Blinking Lights -1 reply

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guy61386

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11th June 2003

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#1 15 years ago

I am trying to add a white blinking light to a number of ships, but mainly the Galaxy's bridge on its hull. When I add the properties and location and start the game, I get a little white block that rapidly flashes above the ship, instead of a working light. Can anyone help?




CaptainJPicard

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18th November 2002

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#2 15 years ago

in how you edit the file for the lights in the first place. where do you go to edit this??




guy61386

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11th June 2003

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#3 15 years ago

I was exploring the Model Property Editor in the SDK, and I found "Blinking Lights." So I decided to put them on the roof of the Galaxy bridge, and I thought I did, but them I had the problem as I said before. I used the texture White.TGA that I had somewhere in my BC root directory, but it looks like that's a wrong texture or something. I want the blinking lights like the shows and movies have them on their ships.




CaptainJPicard

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18th November 2002

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#4 15 years ago

how did you add it to your ship/ships and what version of SDK did u have




guy61386

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11th June 2003

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#5 15 years ago

I think I have SDK version 1.1. I went into the SDK, and opened Galaxy.NIF. I loaded the hardpoint, and added the property "Blinking Lights" to the ship's subsystems. Then, I named it "Bridge Light," and clicked edit property. I didn't adjust the radius, period, or duration, because I don't know what they are. For texture name I put "data/textures/White.tga" I left the color alone too (white). Then I went to Position/Orientation, and using the tool "Locate, I put the light slightly above the bridge. Then I saved everything and overwrited the old .py file. Then, that's when the problems happened.




weidass

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10th March 2003

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#6 15 years ago

I've done what you said and can't even get the square flashing block. once i've added the light and loaded up the game, the viewscreen is garbled. the rest of the bridge looks ok but the crew are unreactive. if i pause the game everything freezes and i have to quit using task manager. and as a result of something my options file goes wrong and i have to delete it.is there any chance that you could post the HP file plz?




guy61386

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11th June 2003

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#7 15 years ago

Okay, here's my galaxy.py file with the defective blinking lights. I put it in WinRar form, so you need WinRar to extract it.




pdamasco

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15th July 2003

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#8 15 years ago

I have used this option in the MPE also, but I could not get past the stupid blinking box, maybe thats why the lights don't blink on the models that came with the game, (they could not figure out how to script the command)?:confused:




weidass

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#9 15 years ago

the box is just the texture file data/textures/White.tga. i have edited mine so that it does look like a light. to make it blink slower, lower the period and duration values. however i haven't figured out how to stop the light appearing 50m+ away from the ship. un less its just my BC thats Wrong

Update:

Ok, the flashing light doesn't seem to be "attached" to the ship. it moves with the ship in a straight line but only appears in place if the veiwing angle is correct. i've got the 3D pos of the light set at -6.999 and the light still apperas above the ship. however, if i go into free orbit viev and move the view, the position of the light on screen does NOT move even though the ship does, if you get my meaning.




CaptainJPicard

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18th November 2002

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#10 15 years ago

I have downloaded SDK 1.1 When I open the MPE i can get a white picture of the galaxy or interpid.... but it then says "No model script found. Do you want to load one". If i click yes it asks for a py file and when i click on the py file for the ship it automatically flashes an Eroor and needs to reoprt it to microsoft. so i cant even get that to work. If anyone knows how to install the SDK into BC could they please Email me with instructions as im getting no where :furious:

Any help would be appreciated :bows:

Picard Out