Hi SweatingBullets, Thanks for you answer, There are many Hide&Seek servers online on v1.00 and most of time very crowded, also game type Demolition and Domination. What I want to say, all that gametypes use the gametype Inf. and the servernames begin with HideSeek, Domination, Demolition, so the players know what gametype the server is running, so its no lie against players. We run all gametypes in mapcycle, if caserun is clientside we can add it in mapcycle to. You told edit the game mod itself and basically lie to the client making it think its running standard inf. You mean files in qvm or make ent. file, or rename caserun to infiltration? Of course the credits "made by SweatingBullets" go's in mapcycle Info. Sorry for poor English, i use translator. bb :d btw here little example of the newest Hide&Seek mod from max2k3, with controllable rocket, wait til end of clip when he aim on player, its also gametype Inf. Dailymotion - Max hide&seek, a video from bleupurple. hideseek, 2k3, -=purplehaze=- Moderators if this link is not allowed remove please...
What I meant by "lie to the client" was to make it appear to the client that you are running a standard gametype. When the client connects to the server it reads the g_gametype cvar from the server, then loads the script for that gametype. On domination, I basically added code to the server mod (RPM in this case) to load the gametype, then instantly change the gametype to ctf. This way the client would see it as CTF and load the necessary scripts and info without needing a 'dom' script. But, since caserun and inf are almost identical and there are no changes to the server mod itself, the best (and easiest) solution would be to simply make a cvar in the gametype itself to toggle between inf and caserun. The only problem that might arise is the respawn type in the script. The client shouldnt have a problem, but might show hud info such as round timers, player count, etc.. That video was strange. That rocket might be cool if he creates a mini window(pip) for a rocket cam or something. P.S. You dont need to give me credit anywhere. I dont do this for recongnition, fame, or whatever else thats attributed from that.
Thank for all the info SweatingBullets :) I ask admin if he can make it clientside, i'am noob with Technical English :lookaround: btw The reasen max2k3 does not make a camera on that rocket is, clients must download again bb
Sweeting bullets can you fix it so when u kill the person with the case the gametype doesnt start over again. Like when u kill the person with the case everyone spawn at the spawning point when killed. I want it so you can actually kill the person and the round not restarting after that. PLEASE thanx!
try gt_caserunRestart "0"
That fix the gametype restart but now the case doesnt go back to its normal location when someone kills the person with the case. When someone kills the person with the case the case should go back to wear it spawns normally not just stay on the ground. How to fix this or fix it PLEASE Thanx!!!
THX for answers SW :d Hello LiLconduct you have caserun clientside?
i fixed bullets caserun to be clientside. do u want that version? Its now both ClientSide and Serverside on one file so. Theres just one bug in it and the when the case person is shot and killed, the case does not go back to the regular spawn, it just stays on the ground. I also fixed it to make it part of INF so it can be clientside and serverside at the same time but the bug needs fixed ill give out the other one. Bullet Can You Fix This and Ill Put The ClientSide And The ServerSide For Caserun here?
many THANKS LiLconduct :bows: I go test, and thanks SWEETbullits naturally, maybe again new upgrade to v1.00 :D
Im not deep into modding HEX files yet but i think Bullet is prety good at that. im only good at modding weps, skinning, and serverside/clientside mods for servers.