders/cemetery.shader' ...loading 'shaders/chem_suit.shader' ...loading 'shaders/chunks.shader' ...loading 'shaders/colombia.shader' ...loading 'shaders/colombia_models.shader' ...loading 'shaders/colors.shader' ...loading 'shaders/common_models.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/dog.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/fat.shader' ...loading 'shaders/female_armor.shader' ...loading 'shaders/female_pants.shader' ...loading 'shaders/female_skirt.shader' ...loading 'shaders/finca.shader' ...loading 'shaders/finca_models.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gore.shader' ...loading 'shaders/hongkong.shader' ...loading 'shaders/hongkong_models.shader' ...loading 'shaders/hospital.shader' ...loading 'shaders/hospital_models.shader' ...loading 'shaders/instances.shader' ...loading 'shaders/jordan.shader' ...loading 'shaders/jordan_models.shader' ...loading 'shaders/kamchatka.shader' ...loading 'shaders/kamchatka_models.shader' ...loading 'shaders/liner.shader' ...loading 'shaders/liner_models.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/osprey.shader' ...loading 'shaders/prague.shader' ...loading 'shaders/prague_models.shader' ...loading 'shaders/roam.shader' ...loading 'shaders/shop.shader' ...loading 'shaders/shop_models.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/skingore.shader' ...loading 'shaders/snow.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/suit_long_coat.shader' ...loading 'shaders/suit_sleeves.shader' ...loading 'shaders/test.shader' ...loading 'shaders/tools.shader' ...loading 'shaders/terrain.shader' ...loading 'shaders/sky.shader' ...loading 'shaders/glass.shader' ...loading 'shaders/rmg.shader' ...loading 'shaders/lapd_police_b1.shader' ----- FS_Startup ----- Current search path: C:\Program Files\Soldier of Fortune II - Double Helix/base/MP C:\Program Files\Soldier of Fortune II - Double Helix\base\update101.pk3 (298 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\sniper_city.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\shop2inf.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_td.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_streetwars_final.pk3 (7 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_streetwars2.pk3 (2 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_dust.pk3 (31 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\lapd.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix/base

handle 1: qconsole.log ---------------------- 65568 files in pk3 files Loading shader text ..... ..... 5365 shader definitions loaded ----------- Loading MATERIALS ------------ 32 material definitions loaded. ------------------------------------------ Couldn't read sof2mp.ban. Loading dll file sof2mp_game. Failed to load dll, looking for qvm. Loading vm file vm/sof2mp_game.qvm. VM file sof2mp_game compiled to 1145863 bytes of code sof2mp_game loaded in 10126560 bytes on the hunk ------- Game Initialization ------- gamename: sof2mp gamedate: Jul 02 2002 ------------------------------------------------------------ InitGame: \sv_pure\1\g_gametype\inf\sv_allowDownload\0\sv_allowAnonymous\0\sv_privateClients\0\g_needpass\0\fraglimit\20\sv_hostname\DAVE\sv_maxRate\5000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\dmflags\0\timelimit\0\sv_maxclients\8\g_friendlyfire\1\g_maxGameClients\0\scorelimit\15\g_availableWeapons\222222222222112222\version\SOF2MP V1.01 win-x86 Jul 2 2002\protocol\2003\mapname\mp_finca\gamename\sof2mp\Config File\SOF2\Admin\DAVE\Admin E-Mail\Aphextwin@gameadmins.com\ICQ\71420728\Location\Charlotte NC\URL\www.planetsoldier.com\Server Spec\Win2k Server\Hours\Now and Then\IRC\#SOF2 on irc.enterthegame.com\.Configured By\SOF2 Runner: July 22 2002 beta 8.2 Gametype changed, clearing session data. Warmup: 0 teams with 0 entities 2 items registered ----------------------------------- Loading vm file vm/gt_inf.qvm. VM file gt_inf compiled to 116636 bytes of code gt_inf loaded in 698912 bytes on the hunk ----------------- Gametype Initialization ----------------- ----------------------------------- Hitch warning: 3734 msec frame time Resolving master.sof2.ravensoft.com master.sof2.ravensoft.com resolved to 204.97.248.67:20110 Sending heartbeat to master.sof2.ravensoft.com Resolving clanservers.net clanservers.net resolved to 208.152.157.130:20110 Sending heartbeat to clanservers.net Resolving master0.gamespy.com master0.gamespy.com resolved to 216.177.89.34:20110 Sending heartbeat to master0.gamespy.com Checking version...




