CaseRun Mod? -1 reply

Please wait...

purple86

-=purplehaze=--rd Fun Server

50 XP

4th November 2006

0 Uploads

217 Posts

0 Threads

#31 11 years ago

Hi LiLconduct :d The mod is running on homeserver and there was 3 players that like the gametype. But if i run it on rented server, the screen said hold cbriefcase blahblahblah, but it stay normal Inf. gametype :( I use same rpm on both servers with all same settings exept damage/rate and maxping have you any idea why it not running on rented server? In homeserver i have put the pk3 file in MP and delete the old 1 b.




SweatingBullets

I post to get attention

50 XP

15th June 2004

0 Uploads

63 Posts

0 Threads

#32 11 years ago
Theres just one bug in it and the when the case person is shot and killed, the case does not go back to the regular spawn, it just stays on the ground

Thats not really a bug. Thats how it was designed. I just went off the info that was posted in the description in this topic and it seemed to work well when I tested it.

But if i run it on rented server, the screen said hold cbriefcase blahblahblah, but it stay normal Inf. gametype

He renamed the caserun files to inf, which just replaced the original inf. Since its now seen as INF and the clients already have the 'inf.gametype' file they wont get errors and crash. The information the client shows will be determined by the information in its local 'inf.gametype' script. It will not read the servers script. If you do not update the clients script, it will still show the original inf.gametype information. The problem with this is you are no longer able to play the original INF.




purple86

-=purplehaze=--rd Fun Server

50 XP

4th November 2006

0 Uploads

217 Posts

0 Threads

#33 11 years ago

Hi SW :d Yes i know about the But if i run it on rented server, the screen said hold briefcase blahblahblah, But the gametype is default Inf, no caserun gametype only in homeserver it runs 100% i dont know why it not running on a rented server???




purple86

-=purplehaze=--rd Fun Server

50 XP

4th November 2006

0 Uploads

217 Posts

0 Threads

#34 11 years ago

Hi all :d Problem solved :D 2k3max told me put caserun.pk3 in rpmpro folder than it works, and yes now run in mapcycle without problems :nodding:




SweatingBullets

I post to get attention

50 XP

15th June 2004

0 Uploads

63 Posts

0 Threads

#35 11 years ago

Ok I misunderstood what you meant. I thought the gametype worked, just showed the standard info. You should normally add pk3's on the server to the mod folder, unless its map's or generic settings not replaced by mods.




purple86

-=purplehaze=--rd Fun Server

50 XP

4th November 2006

0 Uploads

217 Posts

0 Threads

#36 11 years ago

Hi SW :) yes my English is very poor sorry :uhm: But now i have other problem, somthimes when players connect they get kicked with message "you are kicked from the server". I think its somthing with the bot_minplayers (2) is there a command or somthing that allow players connect without get kicked? bb




Goody. VIP Member

Former Network Admin and Former Forum Admin

98,486 XP

26th July 2005

4 Uploads

8,392 Posts

3 Threads

#37 11 years ago

It sounds like you are having the normal problems with the "kick random bot" issue. That is supposed to kick a bot when a player joins but can kick a normal player. This was fixed in Goldrush 3.0 but other bot systems still have this problem.




purple86

-=purplehaze=--rd Fun Server

50 XP

4th November 2006

0 Uploads

217 Posts

0 Threads

#38 11 years ago

Hi :d I/we use the goldrush bots never problems on gametype DM and TDM, but somthimes in mp_kam2 it happend to with gametype elimination. All settinds are in mapcycle also commands ;kick allbots next line bot_minplayers 4. So in nextmap the bots are already in game but than get kicked. I think i found the solution:d I put 1 extra line in with command g_teamAutoJoin "1" than in next map g_teamAutoJoin "0" So far it work on homeserver, players can always switch to other team if they want. thanks for all the info / help :d:d




purple86

-=purplehaze=--rd Fun Server

50 XP

4th November 2006

0 Uploads

217 Posts

0 Threads

#39 11 years ago
pbiatch;4656593Hi :d I/we use the goldrush bots never problems on gametype DM and TDM, but somthimes in mp_kam2 it happend to with gametype elimination. All settinds are in mapcycle also commands ;kick allbots next line bot_minplayers 4. So in nextmap the bots are already in game but than get kicked. I think i found the solution:d I put 1 extra line in with command g_teamAutoJoin "1" than in next map g_teamAutoJoin "0" So far it work on homeserver, players can always switch to other team if they want. thanks for all the info / help :d:d

Yes with this settings problem solved :nodding: