Can anyone tell me what line in my cfg references changing this setting in my display options in game Texture deatil high ? Cheers AcE
can't you just change it ingame? :uhm:
i think it's this: seta r_picmip "1"
also, iirc if you set it to 0 you get uberdetailed textures. you can't set this option ingame, only through editing your cfg ^^ it looks really sweet, but it eats ram :(
I actually found another way round my problem so all is good now ty though :). Now for my next questions :P is it possible to bind a key to join spec and bind 2 other keys 1 to join the red team and another to join the blue ?
team s team r team b
You may guess where the s, r and b stand for :p
Cheers m8 but what would my bind line have to read...bind x ???????????????
I have a cfg at home for this exact option, I will post it here when i get home.
Ok thanks m8 :).
*cough* noob *cough*
it would be /bind x team b then, but i'm sure you knew that!! ;)
Here you go, sorry it took so long
[COLOR=Red]// Team Join set qs_00 "set qs_f vstr qs_01; set qs_a team a; echo ^7AUTO ^7JOIN" set qs_01 "set qs_f vstr qs_02; set qs_a team s; echo ^3SPECTATE" set qs_02 "set qs_f vstr qs_03; set qs_a team red; echo ^3JOIN ^1RED" set qs_03 "set qs_f vstr qs_04; set qs_a team blue; echo ^3JOIN ^mBLUE" set qs_04 "set qs_f vstr qs_00; set qs_a team free; echo ^3JOIN ^6LOSING" TEAM"
set qs_f "vstr qs_00" // Default set qs_a "" // Default
bind ** "vstr qs_f" // Next bind ** "vstr qs_a" // Select[/COLOR]
[COLOR=DarkOrange]**[/COLOR]your key choice