Grey Ghost

The forums staffers think I'm Cool

50 XP

27th June 2002

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168 Posts

0 Threads

#2 16 years ago

Nothing is wrong with your server. You have successfully created a decicated internet server. You can tell by the lines in red.

Resolving master.sof2.ravensoft.com [COLOR=red]master.sof2.ravensoft.com resolved to 204.97.248.67:20110[/COLOR] Sending heartbeat to master.sof2.ravensoft.com Resolving clanservers.net [COLOR=red]clanservers.net resolved to 208.152.157.130:20110[/COLOR] Sending heartbeat to clanservers.net Resolving master0.gamespy.com [COLOR=red]master0.gamespy.com resolved to 216.177.89.34:20110[/COLOR]

If you have any questions come see me online.

|FoD| Grey Ghost email is [email]grey_ghost77@hotmail.com[/email] if ya wanna put me in msn :rock:




Dr.ThUgaNoMicS

I'm too cool to Post

50 XP

6th April 2004

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1 Posts

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#3 14 years ago

(CANCELED TOP PART TO MAKE THiS POST FIT) ---------------------- 33383 files in pk3 files execing sof2mp_default.cfg execing sof2mp.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok OS: Microsoft WinXP (NT) CPU Detected: Pentium IV Pentium IV ---------- Input Initialization ---------- Skipping check for DirectInput Joystick is not active. ------------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 16 ...calling CDS: ok ...registered window class ...created [email="window@0,0"]window@0,0[/email] (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 24, 8 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found ...WGL_3DFX_gamma_control not found GL_VENDOR: Intel GL_RENDERER: Intel Brookdale-G GL_VERSION: 1.3.0 - Build 4.13.01.3119 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Pentium IV rendering primitives: single glDrawElements texturemode: 0 picmip: 2 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled anisotropic filtering: enabled bad filter name bad filter name Initializing Shaders ...loading 'shaders/hospital.shader' ...loading 'shaders/hud.shader' ...loading 'shaders/menu.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/mp_hos2.shader' ...loading 'shaders/simple.shader' ...loading 'shaders/threewave.shader' ...loading 'shaders/threewave3.shader' ...loading 'shaders/threewave4.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/airport.shader' ...loading 'shaders/bolt_ons.shader' ...loading 'shaders/common.shader' ...loading 'shaders/mp_hk2.shader' ...loading 'shaders/pick_ups.shader' ...loading 'shaders/airport_models.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/armory.shader' ...loading 'shaders/armory_models.shader' ...loading 'shaders/average_armor.shader' ...loading 'shaders/average_sleeves.shader' ...loading 'shaders/cemetery.shader' ...loading 'shaders/chem_suit.shader' ...loading 'shaders/chunks.shader' ...loading 'shaders/colombia.shader' ...loading 'shaders/colombia_models.shader' ...loading 'shaders/colors.shader' ...loading 'shaders/common_models.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/dog.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/fat.shader' ...loading 'shaders/female_armor.shader' ...loading 'shaders/female_pants.shader' ...loading 'shaders/female_skirt.shader' ...loading 'shaders/finca.shader' ...loading 'shaders/finca_models.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gore.shader' ...loading 'shaders/hongkong.shader' ...loading 'shaders/hongkong_models.shader' ...loading 'shaders/hospital_models.shader' ...loading 'shaders/instances.shader' ...loading 'shaders/jordan.shader' ...loading 'shaders/jordan_models.shader' ...loading 'shaders/kamchatka.shader' ...loading 'shaders/kamchatka_models.shader' ...loading 'shaders/liner.shader' ...loading 'shaders/liner_models.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/osprey.shader' ...loading 'shaders/prague.shader' ...loading 'shaders/prague_models.shader' ...loading 'shaders/roam.shader' ...loading 'shaders/shop.shader' ...loading 'shaders/shop_models.