Just so people know, here's how to set power up for ships in the MPE. I wrote this thread after noticing that a lot of the ships I've downloaded had very odd power settings (most often ridiculously low power drains). This knowledge was aquired after a fair bit of trial and error. If anyone disputes what I've worked out, by all means let me know!
1:The Power Plant Ships normally have 1 (but may have more I guess) power plant. The power plant produces an amount of power per second.
This power plant also has two batteries for use in exceptional circumstances, the Main and Back-up batteries.
The power plant's (main conduit rating - the power/second rating) determines how much power drain can be sustained by the Main battery (thus the Main Conduit rating should always be greater than the power/second rating).
The backup conduit rating is generally a much smaller number and determines how much power can be supplied by the back-up battery.
2:The Power Drains There are 4 conventional power drains: Weapons (total power used by all weapon systems, excluding tractor beams), Sensor Array (always on unless manually turned off), Engines (sum of Impulse and Warp engine power levels) again always on unless turned off and Shields. As a guide when at Red Alert the ships total power drain should be roughly equal to it's power output/second rating.
3 Tractor Beams drain the Main Battery directly when activated.
4 Cloaks drain the Back-Up Battery directly when activated.
Bearing all this in mind, to create a balanced ship power wise, stick to the following Ratios:
Total all power drains for individual weapon and engine systems, shields and sensors. Make the ship's power output/second rating (power plant property) equal to this.
Set the Main Conduit rating as 1.125*Power Output/Second. This will mean that boosting 1 or 2 of the 4 conventional power drains to 125% will drain the Main Battery only. (NOTE: enter a value in the Main Conduit field, MPE is not Excel!)
Set the Back-Up Conduit to 0.125*Power Output/Second. This means that bossting 3 or 4 of the conventional power drains will drain the Main Battery AND the Back-up Battery.
If your ship uses a lot of Tractor Beams, give it a high Main battery rating. Likewise if your ship has a cloak, give it a high Back-Up battery rating (NOT a high Back-up Conduit rating).
NOTE: enter a value in the Main Conduit field, MPE is not Excel!
and I will stick this thread too.
The NOTE was ironically written to avoid confusion, I wanted to make sure that people didn't try and put an equation into the Main Conduit field (like 1200*1.125) and instead put the actual result of the equation in (in this case 1350).
Thanks for stickying it, hope it helps...
Well, for me, red alert is everything at 100%. From a universe perspective people don't build ships that can routinely perform at above 100% without penalties. Also having ships that can operate at 125% power on all systems indefinitely kinda removes all the tactics in power allocation that made a lot of the single player missions fun...
But as Darkshimmer said it's personal preference...
Originally posted by RoyalGuard The NOTE was ironically written to avoid confusion, I wanted to make sure that people didn't try and put an equation into the Main Conduit field (like 1200*1.125) and instead put the actual result of the equation in (in this case 1350). Thanks for stickying it, hope it helps...
I guess I don't get the connection with excel. I ususaly used text editor myself.
i guess its all about preference, considering most warpcores are set the centerpoint of the hull (sometimes)...lol.
this is how i have mine set
Warp Core Main Conduit Limit: 500 ( use any number this is just an example )
Main Conduit Capasity = Warp Core Main Conduit Limit + 100: 600
Backup Conduit Capasity = Warp Core Main Conduit Limit /2: 250
Main Battery Limit = Main Conduit Capasity x 100: 60,000
Backup Battery Limit = Main Battery Limit /2: 30,000
this is just how i have mine, and the power per sec for each system is as follows....
Shields = Warp Core Main Conduit Limit x 0.11: 55
Sensors = Warp Core Main Conduit Limit x 0.1: 50
Phasers = Warp Core Main Conduit Limit x 0.3: 150
Disruptors = Use phasers formula
Phasers and Disruptor systems = Use Phaser system /2 round down to stay under warp core capasity, round up to use main battery. what you do to one you do to the other.
Torpedoes = Warp Core Main Conduit Limit x 0.2: 100
Impulse = Warp Core Main Conduit Limit x 0.05: 25
Warp Engines = 0 (no power used when using impulse drives)
Repair/Engineering = Warp Core Main Conduit Limit x 0.005: 3 (round up) i also use this number for the number of repair teams. for repair points i take the bc mass x 0.25. the bc mass should be the mass of the ship (sovy @ 3,500,000 /10,000: 350) 350 x 0.25: 88 repair points
Tractors = Warp Core Main Conduit Limit x 0.3: 150
Cloak = Warp Core Main Conduit Limit x 0.17: 85 (no Drain on power)
Cloak = Warp Core Main Conduit Limit x 0.61: 305 (Drain Power)
let me know what you guys think about this
That's great and I'm glad it's all on file for when ever I need it
But what about weapons and shields...
What would happen when power runs out?
Well then you're screwed, lol...
Hi im Browny i realy need help i want to expand BC by using mods and patches like mod-pack Kobayashi Maru 1.0 but i can never get any of the mods to work sept the ones for BCMI could some one help me by running me tho it on msn or tho e-mail?
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