CaseRun Mod? -1 reply

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LiLconduct

I don't spend enough time here

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19th May 2008

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#11 11 years ago

yeah but its not for inf, i just checked it out(CAH). I want it to be for inf. and inf only. if this can be done can someone help me please.




Goody. VIP Member

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#12 11 years ago
LiLconduct;4615905yeah but its not for inf, i just checked it out(CAH). I want it to be for inf. and inf only. if this can be done can someone help me please.

What? It's exactly as you described except with a flag. You can't mod the inf gametype because as soon as you do it cease's to be inf.




LiLconduct

I don't spend enough time here

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19th May 2008

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#13 11 years ago

ok ill put it this way how do i change the flag to the case? instead of having the flag for (CAH) how do i change it to the case and have the same properties as CAH




Goody. VIP Member

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#14 11 years ago

You go and ask GODh if you can first ;)




SweatingBullets

I post to get attention

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15th June 2004

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#15 11 years ago

Here, have fun.




purple86

-=purplehaze=--rd Fun Server

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4th November 2006

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#16 11 years ago
SweatingBullets;4616650Here, have fun.

Yes fun :) Just run it on homeserver sof2 V1.00 and it works perfect:nodding: But...maybe stupid question, is it possible to make it clientside? players always lazy to download things or don't understand :rolleyes: Because its kind of inf. gametype that everyone already have in his sof2 game. Now players sof2 crash when they connect, gametype is unknow bb :smokin:




nielsdb

I'm too cool to Post

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9th June 2007

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#17 11 years ago

Yeah, they were able to do it on caserun server on demo.

If you can make it clientside:

make it compitable with mp_shop Let teams spawn on inf spawns.

And how to edit the gt_caserun.qvm, it doesn't work with notepad. :P

and where is tdm located




Goody. VIP Member

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#18 11 years ago

Please dont ask for support if your trying to mod the demo. Thank you




purple86

-=purplehaze=--rd Fun Server

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4th November 2006

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#19 11 years ago
pbiatch;4617393Yes fun :) Just run it on homeserver sof2 V1.00 and it works perfect:nodding: But...maybe stupid question, is it possible to make it clientside? players always lazy to download things or don't understand :rolleyes: Because its kind of inf. gametype that everyone already have in his sof2 game. Now players sof2 crash when they connect, gametype is unknow bb :smokin:

Niels you ask to mutch, now my quistion is lost and i like the gametype caserun as it is, and i'am not intend to rip/change somthing :(




SweatingBullets

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15th June 2004

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#20 11 years ago

v1.00 Lacks the "basegametype" additions added in the updates, so the client will need the script file. The only way around it would be to edit the game mod itself and basically lie to the client making it think its running standard inf.