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/skingore.shader' ...loading 'shaders/snow.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/suit_long_coat.shader' ...loading 'shaders/suit_sleeves.shader' ...loading 'shaders/test.shader' ...loading 'shaders/tools.shader' ...loading 'shaders/hf_subway.shader' ...loading 'shaders/classic.shader' ...loading 'shaders/torchy_vertigo_terrain.shader' ...loading 'shaders/torchy_vertigo.shader' ...loading 'shaders/diverse.shader' ...loading 'shaders/mp_2fort2002.shader' ...loading 'shaders/glass.shader' ...loading 'shaders/rmg.shader' ...loading 'shaders/alcatraz.shader' ----- finished R_Init ----- ------- sound initialization ------- ------ Ambient Sound Initialization ------ ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xc1981e8 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/sof2mp_ui.qvm. VM file sof2mp_ui compiled to 712392 bytes of code sof2mp_ui loaded in 5271840 bytes on the hunk bad filter name UI total menu load time = 2886 ms --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:20100 Hostname: BURTONFAMILY IP: 138.217.12.66 Working directory: C:\PROGRA~1\SOLDIE~1 PunkBuster Client: File Not Found: pbcl.cfg PunkBuster Client: Not Connected to a Server PunkBuster Client: PunkBuster Client (v0.995 | A0) Enabled PunkBuster Server: PunkBuster Server (v0.995 | A0 C0.0) **DISABLED** Checking version... ----- CL_Shutdown ----- RE_Shutdown( 1 ) R_Terrain: Shutting down RENDERER terrain..... Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 16496 msec frame time ------ Server Initialization ------ Server: mp_aztec Hunk_Clear: reset the hunk ok Cmd_AddCommand: screenshot_TGA already defined Initializing Shaders Shader has a stage with no image Shader has a stage with no image ...loading 'shaders/hospital.shader' ...loading 'shaders/hud.shader' ...loading 'shaders/menu.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/mp_hos2.shader' ...loading 'shaders/simple.shader' ...loading 'shaders/threewave.shader' ...loading 'shaders/threewave3.shader' ...loading 'shaders/threewave4.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/airport.shader' ...loading 'shaders/bolt_ons.shader' ...loading 'shaders/common.shader' ...loading 'shaders/mp_hk2.shader' ...loading 'shaders/pick_ups.shader' ...loading 'shaders/airport_models.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/armory.shader' ...loading 'shaders/armory_models.shader' ...loading 'shaders/average_armor.shader' ...loading 'shaders/average_sleeves.shader' ...loading 'shaders/cemetery.shader' ...loading 'shaders/chem_suit.shader' ...loading 'shaders/chunks.shader' ...loading 'shaders/colombia.shader' ...loading 'shaders/colombia_models.shader' ...loading 'shaders/colors.shader' ...loading 'shaders/common_models.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/dog.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/fat.shader' ...loading 'shaders/female_armor.shader' ...loading 'shaders/female_pants.shader' ...loading 'shaders/female_skirt.shader' ...loading 'shaders/finca.shader' ...loading 'shaders/finca_models.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gore.shader' ...loading 'shaders/hongkong.shader' ...loading 'shaders/hongkong_models.shader' ...loading 'shaders/hospital_models.shader' ...loading 'shaders/instances.shader' ...loading 'shaders/jordan.shader' ...loading 'shaders/jordan_models.shader' ...loading 'shaders/kamchatka.shader' ...loading 'shaders/kamchatka_models.shader' ...loading 'shaders/liner.shader' ...loading 'shaders/liner_models.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/osprey.shader' ...loading 'shaders/prague.shader' ...loading 'shaders/prague_models.shader' ...loading 'shaders/roam.shader' ...loading 'shaders/shop.shader' ...loading 'shaders/shop_models.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/skingore.shader' ...loading 'shaders/snow.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/suit_long_coat.shader' ...loading 'shaders/suit_sleeves.shader' ...loading 'shaders/test.shader' ...loading 'shaders/tools.shader' ...loading 'shaders/hf_subway.shader' ...loading 'shaders/classic.shader' ...loading 'shaders/torchy_vertigo_terrain.shader' ...loading 'shaders/torchy_vertigo.shader' ...loading 'shaders/diverse.shader' ...loading 'shaders/mp_2fort2002.shader' ...loading 'shaders/glass.shader' ...loading 'shaders/rmg.shader' ...loading 'shaders/alcatraz.shader' ----- FS_Startup ----- Current search path: C:\PROGRA~1\SOLDIE~1/base/MP C:\PROGRA~1\SOLDIE~1\base\z_slydr.hf_v1.3b_real_dmg_mod.pk3 (2 files) C:\PROGRA~1\SOLDIE~1\base\z_paranoid_real_mod.pk3 (31 files) C:\PROGRA~1\SOLDIE~1\base\zrest2.pk3 (2 files) C:\PROGRA~1\SOLDIE~1\base\vfs_fun.pk3 (8 files) C:\PROGRA~1\SOLDIE~1\base\user_RealDamage_mod_by_SFQSMOG.pk3 (2 files) C:\PROGRA~1\SOLDIE~1\base\update103.pk3 (55 files) C:\PROGRA~1\SOLDIE~1\base\update102eqtdm3.pk3 (2 files) C:\PROGRA~1\SOLDIE~1\base\update102eqctf1.pk3 (2 files) C:\PROGRA~1\SOLDIE~1\base\update102.pk3 (213 files) C:\PROGRA~1\SOLDIE~1\base\update101.PK3 (298 files) C:\PROGRA~1\SOLDIE~1\base\therest.pk3 (7125 files) C:\PROGRA~1\SOLDIE~1\base\textures1234.pk3 (10843 files) C:\PROGRA~1\SOLDIE~1\base\textures0.pk3 (2816 files) C:\PROGRA~1\SOLDIE~1\base\skins.pk3 (4117 files) C:\PROGRA~1\SOLDIE~1\base\musicandsound.pk3 (3055 files) C:\PROGRA~1\SOLDIE~1\base\mp_vok.pk3 (22 files) C:\PROGRA~1\SOLDIE~1\base\mp_temple.pk3 (9 files) C:\PROGRA~1\SOLDIE~1\base\mp_subway.pk3 (20 files) C:\PROGRA~1\SOLDIE~1\base\mp_snipercity.pk3 (8 files) C:\PROGRA~1\SOLDIE~1\base\mp_rivals.pk3 (60 files) C:\PROGRA~1\SOLDIE~1\base\mp_kam6.pk3 (12 files) C:\PROGRA~1\SOLDIE~1\base\mp_colvertigo.pk3 (19 files) C:\PROGRA~1\SOLDIE~1\base\mp_blasterV2.pk3 (50 files) C:\PROGRA~1\SOLDIE~1\base\mp_aztec.pk3 (15 files) C:\PROGRA~1\SOLDIE~1\base\mp_2fort2002.pk3 (78 files) C:\PROGRA~1\SOLDIE~1\base\mp.pk3 (338 files) C:\PROGRA~1\SOLDIE~1\base\models.pk3 (3643 files) C:\PROGRA~1\SOLDIE~1\base\mm_alcatraz.pk3 (27 files) C:\PROGRA~1\SOLDIE~1\base\mc_do.pk3 (4 files) C:\PROGRA~1\SOLDIE~1\base\maps.pk3 (466 files) C:\PROGRA~1\SOLDIE~1\base\KP_Towers.pk3 (15 files) C:\PROGRA~1\SOLDIE~1\base\hf_subway.pk3 (20 files) C:\PROGRA~1\SOLDIE~1\base\downtown.pk3 (6 files) C:\PROGRA~1\SOLDIE~1/base ---------------------- 66766 files in pk3 files Loading shader text ..... ..... 5651 shader definitions loaded ----------- Loading MATERIALS ------------ 32 material definitions loaded. ------------------------------------------ Couldn't read sof2mp.ban. Loading vm file vm/sof2mp_game.qvm. VM file sof2mp_game compiled to 1160083 bytes of code sof2mp_game loaded in 10147968 bytes on the hunk ------- Game Initialization ------- gamename: sof2mp gamedate: Nov 12 2002 ------------------------------------------------------------ InitGame: \scorelimit\00\timelimit\00\g_maxGameClients\0\g_friendlyfire\0\sv_maxclients\10\dmflags\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_punkbuster\0\sv_hostname\=T|U= & CALEB\version\SOF2MP GOLD V1.03 win-x86 Nov 5 2002\fraglimit\20\g_gametype\ctf\g_needpass\0\protocol\2004\mapname\mp_aztec\sv_privateClients\0\sv_allowAnonymous\0\sv_pure\0\sv_allowDownload\0\gamename\sof2mp\g_available\22222222222222112222 Gametype changed, clearing session data. WARNING: gametype_player starting in solid at 191.00,-385.00,-265.00 0 teams with 0 entities 3 items registered ----------------------------------- Loading vm file vm/gt_ctf.qvm. VM file gt_ctf compiled to 119488 bytes of code gt_ctf loaded in 703296 bytes on the hunk ----------------- Gametype Initialization ----------------- ----------------------------------- Hitch warning: 13344 msec frame time Resolving master.sof2.ravensoft.com master.sof2.ravensoft.com resolved to 63.146.124.45:20110 Sending heartbeat to master.sof2.ravensoft.com Hitch warning: 2444 msec frame time

Whenever i try to start up a server, it always comes up with that, and doesnt load the server, so could ne1 please help me?:)




Sir Paul

Retired Network Staff

50 XP

2nd November 2002

0 Uploads

4,891 Posts

0 Threads

#4 14 years ago

Does the green console window stay open on your desktop ????